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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-06-27 17:18:00 -0400 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-06-27 17:18:00 -0400 |
commit | 6dd8a02ed1fa4c34b477a1106333c12dc7efe5cd (patch) | |
tree | 2d008a281c4c0a4d925bc6dec53e909259ddff42 /indra/llprimitive/llmodelloader.h | |
parent | db4994734dd485eda64cccc0c05b50aff82d3914 (diff) | |
parent | 895db142ee9224e1b8e4d2fc6348dc1801bea0dc (diff) |
Merge branch 'project/gltf_mesh_import' into geenz/develop-to-gltf-mesh
Diffstat (limited to 'indra/llprimitive/llmodelloader.h')
-rw-r--r-- | indra/llprimitive/llmodelloader.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index aece922111..caffa34676 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -111,6 +111,7 @@ public: bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info) model_list mModelList; + // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded. scene mScene; typedef std::queue<LLPointer<LLModel> > model_queue; @@ -119,9 +120,14 @@ public: model_queue mPhysicsQ; //map of avatar joints as named in COLLADA assets to internal joint names + // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere. JointMap mJointMap; + + // The joint list is what you want to use to actually setup the specific joint transformations. JointTransformMap& mJointList; JointNameSet& mJointsFromNode; + + U32 mMaxJointsPerMesh; LLModelLoader( @@ -192,6 +198,7 @@ public: const LLSD logOut() const { return mWarningsArray; } void clearLog() { mWarningsArray.clear(); } + void dumpDebugData(); protected: |