diff options
author | andreykproductengine <akleshchev@productengine.com> | 2015-02-10 19:48:45 +0200 |
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committer | andreykproductengine <akleshchev@productengine.com> | 2015-02-10 19:48:45 +0200 |
commit | 5a455a53e6454afa1127c89054658d8eb833b9e3 (patch) | |
tree | 6456d8b7a33cee1e37e36031a62aba8fd9834c18 /indra/llprimitive/llmodelloader.cpp | |
parent | 46101abd7348cdf386f58321c9e372b0c56983fd (diff) |
MAINT-4813 FIXED "failed to upload: MAV_BLOCK_MISSING" appears when try to upload a large mesh
Diffstat (limited to 'indra/llprimitive/llmodelloader.cpp')
-rw-r--r-- | indra/llprimitive/llmodelloader.cpp | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 677e4fcb37..c99c24585a 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -357,14 +357,6 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) return false; } - // Set name. - std::string name = data["name"]; - if (!name.empty()) - { - model[LLModel::LOD_HIGH][0]->mLabel = name; - } - - //load instance list model_instance_list instance_list; @@ -377,6 +369,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) //match up model instance pointers S32 idx = instance_list[i].mLocalMeshID; + std::string instance_label = instance_list[i].mLabel; for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { @@ -394,13 +387,39 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) } continue; } + + if (model[lod][idx] + && model[lod][idx]->mLabel.empty() + && !instance_label.empty()) + { + // restore model names + std::string name = instance_label; + switch (lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + model[lod][idx]->mLabel = name; + } + instance_list[i].mLOD[lod] = model[lod][idx]; } } if (!instance_list[i].mModel) instance_list[i].mModel = model[LLModel::LOD_HIGH][idx]; - } + } + + // Set name. + std::string name = data["name"]; + if (!name.empty() && model[LLModel::LOD_HIGH][0]->mLabel.empty()) + { + // fall back value, should be reset later by names from instances + model[LLModel::LOD_HIGH][0]->mLabel = name; + } //convert instance_list to mScene |