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authorGraham Madarasz <graham@lindenlab.com>2013-06-07 08:58:15 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-07 08:58:15 -0700
commit7e4e59470f36ae7a0e01b8d2613af4c8fb6b0101 (patch)
tree3ebbc7ae029d14b3a2f033b09fcd3fe9460cb1bf /indra/llprimitive/llmaterial.h
parentc38204f5e0a9130f0d4d4bfc997da107fd1017ce (diff)
NORSPEC-233 WIP for individual material param edits across hetero object selections
Diffstat (limited to 'indra/llprimitive/llmaterial.h')
-rw-r--r--indra/llprimitive/llmaterial.h28
1 files changed, 26 insertions, 2 deletions
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index b265732adc..9f52a3f6c1 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -69,19 +69,43 @@ public:
const LLUUID& getNormalID() const { return mNormalID; }
void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
+ F32 getNormalOffsetX() const { return mNormalOffsetX; }
+ F32 getNormalOffsetY() const { return mNormalOffsetY; }
+
void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
+ void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
+ void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
+
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
+ F32 getNormalRepeatX() const { return mNormalRepeatX; }
+ F32 getNormalRepeatY() const { return mNormalRepeatY; }
+
void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
- F32 getNormalRotation() const { return mNormalRotation; }
+ void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
+ void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
+
+ F32 getNormalRotation() const { return mNormalRotation; }
void setNormalRotation(F32 rot) { mNormalRotation = rot; }
const LLUUID& getSpecularID() const { return mSpecularID; }
void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
+ F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
+ F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
+
void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
+ void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
+ void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
+
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
+ F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
+ F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
+
void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
- F32 getSpecularRotation() const { return mSpecularRotation; }
+ void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
+ void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
+
+ F32 getSpecularRotation() const { return mSpecularRotation; }
void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }