diff options
author | Callum Prentice <callum@gmail.com> | 2017-04-19 13:22:32 -0700 |
---|---|---|
committer | Callum Prentice <callum@gmail.com> | 2017-04-19 13:22:32 -0700 |
commit | 45f67f4ed7922e87ae5dd471bd82506f1e2300da (patch) | |
tree | eb7c6a06445ae3d8542b1b455bd1567318b82ced /indra/llplugin | |
parent | 510a7530969d9818a8ba7f82937afabc6403cc5f (diff) |
Hopeful fix for MAINT-7220 Windows Error Message 'SLPlugin.exe has stopped working ' appears.
Diffstat (limited to 'indra/llplugin')
-rw-r--r-- | indra/llplugin/llpluginmessagepipe.cpp | 2 | ||||
-rw-r--r-- | indra/llplugin/llpluginprocesschild.cpp | 1171 |
2 files changed, 590 insertions, 583 deletions
diff --git a/indra/llplugin/llpluginmessagepipe.cpp b/indra/llplugin/llpluginmessagepipe.cpp index 7e2bf90ad1..b7497ad781 100644 --- a/indra/llplugin/llpluginmessagepipe.cpp +++ b/indra/llplugin/llpluginmessagepipe.cpp @@ -215,7 +215,7 @@ bool LLPluginMessagePipe::pumpOutput() else if(APR_STATUS_IS_EOF(status)) { // This is what we normally expect when a plugin exits. - LL_INFOS() << "Got EOF from plugin socket. " << LL_ENDL; + //LL_INFOS() << "Got EOF from plugin socket. " << LL_ENDL; if(mOwner) { diff --git a/indra/llplugin/llpluginprocesschild.cpp b/indra/llplugin/llpluginprocesschild.cpp index be80d38305..3804ffadbb 100644 --- a/indra/llplugin/llpluginprocesschild.cpp +++ b/indra/llplugin/llpluginprocesschild.cpp @@ -1,582 +1,589 @@ -/** - * @file llpluginprocesschild.cpp - * @brief LLPluginProcessChild handles the child side of the external-process plugin API. - * - * @cond - * $LicenseInfo:firstyear=2008&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - * @endcond - */ - -#include "linden_common.h" - -#include "llpluginprocesschild.h" -#include "llplugininstance.h" -#include "llpluginmessagepipe.h" -#include "llpluginmessageclasses.h" - -static const F32 GOODBYE_SECONDS = 20.0f; -static const F32 HEARTBEAT_SECONDS = 1.0f; -static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will give the plugin this much time. - -LLPluginProcessChild::LLPluginProcessChild() -{ - mState = STATE_UNINITIALIZED; - mInstance = NULL; - mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP); - mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz - mCPUElapsed = 0.0f; - mBlockingRequest = false; - mBlockingResponseReceived = false; -} - -LLPluginProcessChild::~LLPluginProcessChild() -{ - if(mInstance != NULL) - { - sendMessageToPlugin(LLPluginMessage("base", "cleanup")); - - // IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted - // appears to fail and lock up which means that a given instance of the slplugin process never exits. - // This is bad, especially when users try to update their version of SL - it fails because the slplugin - // process as well as a bunch of plugin specific files are locked and cannot be overwritten. - exit( 0 ); - //delete mInstance; - //mInstance = NULL; - } -} - -void LLPluginProcessChild::killSockets(void) -{ - killMessagePipe(); - mSocket.reset(); -} - -void LLPluginProcessChild::init(U32 launcher_port) -{ - mLauncherHost = LLHost("127.0.0.1", launcher_port); - setState(STATE_INITIALIZED); -} - -void LLPluginProcessChild::idle(void) -{ - bool idle_again; - do - { - if(APR_STATUS_IS_EOF(mSocketError)) - { - // Plugin socket was closed. This covers both normal plugin termination and host crashes. - setState(STATE_ERROR); - } - else if(mSocketError != APR_SUCCESS) - { - LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR"<< LL_ENDL; - setState(STATE_ERROR); - } - - if((mState > STATE_INITIALIZED) && (mMessagePipe == NULL)) - { - // The pipe has been closed -- we're done. - // TODO: This could be slightly more subtle, but I'm not sure it needs to be. - LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR"<< LL_ENDL; - setState(STATE_ERROR); - } - - // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState(). - // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return. - // When in doubt, don't do it. - idle_again = false; - - if(mInstance != NULL) - { - // Provide some time to the plugin - mInstance->idle(); - } - - switch(mState) - { - case STATE_UNINITIALIZED: - break; - - case STATE_INITIALIZED: - if(mSocket->blockingConnect(mLauncherHost)) - { - // This automatically sets mMessagePipe - new LLPluginMessagePipe(this, mSocket); - - setState(STATE_CONNECTED); - } - else - { - // connect failed - setState(STATE_ERROR); - } - break; - - case STATE_CONNECTED: - sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello")); - setState(STATE_PLUGIN_LOADING); - break; - - case STATE_PLUGIN_LOADING: - if(!mPluginFile.empty()) - { - mInstance = new LLPluginInstance(this); - if(mInstance->load(mPluginDir, mPluginFile) == 0) - { - mHeartbeat.start(); - mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS); - mCPUElapsed = 0.0f; - setState(STATE_PLUGIN_LOADED); - } - else - { - setState(STATE_ERROR); - } - } - break; - - case STATE_PLUGIN_LOADED: - { - setState(STATE_PLUGIN_INITIALIZING); - LLPluginMessage message("base", "init"); - sendMessageToPlugin(message); - } - break; - - case STATE_PLUGIN_INITIALIZING: - // waiting for init_response... - break; - - case STATE_RUNNING: - if(mInstance != NULL) - { - // Provide some time to the plugin - LLPluginMessage message("base", "idle"); - message.setValueReal("time", PLUGIN_IDLE_SECONDS); - sendMessageToPlugin(message); - - mInstance->idle(); - - if(mHeartbeat.hasExpired()) - { - - // This just proves that we're not stuck down inside the plugin code. - LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat"); - - // Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle. - // Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation. - // If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation. - heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64()); - - sendMessageToParent(heartbeat); - - mHeartbeat.reset(); - mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS); - mCPUElapsed = 0.0f; - } - } - // receivePluginMessage will transition to STATE_UNLOADING - break; - - case STATE_SHUTDOWNREQ: - if (mInstance != NULL) - { - sendMessageToPlugin(LLPluginMessage("base", "cleanup")); - delete mInstance; - mInstance = NULL; - } - setState(STATE_UNLOADING); - mWaitGoodbye.setTimerExpirySec(GOODBYE_SECONDS); - break; - - case STATE_UNLOADING: - // waiting for goodbye from plugin. - if (mWaitGoodbye.hasExpired()) - { - LL_WARNS() << "Wait for goodbye expired. Advancing to UNLOADED" << LL_ENDL; - setState(STATE_UNLOADED); - } - break; - - case STATE_UNLOADED: - killSockets(); - setState(STATE_DONE); - break; - - case STATE_ERROR: - // Close the socket to the launcher - killSockets(); - // TODO: Where do we go from here? Just exit()? - setState(STATE_DONE); - break; - - case STATE_DONE: - // just sit here. - break; - } - - } while (idle_again); -} - -void LLPluginProcessChild::sleep(F64 seconds) -{ - deliverQueuedMessages(); - if(mMessagePipe) - { - mMessagePipe->pump(seconds); - } - else - { - ms_sleep((int)(seconds * 1000.0f)); - } -} - -void LLPluginProcessChild::pump(void) -{ - deliverQueuedMessages(); - if(mMessagePipe) - { - mMessagePipe->pump(0.0f); - } - else - { - // Should we warn here? - } -} - - -bool LLPluginProcessChild::isRunning(void) -{ - bool result = false; - - if(mState == STATE_RUNNING) - result = true; - - return result; -} - -bool LLPluginProcessChild::isDone(void) -{ - bool result = false; - - switch(mState) - { - case STATE_DONE: - result = true; - break; - default: - break; - } - - return result; -} - -void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message) -{ - if (mInstance) - { - std::string buffer = message.generate(); - - LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL; - LLTimer elapsed; - - mInstance->sendMessage(buffer); - - mCPUElapsed += elapsed.getElapsedTimeF64(); - } - else - { - LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL; - } -} - -void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message) -{ - std::string buffer = message.generate(); - - LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL; - - writeMessageRaw(buffer); -} - -void LLPluginProcessChild::receiveMessageRaw(const std::string &message) -{ - // Incoming message from the TCP Socket - - LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL; - - // Decode this message - LLPluginMessage parsed; - parsed.parse(message); - - if(mBlockingRequest) - { - // We're blocking the plugin waiting for a response. - - if(parsed.hasValue("blocking_response")) - { - // This is the message we've been waiting for -- fall through and send it immediately. - mBlockingResponseReceived = true; - } - else - { - // Still waiting. Queue this message and don't process it yet. - mMessageQueue.push(message); - return; - } - } - - bool passMessage = true; - - // FIXME: how should we handle queueing here? - - { - std::string message_class = parsed.getClass(); - if(message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL) - { - passMessage = false; - - std::string message_name = parsed.getName(); - if(message_name == "load_plugin") - { - mPluginFile = parsed.getValue("file"); - mPluginDir = parsed.getValue("dir"); - } - else if (message_name == "shutdown_plugin") - { - setState(STATE_SHUTDOWNREQ); - } - else if(message_name == "shm_add") - { - std::string name = parsed.getValue("name"); - size_t size = (size_t)parsed.getValueS32("size"); - - sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); - if(iter != mSharedMemoryRegions.end()) - { - // Need to remove the old region first - LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL; - } - else - { - // This is a new region - LLPluginSharedMemory *region = new LLPluginSharedMemory; - if(region->attach(name, size)) - { - mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region)); - - std::stringstream addr; - addr << region->getMappedAddress(); - - // Send the add notification to the plugin - LLPluginMessage message("base", "shm_added"); - message.setValue("name", name); - message.setValueS32("size", (S32)size); - message.setValuePointer("address", region->getMappedAddress()); - sendMessageToPlugin(message); - - // and send the response to the parent - message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response"); - message.setValue("name", name); - sendMessageToParent(message); - } - else - { - LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL; - delete region; - } - } - - } - else if(message_name == "shm_remove") - { - std::string name = parsed.getValue("name"); - sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); - if(iter != mSharedMemoryRegions.end()) - { - // forward the remove request to the plugin -- its response will trigger us to detach the segment. - LLPluginMessage message("base", "shm_remove"); - message.setValue("name", name); - sendMessageToPlugin(message); - } - else - { - LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL; - } - } - else if(message_name == "sleep_time") - { - mSleepTime = llmax(parsed.getValueReal("time"), 1.0 / 100.0); // clamp to maximum of 100Hz - } - else if(message_name == "crash") - { - // Crash the plugin - LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL; - } - else if(message_name == "hang") - { - // Hang the plugin - LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL; - while(1) - { - // wheeeeeeeee...... - } - } - else - { - LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL; - } - } - } - - if(passMessage && mInstance != NULL) - { - LLTimer elapsed; - - mInstance->sendMessage(message); - - mCPUElapsed += elapsed.getElapsedTimeF64(); - } -} - -/* virtual */ -void LLPluginProcessChild::receivePluginMessage(const std::string &message) -{ - LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL; - - if(mBlockingRequest) - { - // - LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL; - } - - // Incoming message from the plugin instance - bool passMessage = true; - - // FIXME: how should we handle queueing here? - - // Intercept certain base messages (responses to ones sent by this class) - { - // Decode this message - LLPluginMessage parsed; - parsed.parse(message); - - if(parsed.hasValue("blocking_request")) - { - mBlockingRequest = true; - } - - std::string message_class = parsed.getClass(); - if(message_class == "base") - { - std::string message_name = parsed.getName(); - if(message_name == "init_response") - { - // The plugin has finished initializing. - setState(STATE_RUNNING); - - // Don't pass this message up to the parent - passMessage = false; - - LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response"); - LLSD versions = parsed.getValueLLSD("versions"); - new_message.setValueLLSD("versions", versions); - - if(parsed.hasValue("plugin_version")) - { - std::string plugin_version = parsed.getValue("plugin_version"); - new_message.setValueLLSD("plugin_version", plugin_version); - } - - // Let the parent know it's loaded and initialized. - sendMessageToParent(new_message); - } - else if (message_name == "goodbye") - { - setState(STATE_UNLOADED); - } - else if(message_name == "shm_remove_response") - { - // Don't pass this message up to the parent - passMessage = false; - - std::string name = parsed.getValue("name"); - sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); - if(iter != mSharedMemoryRegions.end()) - { - // detach the shared memory region - iter->second->detach(); - - // and remove it from our map - mSharedMemoryRegions.erase(iter); - - // Finally, send the response to the parent. - LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response"); - message.setValue("name", name); - sendMessageToParent(message); - } - else - { - LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL; - } - } - } - } - - if(passMessage) - { - LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL; - writeMessageRaw(message); - } - - while(mBlockingRequest) - { - // The plugin wants to block and wait for a response to this message. - sleep(mSleepTime); // this will pump the message pipe and process messages - - if(mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL)) - { - // Response has been received, or we've hit an error state. Stop waiting. - mBlockingRequest = false; - mBlockingResponseReceived = false; - } - } -} - - -void LLPluginProcessChild::setState(EState state) -{ - LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL; - mState = state; -}; - -void LLPluginProcessChild::deliverQueuedMessages() -{ - if(!mBlockingRequest) - { - while(!mMessageQueue.empty()) - { - receiveMessageRaw(mMessageQueue.front()); - mMessageQueue.pop(); - } - } -} +/**
+* @file llpluginprocesschild.cpp
+* @brief LLPluginProcessChild handles the child side of the external-process plugin API.
+*
+* @cond
+* $LicenseInfo:firstyear=2008&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+* @endcond
+*/
+
+#include "linden_common.h"
+
+#include "llpluginprocesschild.h"
+#include "llplugininstance.h"
+#include "llpluginmessagepipe.h"
+#include "llpluginmessageclasses.h"
+
+static const F32 GOODBYE_SECONDS = 20.0f;
+static const F32 HEARTBEAT_SECONDS = 1.0f;
+static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will give the plugin this much time.
+
+LLPluginProcessChild::LLPluginProcessChild()
+{
+ mState = STATE_UNINITIALIZED;
+ mInstance = NULL;
+ mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
+ mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
+ mCPUElapsed = 0.0f;
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
+}
+
+LLPluginProcessChild::~LLPluginProcessChild()
+{
+ if (mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+
+ // IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
+ // appears to fail and lock up which means that a given instance of the slplugin process never exits.
+ // This is bad, especially when users try to update their version of SL - it fails because the slplugin
+ // process as well as a bunch of plugin specific files are locked and cannot be overwritten.
+ exit(0);
+ //delete mInstance;
+ //mInstance = NULL;
+ }
+}
+
+void LLPluginProcessChild::killSockets(void)
+{
+ killMessagePipe();
+ mSocket.reset();
+}
+
+void LLPluginProcessChild::init(U32 launcher_port)
+{
+ mLauncherHost = LLHost("127.0.0.1", launcher_port);
+ setState(STATE_INITIALIZED);
+}
+
+void LLPluginProcessChild::idle(void)
+{
+ bool idle_again;
+ do
+ {
+ if (mState < STATE_SHUTDOWNREQ)
+ { // Once we have hit the shutdown request state checking for errors might put us in a spurious
+ // error state... don't do that.
+
+ if (APR_STATUS_IS_EOF(mSocketError))
+ {
+ // Plugin socket was closed. This covers both normal plugin termination and host crashes.
+ setState(STATE_ERROR);
+ }
+ else if (mSocketError != APR_SUCCESS)
+ {
+ LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR" << LL_ENDL;
+ setState(STATE_ERROR);
+ }
+
+ if ((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
+ {
+ // The pipe has been closed -- we're done.
+ // TODO: This could be slightly more subtle, but I'm not sure it needs to be.
+ LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR" << LL_ENDL;
+ setState(STATE_ERROR);
+ }
+ }
+
+ // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
+ // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
+ // When in doubt, don't do it.
+ idle_again = false;
+
+ if (mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ mInstance->idle();
+ }
+
+ switch (mState)
+ {
+ case STATE_UNINITIALIZED:
+ break;
+
+ case STATE_INITIALIZED:
+ if (mSocket->blockingConnect(mLauncherHost))
+ {
+ // This automatically sets mMessagePipe
+ new LLPluginMessagePipe(this, mSocket);
+
+ setState(STATE_CONNECTED);
+ }
+ else
+ {
+ // connect failed
+ setState(STATE_ERROR);
+ }
+ break;
+
+ case STATE_CONNECTED:
+ sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
+ setState(STATE_PLUGIN_LOADING);
+ break;
+
+ case STATE_PLUGIN_LOADING:
+ if (!mPluginFile.empty())
+ {
+ mInstance = new LLPluginInstance(this);
+ if (mInstance->load(mPluginDir, mPluginFile) == 0)
+ {
+ mHeartbeat.start();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ setState(STATE_PLUGIN_LOADED);
+ }
+ else
+ {
+ setState(STATE_ERROR);
+ }
+ }
+ break;
+
+ case STATE_PLUGIN_LOADED:
+ {
+ setState(STATE_PLUGIN_INITIALIZING);
+ LLPluginMessage message("base", "init");
+ sendMessageToPlugin(message);
+ }
+ break;
+
+ case STATE_PLUGIN_INITIALIZING:
+ // waiting for init_response...
+ break;
+
+ case STATE_RUNNING:
+ if (mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ LLPluginMessage message("base", "idle");
+ message.setValueReal("time", PLUGIN_IDLE_SECONDS);
+ sendMessageToPlugin(message);
+
+ mInstance->idle();
+
+ if (mHeartbeat.hasExpired())
+ {
+
+ // This just proves that we're not stuck down inside the plugin code.
+ LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
+
+ // Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
+ // Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
+ // If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
+ heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
+
+ sendMessageToParent(heartbeat);
+
+ mHeartbeat.reset();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ }
+ }
+ // receivePluginMessage will transition to STATE_UNLOADING
+ break;
+
+ case STATE_SHUTDOWNREQ:
+ // set next state first thing in case "cleanup" message advances state.
+ setState(STATE_UNLOADING);
+ mWaitGoodbye.setTimerExpirySec(GOODBYE_SECONDS);
+
+ if (mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+ }
+ break;
+
+ case STATE_UNLOADING:
+ // waiting for goodbye from plugin.
+ if (mWaitGoodbye.hasExpired())
+ {
+ LL_WARNS() << "Wait for goodbye expired. Advancing to UNLOADED" << LL_ENDL;
+ setState(STATE_UNLOADED);
+ }
+ break;
+
+ case STATE_UNLOADED:
+ killSockets();
+ delete mInstance;
+ mInstance = NULL;
+ setState(STATE_DONE);
+ break;
+
+ case STATE_ERROR:
+ // Close the socket to the launcher
+ killSockets();
+ // TODO: Where do we go from here? Just exit()?
+ setState(STATE_DONE);
+ break;
+
+ case STATE_DONE:
+ // just sit here.
+ break;
+ }
+
+ } while (idle_again);
+}
+
+void LLPluginProcessChild::sleep(F64 seconds)
+{
+ deliverQueuedMessages();
+ if (mMessagePipe)
+ {
+ mMessagePipe->pump(seconds);
+ }
+ else
+ {
+ ms_sleep((int)(seconds * 1000.0f));
+ }
+}
+
+void LLPluginProcessChild::pump(void)
+{
+ deliverQueuedMessages();
+ if (mMessagePipe)
+ {
+ mMessagePipe->pump(0.0f);
+ }
+ else
+ {
+ // Should we warn here?
+ }
+}
+
+
+bool LLPluginProcessChild::isRunning(void)
+{
+ bool result = false;
+
+ if (mState == STATE_RUNNING)
+ result = true;
+
+ return result;
+}
+
+bool LLPluginProcessChild::isDone(void)
+{
+ bool result = false;
+
+ switch (mState)
+ {
+ case STATE_DONE:
+ result = true;
+ break;
+ default:
+ break;
+ }
+
+ return result;
+}
+
+void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message)
+{
+ if (mInstance)
+ {
+ std::string buffer = message.generate();
+
+ LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
+ LLTimer elapsed;
+
+ mInstance->sendMessage(buffer);
+
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
+ }
+}
+
+void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message)
+{
+ std::string buffer = message.generate();
+
+ LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
+
+ writeMessageRaw(buffer);
+}
+
+void LLPluginProcessChild::receiveMessageRaw(const std::string &message)
+{
+ // Incoming message from the TCP Socket
+
+ LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
+
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if (mBlockingRequest)
+ {
+ // We're blocking the plugin waiting for a response.
+
+ if (parsed.hasValue("blocking_response"))
+ {
+ // This is the message we've been waiting for -- fall through and send it immediately.
+ mBlockingResponseReceived = true;
+ }
+ else
+ {
+ // Still waiting. Queue this message and don't process it yet.
+ mMessageQueue.push(message);
+ return;
+ }
+ }
+
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ {
+ std::string message_class = parsed.getClass();
+ if (message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
+ {
+ passMessage = false;
+
+ std::string message_name = parsed.getName();
+ if (message_name == "load_plugin")
+ {
+ mPluginFile = parsed.getValue("file");
+ mPluginDir = parsed.getValue("dir");
+ }
+ else if (message_name == "shutdown_plugin")
+ {
+ setState(STATE_SHUTDOWNREQ);
+ }
+ else if (message_name == "shm_add")
+ {
+ std::string name = parsed.getValue("name");
+ size_t size = (size_t)parsed.getValueS32("size");
+
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // Need to remove the old region first
+ LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
+ }
+ else
+ {
+ // This is a new region
+ LLPluginSharedMemory *region = new LLPluginSharedMemory;
+ if (region->attach(name, size))
+ {
+ mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
+
+ std::stringstream addr;
+ addr << region->getMappedAddress();
+
+ // Send the add notification to the plugin
+ LLPluginMessage message("base", "shm_added");
+ message.setValue("name", name);
+ message.setValueS32("size", (S32)size);
+ message.setValuePointer("address", region->getMappedAddress());
+ sendMessageToPlugin(message);
+
+ // and send the response to the parent
+ message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
+ delete region;
+ }
+ }
+
+ }
+ else if (message_name == "shm_remove")
+ {
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // forward the remove request to the plugin -- its response will trigger us to detach the segment.
+ LLPluginMessage message("base", "shm_remove");
+ message.setValue("name", name);
+ sendMessageToPlugin(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ else if (message_name == "sleep_time")
+ {
+ mSleepTime = llmax(parsed.getValueReal("time"), 1.0 / 100.0); // clamp to maximum of 100Hz
+ }
+ else if (message_name == "crash")
+ {
+ // Crash the plugin
+ LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
+ }
+ else if (message_name == "hang")
+ {
+ // Hang the plugin
+ LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
+ while (1)
+ {
+ // wheeeeeeeee......
+ }
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
+ }
+ }
+ }
+
+ if (passMessage && mInstance != NULL)
+ {
+ LLTimer elapsed;
+
+ mInstance->sendMessage(message);
+
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
+}
+
+/* virtual */
+void LLPluginProcessChild::receivePluginMessage(const std::string &message)
+{
+ LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
+
+ if (mBlockingRequest)
+ {
+ //
+ LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
+ }
+
+ // Incoming message from the plugin instance
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ // Intercept certain base messages (responses to ones sent by this class)
+ {
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if (parsed.hasValue("blocking_request"))
+ {
+ mBlockingRequest = true;
+ }
+
+ std::string message_class = parsed.getClass();
+ if (message_class == "base")
+ {
+ std::string message_name = parsed.getName();
+ if (message_name == "init_response")
+ {
+ // The plugin has finished initializing.
+ setState(STATE_RUNNING);
+
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
+ LLSD versions = parsed.getValueLLSD("versions");
+ new_message.setValueLLSD("versions", versions);
+
+ if (parsed.hasValue("plugin_version"))
+ {
+ std::string plugin_version = parsed.getValue("plugin_version");
+ new_message.setValueLLSD("plugin_version", plugin_version);
+ }
+
+ // Let the parent know it's loaded and initialized.
+ sendMessageToParent(new_message);
+ }
+ else if (message_name == "goodbye")
+ {
+ setState(STATE_UNLOADED);
+ }
+ else if (message_name == "shm_remove_response")
+ {
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if (iter != mSharedMemoryRegions.end())
+ {
+ // detach the shared memory region
+ iter->second->detach();
+
+ // and remove it from our map
+ mSharedMemoryRegions.erase(iter);
+
+ // Finally, send the response to the parent.
+ LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ }
+ }
+
+ if (passMessage)
+ {
+ LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
+ writeMessageRaw(message);
+ }
+
+ while (mBlockingRequest)
+ {
+ // The plugin wants to block and wait for a response to this message.
+ sleep(mSleepTime); // this will pump the message pipe and process messages
+
+ if (mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
+ {
+ // Response has been received, or we've hit an error state. Stop waiting.
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
+ }
+ }
+}
+
+
+void LLPluginProcessChild::setState(EState state)
+{
+ LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
+ mState = state;
+};
+
+void LLPluginProcessChild::deliverQueuedMessages()
+{
+ if (!mBlockingRequest)
+ {
+ while (!mMessageQueue.empty())
+ {
+ receiveMessageRaw(mMessageQueue.front());
+ mMessageQueue.pop();
+ }
+ }
+}
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