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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-05-23 13:02:08 -0700
committerGitHub <noreply@github.com>2024-05-23 13:02:08 -0700
commit0cc832c38a34013a9eebf8d3caad2921bead265d (patch)
tree8d916206343d075fc85e90e83ec9dabe8b01376d /indra/llmessage/sound_ids.h
parent03c4458bdcc6821a3047f93b729d412e274ab9af (diff)
parent9f6849e081deac1f62ab3010ee0984e17749c9e6 (diff)
Merge pull request #1528 from secondlife/brad/merge-maint-a-to-dev
merge maint-a (including maint-x) into gltf_development
Diffstat (limited to 'indra/llmessage/sound_ids.h')
-rw-r--r--indra/llmessage/sound_ids.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llmessage/sound_ids.h b/indra/llmessage/sound_ids.h
index 6a2e343ad3..d212ca322f 100644
--- a/indra/llmessage/sound_ids.h
+++ b/indra/llmessage/sound_ids.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file sound_ids.h
* @brief Temporary holder for sound IDs.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -41,13 +41,13 @@ extern const LLUUID SND_EXPLOSION;
extern const LLUUID SND_BOING;
extern const LLUUID SND_OBJECT_CREATE;
-// Different bird sounds for different states
-extern const LLUUID SND_CHIRP; // Flying random chirp
-extern const LLUUID SND_CHIRP2; // Spooked by user
-extern const LLUUID SND_CHIRP3; // Spooked by object
-extern const LLUUID SND_CHIRP4; // Chasing other bird
-extern const LLUUID SND_CHIRP5; // Hopping random chirp
-extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead!
+// Different bird sounds for different states
+extern const LLUUID SND_CHIRP; // Flying random chirp
+extern const LLUUID SND_CHIRP2; // Spooked by user
+extern const LLUUID SND_CHIRP3; // Spooked by object
+extern const LLUUID SND_CHIRP4; // Chasing other bird
+extern const LLUUID SND_CHIRP5; // Hopping random chirp
+extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead!
extern const LLUUID SND_MUNCH;