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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-12 00:12:30 +0300
committerGitHub <noreply@github.com>2024-04-12 00:12:30 +0300
commitdfbbad813f3a1b9a151db7b25d3657590324ca4c (patch)
treee31cee85f651a874c4b6edc7491efa0cb2ec93d5 /indra/llmessage/partsyspacket.h
parent17e1f3692c5c1e9cbc6ba6895b312a8baae9aec2 (diff)
parentd0102af56d3b1d5b1d9bf3c8eb9aeea77028b70e (diff)
Merge pull request #1204 from Ansariel/DRTVWR-600-maint-A
Merge main into maint-A
Diffstat (limited to 'indra/llmessage/partsyspacket.h')
-rw-r--r--indra/llmessage/partsyspacket.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llmessage/partsyspacket.h b/indra/llmessage/partsyspacket.h
index 0a8e433cbd..76c6b3e202 100644
--- a/indra/llmessage/partsyspacket.h
+++ b/indra/llmessage/partsyspacket.h
@@ -102,7 +102,7 @@ struct LLPartInitData {
//How much of an effect does gravity have
F32 globalLifetime;
//If particles re-spawn, a system can exist forever.
- //If (ActionFlags & PART_SYS_GLOBAL_DIE) is TRUE this variable is used to determine how long the system lasts.
+ //If (ActionFlags & PART_SYS_GLOBAL_DIE) is true this variable is used to determine how long the system lasts.
F32 individualLifetime;
//How long does each particle last if nothing else happens to it
F32 individualLifetimeRange;
@@ -132,7 +132,7 @@ const int PART_SYS_SLOW_ANIM_BYTE = 0; // slow animation down by a factor of 10
const int PART_SYS_SLOW_ANIM_BIT = 1; // useful for tweaking anims during debugging
const int PART_SYS_FOLLOW_VEL_BYTE = 0; // indicates whether to orient sprites towards
-const int PART_SYS_FOLLOW_VEL_BIT = 4; // their velocity vector -- default is FALSE
+const int PART_SYS_FOLLOW_VEL_BIT = 4; // their velocity vector -- default is false
const int PART_SYS_IS_LIGHT_BYTE = 0; // indicates whether a particular particle system
const int PART_SYS_IS_LIGHT_BIT = 8; // is also a light object -- for andrew