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authorsimon <none@none>2013-04-11 16:18:34 -0700
committersimon <none@none>2013-04-11 16:18:34 -0700
commitb42b7897233df17eb0f37af2ada9070dbb075eeb (patch)
tree5d83e305bf3afac18dec414335fe248be3aaedef /indra/llmessage/llregionflags.h
parentc262cb15d38cdf344b6e1ca755e611b02d3db79d (diff)
parentc7bab8ab8b25249d1f8f87746b50fce4820f542a (diff)
Merge in downstream code (chui fixes, materials)
Diffstat (limited to 'indra/llmessage/llregionflags.h')
-rw-r--r--indra/llmessage/llregionflags.h65
1 files changed, 34 insertions, 31 deletions
diff --git a/indra/llmessage/llregionflags.h b/indra/llmessage/llregionflags.h
index 7b796a0fa8..1cf940918b 100644
--- a/indra/llmessage/llregionflags.h
+++ b/indra/llmessage/llregionflags.h
@@ -28,95 +28,98 @@
#define LL_LLREGIONFLAGS_H
// Can you be hurt here? Should health be on?
-const U32 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
+const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
// Can you make landmarks here?
-const U32 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
+const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
// Do we reset the home position when someone teleports away from here?
-const U32 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
+const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
// Do we reset the home position when someone teleports away from here?
-const U32 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
+const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
// Does the sun move?
-const U32 REGION_FLAGS_SUN_FIXED = (1 << 4);
+const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
// Can't change the terrain heightfield, even on owned parcels,
// but can plant trees and grass.
-const U32 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
+const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
// Can't release, sell, or buy land.
-const U32 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
+const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
// All content wiped once per night
-const U32 REGION_FLAGS_SANDBOX = (1 << 8);
-const U32 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
-const U32 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
-const U32 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
-const U32 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
-const U32 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
-const U32 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
-const U32 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
+const U64 REGION_FLAGS_SANDBOX = (1 << 8);
+const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
+const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
+const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
+const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
+const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
// Is flight allowed?
-const U32 REGION_FLAGS_BLOCK_FLY = (1 << 19);
+const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
// Is direct teleport (p2p) allowed?
-const U32 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
+const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
// Is there an administrative override on scripts in the region at the
// moment. This is the similar skip scripts, except this flag is
// presisted in the database on an estate level.
-const U32 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
+const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
-const U32 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
+const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
-const U32 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
+const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
-const U32 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
+const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
-const U32 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
+const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
-const U32 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
-const U32 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
+const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
+const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
-const U32 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
+const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
REGION_FLAGS_ALLOW_SET_HOME |
REGION_FLAGS_ALLOW_PARCEL_CHANGES |
REGION_FLAGS_ALLOW_VOICE;
-const U32 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
-const U32 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
+const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
+const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
| REGION_FLAGS_ALLOW_SET_HOME;
-const U32 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
+const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
| REGION_FLAGS_SUN_FIXED
| REGION_FLAGS_DENY_ANONYMOUS
| REGION_FLAGS_DENY_AGEUNVERIFIED;
-inline BOOL is_prelude( U32 flags )
+inline BOOL is_prelude( U64 flags )
{
// definition of prelude does not depend on fixed-sun
return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
&& 0 != (flags & REGION_FLAGS_PRELUDE_SET);
}
-inline U32 set_prelude_flags(U32 flags)
+inline U64 set_prelude_flags(U64 flags)
{
// also set the sun-fixed flag
return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
| (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
-inline U32 unset_prelude_flags(U32 flags)
+inline U64 unset_prelude_flags(U64 flags)
{
// also unset the fixed-sun flag
return ((flags | REGION_FLAGS_PRELUDE_UNSET)
& ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
+// Region protocols
+const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0);
+
// estate constants. Need to match first few etries in indra.estate table.
const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
const U32 ESTATE_MAINLAND = 1;