diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-08-04 00:15:36 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-08-04 00:15:36 +0300 |
commit | ea26ee5e92aa93ed966581ab17da5fc38d43a884 (patch) | |
tree | 9362314316f9cfddb84761745ebf9ba5fc0261cb /indra/llmeshoptimizer/llmeshoptimizer.cpp | |
parent | eba7ae24dc00725909aea0ede7c8b3d3f4394017 (diff) | |
parent | 9dba9f80f4d40ec12a735ddbb66a9d103a959ece (diff) |
Merge branch 'master' into DRTVWR-548-maint-N
# Conflicts:
# indra/newview/llfloaterworldmap.cpp
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/llmeshoptimizer/llmeshoptimizer.cpp')
-rw-r--r-- | indra/llmeshoptimizer/llmeshoptimizer.cpp | 215 |
1 files changed, 206 insertions, 9 deletions
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp index a879389c5a..c178348968 100644 --- a/indra/llmeshoptimizer/llmeshoptimizer.cpp +++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp @@ -28,6 +28,9 @@ #include "meshoptimizer.h" +#include "llmath.h" +#include "v2math.h" + LLMeshOptimizer::LLMeshOptimizer() { // Todo: Looks like for memory management, we can add allocator and deallocator callbacks @@ -40,25 +43,219 @@ LLMeshOptimizer::~LLMeshOptimizer() } //static -void LLMeshOptimizer::generateShadowIndexBuffer(U16 *destination, - const U16 *indices, +void LLMeshOptimizer::generateShadowIndexBufferU32(U32 *destination, + const U32 *indices, U64 index_count, - const LLVector4a *vertex_positions, - U64 vertex_count, - U64 vertex_positions_stride + const LLVector4a * vertex_positions, + const LLVector4a * normals, + const LLVector2 * text_coords, + U64 vertex_count ) { - meshopt_generateShadowIndexBuffer<unsigned short>(destination, + meshopt_Stream streams[3]; + + S32 index = 0; + if (vertex_positions) + { + streams[index].data = (const float*)vertex_positions; + // Despite being LLVector4a, only x, y and z are in use + streams[index].size = sizeof(F32) * 3; + streams[index].stride = sizeof(F32) * 4; + index++; + } + if (normals) + { + streams[index].data = (const float*)normals; + streams[index].size = sizeof(F32) * 3; + streams[index].stride = sizeof(F32) * 4; + index++; + } + if (text_coords) + { + streams[index].data = (const float*)text_coords; + streams[index].size = sizeof(F32) * 2; + streams[index].stride = sizeof(F32) * 2; + index++; + } + + if (index == 0) + { + // invalid + return; + } + + meshopt_generateShadowIndexBufferMulti<unsigned int>(destination, indices, index_count, - (const float*)vertex_positions, // verify that it is correct to convert to float vertex_count, - sizeof(LLVector4a), - vertex_positions_stride + streams, + index ); } //static +void LLMeshOptimizer::generateShadowIndexBufferU16(U16 *destination, + const U16 *indices, + U64 index_count, + const LLVector4a * vertex_positions, + const LLVector4a * normals, + const LLVector2 * text_coords, + U64 vertex_count +) +{ + meshopt_Stream streams[3]; + + S32 index = 0; + if (vertex_positions) + { + streams[index].data = (const float*)vertex_positions; + streams[index].size = sizeof(F32) * 3; + streams[index].stride = sizeof(F32) * 4; + index++; + } + if (normals) + { + streams[index].data = (const float*)normals; + streams[index].size = sizeof(F32) * 3; + streams[index].stride = sizeof(F32) * 4; + index++; + } + if (text_coords) + { + streams[index].data = (const float*)text_coords; + streams[index].size = sizeof(F32) * 2; + streams[index].stride = sizeof(F32) * 2; + index++; + } + + if (index == 0) + { + // invalid + return; + } + + meshopt_generateShadowIndexBufferMulti<unsigned short>(destination, + indices, + index_count, + vertex_count, + streams, + index); +} + +void LLMeshOptimizer::optimizeVertexCacheU32(U32 * destination, const U32 * indices, U64 index_count, U64 vertex_count) +{ + meshopt_optimizeVertexCache<unsigned int>(destination, indices, index_count, vertex_count); +} + +void LLMeshOptimizer::optimizeVertexCacheU16(U16 * destination, const U16 * indices, U64 index_count, U64 vertex_count) +{ + meshopt_optimizeVertexCache<unsigned short>(destination, indices, index_count, vertex_count); +} + +size_t LLMeshOptimizer::generateRemapMultiU32( + unsigned int* remap, + const U32 * indices, + U64 index_count, + const LLVector4a * vertex_positions, + const LLVector4a * normals, + const LLVector2 * text_coords, + U64 vertex_count) +{ + meshopt_Stream streams[] = { + {(const float*)vertex_positions, sizeof(F32) * 3, sizeof(F32) * 4}, + {(const float*)normals, sizeof(F32) * 3, sizeof(F32) * 4}, + {(const float*)text_coords, sizeof(F32) * 2, sizeof(F32) * 2}, + }; + + // Remap can function without indices, + // but providing indices helps with removing unused vertices + U64 indeces_cmp = indices ? index_count : vertex_count; + + // meshopt_generateVertexRemapMulti will throw an assert if (indices[i] >= vertex_count) + return meshopt_generateVertexRemapMulti(&remap[0], indices, indeces_cmp, vertex_count, streams, sizeof(streams) / sizeof(streams[0])); +} + +size_t LLMeshOptimizer::generateRemapMultiU16( + unsigned int* remap, + const U16 * indices, + U64 index_count, + const LLVector4a * vertex_positions, + const LLVector4a * normals, + const LLVector2 * text_coords, + U64 vertex_count) +{ + S32 out_of_range_count = 0; + U32* indices_u32 = NULL; + if (indices) + { + indices_u32 = (U32*)ll_aligned_malloc_32(index_count * sizeof(U32)); + for (U64 i = 0; i < index_count; i++) + { + if (indices[i] < vertex_count) + { + indices_u32[i] = (U32)indices[i]; + } + else + { + out_of_range_count++; + indices_u32[i] = 0; + } + } + } + + if (out_of_range_count) + { + LL_WARNS() << out_of_range_count << " indices are out of range." << LL_ENDL; + } + + size_t unique = generateRemapMultiU32(remap, indices_u32, index_count, vertex_positions, normals, text_coords, vertex_count); + + ll_aligned_free_32(indices_u32); + + return unique; +} + +void LLMeshOptimizer::remapIndexBufferU32(U32 * destination_indices, + const U32 * indices, + U64 index_count, + const unsigned int* remap) +{ + meshopt_remapIndexBuffer<unsigned int>(destination_indices, indices, index_count, remap); +} + +void LLMeshOptimizer::remapIndexBufferU16(U16 * destination_indices, + const U16 * indices, + U64 index_count, + const unsigned int* remap) +{ + meshopt_remapIndexBuffer<unsigned short>(destination_indices, indices, index_count, remap); +} + +void LLMeshOptimizer::remapPositionsBuffer(LLVector4a * destination_vertices, + const LLVector4a * vertex_positions, + U64 vertex_count, + const unsigned int* remap) +{ + meshopt_remapVertexBuffer((float*)destination_vertices, (const float*)vertex_positions, vertex_count, sizeof(LLVector4a), remap); +} + +void LLMeshOptimizer::remapNormalsBuffer(LLVector4a * destination_normalss, + const LLVector4a * normals, + U64 mormals_count, + const unsigned int* remap) +{ + meshopt_remapVertexBuffer((float*)destination_normalss, (const float*)normals, mormals_count, sizeof(LLVector4a), remap); +} + +void LLMeshOptimizer::remapUVBuffer(LLVector2 * destination_uvs, + const LLVector2 * uv_positions, + U64 uv_count, + const unsigned int* remap) +{ + meshopt_remapVertexBuffer((float*)destination_uvs, (const float*)uv_positions, uv_count, sizeof(LLVector2), remap); +} + +//static U64 LLMeshOptimizer::simplifyU32(U32 *destination, const U32 *indices, U64 index_count, |