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authorGeenz <geenz@geenzo.com>2019-03-29 08:11:56 -0700
committerGeenz <geenz@geenzo.com>2019-03-29 08:11:56 -0700
commit57d88a8a98ef8663b9064b12143beb4068e58f86 (patch)
tree8b37cf56aa5e6d0882caee2bcd79b22c90f5350b /indra/llmath
parent3fa8b844c39311a2e4e319a8d4f7ab2c848ae140 (diff)
Gamma correction pass 2:
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
Diffstat (limited to 'indra/llmath')
-rw-r--r--indra/llmath/v3color.h8
-rw-r--r--indra/llmath/v4color.h11
-rw-r--r--indra/llmath/v4math.h12
3 files changed, 31 insertions, 0 deletions
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 43910a1bbe..ac78197510 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -475,5 +475,13 @@ inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u)
a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
}
+inline const LLColor3 srgbColor3(const LLColor3 &a) {
+ LLColor3 srgbColor;
+ srgbColor.mV[0] = linearTosRGB(a.mV[0]);
+ srgbColor.mV[1] = linearTosRGB(a.mV[1]);
+ srgbColor.mV[2] = linearTosRGB(a.mV[2]);
+
+ return srgbColor;
+}
#endif
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 614cdc9f3e..d9dd28ec54 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -656,5 +656,16 @@ void LLColor4::clamp()
}
}
+inline const LLColor4 srgbColor4(const LLColor4 &a) {
+ LLColor4 srgbColor;
+
+ srgbColor.mV[0] = linearTosRGB(a.mV[0]);
+ srgbColor.mV[1] = linearTosRGB(a.mV[1]);
+ srgbColor.mV[2] = linearTosRGB(a.mV[2]);
+ srgbColor.mV[3] = a.mV[3];
+
+ return srgbColor;
+}
+
#endif
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index 3f6d480ed9..00baeefa5c 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -534,6 +534,18 @@ inline F32 LLVector4::normVec(void)
return (mag);
}
+// Because apparently some parts of the viewer use this for color info.
+inline const LLVector4 srgbVector4(const LLVector4 &a) {
+ LLVector4 srgbColor;
+
+ srgbColor.mV[0] = linearTosRGB(a.mV[0]);
+ srgbColor.mV[1] = linearTosRGB(a.mV[1]);
+ srgbColor.mV[2] = linearTosRGB(a.mV[2]);
+ srgbColor.mV[3] = a.mV[3];
+
+ return srgbColor;
+}
+
#endif