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authorKelly Washington <kelly@lindenlab.com>2007-05-30 17:39:09 +0000
committerKelly Washington <kelly@lindenlab.com>2007-05-30 17:39:09 +0000
commit3e9872a297c3cf3f929e688e0e89a78f6bc050f5 (patch)
treeab3877f764cc27dbdca0b683f07e6ea3a3ac8a23 /indra/llmath
parent7b61f1d0ec30e97fd3b7c5caf4b0e675c6e9a1f5 (diff)
merge -r61423:62602 svn/branches/maintenance --> release
Diffstat (limited to 'indra/llmath')
-rw-r--r--indra/llmath/llvolume.cpp83
1 files changed, 46 insertions, 37 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index c779a8b714..0d95c0492c 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -1809,13 +1809,16 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
U32 x = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_width);
U32 y = (U32) ((F32)t/(sizeT-1) * (F32) sculpt_height);
- if (y == sculpt_height) // clamp to bottom row
+ if (y == sculpt_height) // stitch bottom
+ {
y = sculpt_height - 1;
+ x = sculpt_width / 2;
+ }
if (x == sculpt_width) // stitch sides
x = 0;
- if ((y == 0) || (y == sculpt_height-1)) // stitch top and bottom
+ if (y == 0) // stitch top
x = sculpt_width / 2;
U32 index = (x + y * sculpt_width) * sculpt_components;
@@ -1827,63 +1830,69 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
last_index = index;
}
+ if ((F32)vertex_change / sizeS / sizeT < 0.05) // less than 5%
+ data_is_empty = TRUE;
}
-
- if ((F32)vertex_change / sizeS / sizeT < 0.05) // less than 5%
- data_is_empty = TRUE;
-
-
//generate vertex positions
- // Run along the path.
- S32 s = 0, t = 0;
- S32 line = 0;
- while (s < sizeS)
+ if (data_is_empty) // if empty, make a sphere
{
- t = 0;
- // Run along the profile.
- while (t < sizeT)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
- U32 x = (U32) ((F32)t/(sizeT-1) * (F32) sculpt_width);
- U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
+ S32 line = 0;
- if (y == sculpt_height) // clamp to bottom row
- y = sculpt_height - 1;
-
- if (x == sculpt_width) // stitch sides
- x = 0;
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ for (S32 t = 0; t < sizeT; t++)
+ {
+ S32 i = t + line;
+ Point& pt = mMesh[i];
- if ((y == 0) || (y == sculpt_height-1)) // stitch top and bottom
- x = sculpt_width / 2;
-
- if (data_is_empty) // if empty, make a sphere
- {
F32 u = (F32)s/(sizeS-1);
F32 v = (F32)t/(sizeT-1);
const F32 RADIUS = (F32) 0.3;
-
+
pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
+
}
-
- else
+ line += sizeT;
+ }
+ }
+ else
+ {
+ S32 line = 0;
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ // Run along the profile.
+ for (S32 t = 0; t < sizeT; t++)
{
+ S32 i = t + line;
+ Point& pt = mMesh[i];
+
+ U32 x = (U32) ((F32)t/(sizeT-1) * (F32) sculpt_width);
+ U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
+
+ if (y == sculpt_height) // stitch bottom row
+ {
+ y = sculpt_height - 1;
+ x = sculpt_width / 2;
+ }
+
+ if (x == sculpt_width) // stitch sides
+ x = 0;
+
+ if (y == 0) // stitch top row
+ x = sculpt_width / 2;
+
U32 index = (x + y * sculpt_width) * sculpt_components;
pt.mPos.mV[0] = sculpt_data[index ] / 256.f - 0.5f;
pt.mPos.mV[1] = sculpt_data[index+1] / 256.f - 0.5f;
pt.mPos.mV[2] = sculpt_data[index+2] / 256.f - 0.5f;
}
-
- t++;
+ line += sizeT;
}
- line += sizeT;
- s++;
}
for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)