diff options
author | Josh Bell <josh@lindenlab.com> | 2007-04-11 17:54:18 +0000 |
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committer | Josh Bell <josh@lindenlab.com> | 2007-04-11 17:54:18 +0000 |
commit | 0277259455c4354f81ea8a24c8ab93f27567bc6f (patch) | |
tree | f1411dab563dcf697f794e9e8a592a6d3e5c4d2d /indra/llmath | |
parent | 568397bbcc4fca307ebc010ec7f815422b9ba80a (diff) |
svn merge -r 59968:60342 svn+ssh://svn.lindenlab.com/svn/linden/branches/maintenance --> release
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/m4math.cpp | 66 | ||||
-rw-r--r-- | indra/llmath/m4math.h | 21 | ||||
-rw-r--r-- | indra/llmath/v4math.h | 11 |
3 files changed, 55 insertions, 43 deletions
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 969c3663e6..8d5fc27776 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -654,31 +654,55 @@ LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b) } */ +// Operates "to the left" on row-vector a +// +// This used to be in the header file but was not actually inlined in practice. +// When avatar vertex programs are off, this function is a hot spot in profiles +// due to software skinning in LLViewerJointMesh::updateGeometry(). JC +LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) +{ + // This is better than making a temporary LLVector3. This eliminates an + // unnecessary LLVector3() constructor and also helps the compiler to + // realize that the output floats do not alias the input floats, hence + // eliminating redundant loads of a.mV[0], etc. JC + return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] + + a.mV[VY] * b.mMatrix[VY][VX] + + a.mV[VZ] * b.mMatrix[VZ][VX] + + b.mMatrix[VW][VX], + + a.mV[VX] * b.mMatrix[VX][VY] + + a.mV[VY] * b.mMatrix[VY][VY] + + a.mV[VZ] * b.mMatrix[VZ][VY] + + b.mMatrix[VW][VY], + + a.mV[VX] * b.mMatrix[VX][VZ] + + a.mV[VY] * b.mMatrix[VY][VZ] + + a.mV[VZ] * b.mMatrix[VZ][VZ] + + b.mMatrix[VW][VZ]); +} LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b) { // Operate "to the left" on row-vector a - LLVector4 vec; - vec.mV[VX] = a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX] + - a.mV[VW] * b.mMatrix[VW][VX]; - - vec.mV[VY] = a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY] + - a.mV[VW] * b.mMatrix[VW][VY]; - - vec.mV[VZ] = a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] + - a.mV[VW] * b.mMatrix[VW][VZ]; - - vec.mV[VW] = a.mV[VX] * b.mMatrix[VX][VW] + - a.mV[VY] * b.mMatrix[VY][VW] + - a.mV[VZ] * b.mMatrix[VZ][VW] + - a.mV[VW] * b.mMatrix[VW][VW]; - return vec; + return LLVector4(a.mV[VX] * b.mMatrix[VX][VX] + + a.mV[VY] * b.mMatrix[VY][VX] + + a.mV[VZ] * b.mMatrix[VZ][VX] + + a.mV[VW] * b.mMatrix[VW][VX], + + a.mV[VX] * b.mMatrix[VX][VY] + + a.mV[VY] * b.mMatrix[VY][VY] + + a.mV[VZ] * b.mMatrix[VZ][VY] + + a.mV[VW] * b.mMatrix[VW][VY], + + a.mV[VX] * b.mMatrix[VX][VZ] + + a.mV[VY] * b.mMatrix[VY][VZ] + + a.mV[VZ] * b.mMatrix[VZ][VZ] + + a.mV[VW] * b.mMatrix[VW][VZ], + + a.mV[VX] * b.mMatrix[VX][VW] + + a.mV[VY] * b.mMatrix[VY][VW] + + a.mV[VZ] * b.mMatrix[VZ][VW] + + a.mV[VW] * b.mMatrix[VW][VW]); } LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b) diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index 69463d7718..e95a40af16 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -247,27 +247,6 @@ inline const LLMatrix4& LLMatrix4::identity() return (*this); } -inline LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) -{ - // Converts a to LLVector4 and applies full transformation - // Operates "to the left" on row-vector a - LLVector3 vec; - vec.mV[VX] = a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX] + - b.mMatrix[VW][VX]; - - vec.mV[VY] = a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY] + - b.mMatrix[VW][VY]; - - vec.mV[VZ] = a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] + - b.mMatrix[VW][VZ]; - return vec; -} /* inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b) diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index e9b8d5b71f..ced7ef131a 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -26,7 +26,8 @@ class LLVector4 public: F32 mV[LENGTHOFVECTOR4]; LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) - explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], 1) + explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) + explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) @@ -136,6 +137,14 @@ inline LLVector4::LLVector4(const F32 *vec) mV[VW] = vec[VW]; } +inline LLVector4::LLVector4(const F64 *vec) +{ + mV[VX] = (F32) vec[VX]; + mV[VY] = (F32) vec[VY]; + mV[VZ] = (F32) vec[VZ]; + mV[VW] = (F32) vec[VW]; +} + inline LLVector4::LLVector4(const LLVector3 &vec) { mV[VX] = vec.mV[VX]; |