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authorAnsariel Hiller <Ansariel@users.noreply.github.com>2024-10-02 19:53:17 +0200
committerGitHub <noreply@github.com>2024-10-02 20:53:17 +0300
commit13b91ad30633cb50275b1ca4a25522da23107e34 (patch)
tree313d1f20a077d1095aa6d40f9f7c4b5c1393ce3a /indra/llmath/v4math.cpp
parent1d045d7d11118835bb9d5421f71a1b3b9a61cb38 (diff)
Add a lot of more constexpr; use constants for accessing vector indices in vector math classes (#2766)
Diffstat (limited to 'indra/llmath/v4math.cpp')
-rw-r--r--indra/llmath/v4math.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/llmath/v4math.cpp b/indra/llmath/v4math.cpp
index 0aa6eb09c3..e87bfc0013 100644
--- a/indra/llmath/v4math.cpp
+++ b/indra/llmath/v4math.cpp
@@ -36,13 +36,13 @@
// LLVector4
// Axis-Angle rotations
-const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat)
+const LLVector4& LLVector4::rotVec(const LLMatrix4& mat)
{
*this = *this * mat;
return *this;
}
-const LLVector4& LLVector4::rotVec(const LLQuaternion &q)
+const LLVector4& LLVector4::rotVec(const LLQuaternion& q)
{
*this = *this * q;
return *this;
@@ -64,16 +64,16 @@ bool LLVector4::abs()
{
bool ret{ false };
- if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; }
- if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; }
- if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; }
- if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; }
+ if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; }
+ if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; }
+ if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; }
+ if (mV[VW] < 0.f) { mV[VW] = -mV[VW]; ret = true; }
return ret;
}
-std::ostream& operator<<(std::ostream& s, const LLVector4 &a)
+std::ostream& operator<<(std::ostream& s, const LLVector4& a)
{
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
return s;
@@ -108,12 +108,12 @@ bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon)
}
-LLVector3 vec4to3(const LLVector4 &vec)
+LLVector3 vec4to3(const LLVector4& vec)
{
return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] );
}
-LLVector4 vec3to4(const LLVector3 &vec)
+LLVector4 vec3to4(const LLVector3& vec)
{
return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
}