diff options
author | Dave Parks <davep@lindenlab.com> | 2011-04-21 16:23:00 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-04-21 16:23:00 -0500 |
commit | 19857d0cf0eedb76cac4eb8a1a4a0b33de9e4235 (patch) | |
tree | 09d6015fedca390d1a259a9911491087cf088df5 /indra/llmath/v3dmath.h | |
parent | 120f31502eb521c1e0abaeb24972f070e7f75bd6 (diff) | |
parent | 4bbfdd4c1fc18162960ba61fbdad40940a4cdd89 (diff) |
merge
Diffstat (limited to 'indra/llmath/v3dmath.h')
-rw-r--r-- | indra/llmath/v3dmath.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index 664c986ad0..578dcdc8ea 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -234,7 +234,7 @@ inline const LLVector3d& LLVector3d::setVec(const F64 *vec) inline F64 LLVector3d::normVec(void) { - F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); F64 oomag; if (mag > FP_MAG_THRESHOLD) @@ -256,7 +256,7 @@ inline F64 LLVector3d::normVec(void) inline F64 LLVector3d::normalize(void) { - F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); F64 oomag; if (mag > FP_MAG_THRESHOLD) @@ -280,7 +280,7 @@ inline F64 LLVector3d::normalize(void) inline F64 LLVector3d::magVec(void) const { - return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); } inline F64 LLVector3d::magVecSquared(void) const @@ -290,7 +290,7 @@ inline F64 LLVector3d::magVecSquared(void) const inline F64 LLVector3d::length(void) const { - return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); } inline F64 LLVector3d::lengthSquared(void) const @@ -400,7 +400,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b) F64 x = a.mdV[0] - b.mdV[0]; F64 y = a.mdV[1] - b.mdV[1]; F64 z = a.mdV[2] - b.mdV[2]; - return fsqrtf( x*x + y*y + z*z ); + return (F32) sqrt( x*x + y*y + z*z ); } inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b) |