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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-11-19 17:12:06 -0500 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-11-19 17:12:06 -0500 |
commit | 0891a4adc6ea67ba6dabeea4cbf1c0cc9eb9e0cd (patch) | |
tree | 4cede9bff44331afc35e1600953c4d7faa04c5b4 /indra/llmath/v3color.cpp | |
parent | b5585a2d551190a5445581ced09be5fe906a0b53 (diff) |
SH-356 FIX render cost doesn't factor in revolutions
Added a revolutions factor to render cost calculations.
Adding revolutions will multiply your render cost based
on how much geometry is added, from 1x up to 4x
Code reviewed by Davep.
Wiki documentation updated.
Diffstat (limited to 'indra/llmath/v3color.cpp')
0 files changed, 0 insertions, 0 deletions