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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-12 00:12:30 +0300 |
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committer | GitHub <noreply@github.com> | 2024-04-12 00:12:30 +0300 |
commit | dfbbad813f3a1b9a151db7b25d3657590324ca4c (patch) | |
tree | e31cee85f651a874c4b6edc7491efa0cb2ec93d5 /indra/llmath/v2math.h | |
parent | 17e1f3692c5c1e9cbc6ba6895b312a8baae9aec2 (diff) | |
parent | d0102af56d3b1d5b1d9bf3c8eb9aeea77028b70e (diff) |
Merge pull request #1204 from Ansariel/DRTVWR-600-maint-A
Merge main into maint-A
Diffstat (limited to 'indra/llmath/v2math.h')
-rw-r--r-- | indra/llmath/v2math.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index e455b8742c..b1ac0b3340 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -78,11 +78,11 @@ class LLVector2 F32 magVecSquared() const; // deprecated F32 normVec(); // deprecated - bool abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed + bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec - bool isNull(); // Returns TRUE if vector has a _very_small_ length + bool isNull(); // Returns true if vector has a _very_small_ length bool isExactlyZero() const { return !mV[VX] && !mV[VY]; } F32 operator[](int idx) const { return mV[idx]; } @@ -114,7 +114,7 @@ class LLVector2 // Non-member functions F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b -bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel +bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component |