diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-05-06 16:48:58 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2024-05-06 16:48:58 -0500 |
commit | c6d752b880cacca8fb8f10f28790a50161fcb9ab (patch) | |
tree | 14910a69597962134f2e78e864a2f05962a16356 /indra/llmath/tests/v3math_test.cpp | |
parent | 76101843c0d390c25a783f212eb1ea75e508ada4 (diff) | |
parent | 7d87e41bbd5d4761b1eb17e49b7a00b948d84213 (diff) |
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge
Diffstat (limited to 'indra/llmath/tests/v3math_test.cpp')
-rw-r--r-- | indra/llmath/tests/v3math_test.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp index e4ae1c10ef..090f399e62 100644 --- a/indra/llmath/tests/v3math_test.cpp +++ b/indra/llmath/tests/v3math_test.cpp @@ -99,7 +99,7 @@ namespace tut { F32 x = 2.32f, y = 1.212f, z = -.12f; LLVector3 vec3(x,y,z); - ensure("1:isFinite= Fail to initialize ", (TRUE == vec3.isFinite()));//need more test cases: + ensure("1:isFinite= Fail to initialize ", (true == vec3.isFinite()));//need more test cases: vec3.clearVec(); ensure("2:clearVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ]))); vec3.setVec(x,y,z); @@ -137,10 +137,10 @@ namespace tut F32 x = 2.32f, y = 3.212f, z = -.12f; F32 min = 0.0001f, max = 3.0f; LLVector3 vec3(x,y,z); - ensure("1:clamp:Fail ", TRUE == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]); + ensure("1:clamp:Fail ", true == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]); x = 1.f, y = 2.2f, z = 2.8f; vec3.setVec(x,y,z); - ensure("2:clamp:Fail ", FALSE == vec3.clamp(min, max)); + ensure("2:clamp:Fail ", false == vec3.clamp(min, max)); } template<> template<> @@ -157,11 +157,11 @@ namespace tut { F32 x =-2.0f, y = -3.0f, z = 1.23f ; LLVector3 vec3(x,y,z); - ensure("1:abs():Fail ", (TRUE == vec3.abs())); - ensure("2:isNull():Fail", (FALSE == vec3.isNull())); //Returns TRUE if vector has a _very_small_ length + ensure("1:abs():Fail ", (true == vec3.abs())); + ensure("2:isNull():Fail", (false == vec3.isNull())); //Returns true if vector has a _very_small_ length x =.00000001f, y = .000001001f, z = .000001001f; vec3.setVec(x,y,z); - ensure("3:isNull(): Fail ", (TRUE == vec3.isNull())); + ensure("3:isNull(): Fail ", (true == vec3.isNull())); } template<> template<> @@ -169,13 +169,13 @@ namespace tut { F32 x =-2.0f, y = -3.0f, z = 1.f ; LLVector3 vec3(x,y,z),vec3a; - ensure("1:isExactlyZero():Fail ", (TRUE == vec3a.isExactlyZero())); + ensure("1:isExactlyZero():Fail ", (true == vec3a.isExactlyZero())); vec3a = vec3a.scaleVec(vec3); ensure("2:scaleVec: Fail ", vec3a.mV[VX] == 0.f && vec3a.mV[VY] == 0.f && vec3a.mV[VZ] == 0.f); vec3a.setVec(x,y,z); vec3a = vec3a.scaleVec(vec3); ensure("3:scaleVec: Fail ", ((4 == vec3a.mV[VX]) && (9 == vec3a.mV[VY]) &&(1 == vec3a.mV[VZ]))); - ensure("4:isExactlyZero():Fail ", (FALSE == vec3.isExactlyZero())); + ensure("4:isExactlyZero():Fail ", (false == vec3.isExactlyZero())); } template<> template<> @@ -356,7 +356,7 @@ namespace tut vec3.clearVec(); vec3.clearVec(); vec3a.setVec(vec3); - ensure("2:operator!= failed", ( FALSE == (vec3a != vec3))); + ensure("2:operator!= failed", ( false == (vec3a != vec3))); } template<> template<> @@ -454,15 +454,15 @@ namespace tut { F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f; LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2); - ensure("1:operator< failed", (TRUE == (vec3 < vec3a))); + ensure("1:operator< failed", (true == (vec3 < vec3a))); x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 2.f, z2 = 1234.234f; vec3.setVec(x1,y1,z1); vec3a.setVec(x2,y2,z2); - ensure("2:operator< failed ", (TRUE == (vec3 < vec3a))); + ensure("2:operator< failed ", (true == (vec3 < vec3a))); x1 =2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, vec3.setVec(x1,y1,z1); vec3a.setVec(x2,y2,z2); - ensure("3:operator< failed ", (FALSE == (vec3 < vec3a))); + ensure("3:operator< failed ", (false == (vec3 < vec3a))); } template<> template<> |