diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2020-04-22 15:34:58 +0100 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2020-04-22 15:34:58 +0100 |
commit | 4e75814b44e0a2903e351c0bf6e42a7eae086309 (patch) | |
tree | e473712e3d32d12bb8b35752229a81067d7830e8 /indra/llmath/m4math.h | |
parent | 6219348652846782fe682e13aacd00e5225b35d0 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge remote-tracking branch 'origin/master' into SL-12995
Merge
Diffstat (limited to 'indra/llmath/m4math.h')
-rw-r--r-- | indra/llmath/m4math.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index a77c5bc76d..bf60adb9b6 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -137,7 +137,6 @@ public: bool isIdentity() const; const LLMatrix4& setZero(); // Clears matrix to all zeros. - const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) const LLMatrix4& initRotation(const F32 angle, const LLVector4 &axis); // Calculate rotation matrix for rotating angle radians about vec const LLMatrix4& initRotation(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles const LLMatrix4& initRotation(const LLQuaternion &q); // Set with Quaternion and position @@ -148,10 +147,6 @@ public: // These operation create a matrix that will rotate and translate by the // specified amounts. - const LLMatrix4& initRotTrans(const F32 angle, - const F32 rx, const F32 ry, const F32 rz, - const F32 px, const F32 py, const F32 pz); - const LLMatrix4& initRotTrans(const F32 angle, const LLVector3 &axis, const LLVector3 &translation); // Rotation from axis angle + translation const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position @@ -211,7 +206,6 @@ public: // Rotate existing matrix // These are really, really, inefficient as implemented! - djs - const LLMatrix4& rotate(const F32 angle, const F32 x, const F32 y, const F32 z); // Rotate matrix by rotating angle radians about (x, y, z) const LLMatrix4& rotate(const F32 angle, const LLVector4 &vec); // Rotate matrix by rotating angle radians about vec const LLMatrix4& rotate(const F32 roll, const F32 pitch, const F32 yaw); // Rotate matrix by Euler angles const LLMatrix4& rotate(const LLQuaternion &q); // Rotate matrix by Quaternion |