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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
commit4cf42435733a111610a13620c56728b1b659b1e9 (patch)
tree5ac5ac10070448dcfdf38bf36e23ea9b6b766f95 /indra/llmath/m3math.cpp
parentdcb6b5489d2c3cfdb13d5862f8cb29fee06745a7 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge branch 'master' into DRTVWR-483
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/llviewerfloaterreg.cpp # indra/newview/skins/default/xui/de/floater_preview_texture.xml # indra/newview/skins/default/xui/es/floater_preview_texture.xml # indra/newview/skins/default/xui/fr/floater_preview_texture.xml # indra/newview/skins/default/xui/it/floater_preview_texture.xml # indra/newview/skins/default/xui/ja/panel_edit_classified.xml # indra/newview/skins/default/xui/ja/panel_me.xml # indra/newview/skins/default/xui/ru/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/floater_picks.xml # indra/newview/skins/default/xui/tr/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/panel_edit_classified.xml # indra/newview/skins/default/xui/tr/panel_me.xml # indra/newview/skins/default/xui/zh/floater_preview_texture.xml
Diffstat (limited to 'indra/llmath/m3math.cpp')
-rw-r--r--indra/llmath/m3math.cpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp
index 802ddb9e57..65eb3348de 100644
--- a/indra/llmath/m3math.cpp
+++ b/indra/llmath/m3math.cpp
@@ -75,13 +75,6 @@ LLMatrix3::LLMatrix3(const F32 angle, const LLVector4 &vec)
setRot(quat);
}
-LLMatrix3::LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLVector3 vec(x, y, z);
- LLQuaternion quat(angle, vec);
- setRot(quat);
-}
-
LLMatrix3::LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw)
{
setRot(roll,pitch,yaw);
@@ -294,14 +287,6 @@ LLQuaternion LLMatrix3::quaternion() const
return quat;
}
-
-// These functions take Rotation arguments
-const LLMatrix3& LLMatrix3::setRot(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- setRot(LLQuaternion(angle,x,y,z));
- return *this;
-}
-
const LLMatrix3& LLMatrix3::setRot(const F32 angle, const LLVector3 &vec)
{
setRot(LLQuaternion(angle, vec));
@@ -394,15 +379,6 @@ const LLMatrix3& LLMatrix3::setCol( U32 colIndex, const LLVector3& col )
return *this;
}
-
-// Rotate exisitng mMatrix
-const LLMatrix3& LLMatrix3::rotate(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLMatrix3 mat(angle, x, y, z);
- *this *= mat;
- return *this;
-}
-
const LLMatrix3& LLMatrix3::rotate(const F32 angle, const LLVector3 &vec)
{