summaryrefslogtreecommitdiff
path: root/indra/llmath/llvolume.h
diff options
context:
space:
mode:
authorOz Linden <oz@lindenlab.com>2013-07-24 14:40:23 -0400
committerOz Linden <oz@lindenlab.com>2013-07-24 14:40:23 -0400
commit9f393c1d99232e622317f7f0dd28519c2af63d0d (patch)
tree842f1ab4c5d13bc1cd772ebf1356c8f7424596d9 /indra/llmath/llvolume.h
parent2b2719d8cae1e35fa9e4cfcb87519bae9a64b2bf (diff)
parenta4966a661213a25b780604084fe169565f62f548 (diff)
merge up to latest snowstorm integration branch
Diffstat (limited to 'indra/llmath/llvolume.h')
-rwxr-xr-x[-rw-r--r--]indra/llmath/llvolume.h36
1 files changed, 10 insertions, 26 deletions
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index c845556557..164b8d6652 100644..100755
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -844,12 +844,12 @@ private:
public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
- void createBinormals();
+ void createTangents();
void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
void resizeVertices(S32 num_verts);
- void allocateBinormals(S32 num_verts);
+ void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts);
void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
@@ -916,7 +916,7 @@ public:
LLVector4a* mPositions;
LLVector4a* mNormals;
- LLVector4a* mBinormals;
+ LLVector4a* mTangents;
LLVector2* mTexCoords;
U16* mIndices;
@@ -980,7 +980,7 @@ public:
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen();
- void genBinormals(S32 face);
+ void genTangents(S32 face);
BOOL isConvex() const;
BOOL isCap(S32 face);
@@ -1008,21 +1008,14 @@ public:
//get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space.
- S32 lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = 1,
- LLVector3* intersection = NULL,
- LLVector2* tex_coord = NULL,
- LLVector3* normal = NULL,
- LLVector3* bi_normal = NULL);
-
LLFaceID generateFaceMask();
BOOL isFaceMaskValid(LLFaceID face_mask);
@@ -1081,21 +1074,12 @@ public:
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-void calc_binormal_from_triangle(
- LLVector4a& binormal,
- const LLVector4a& pos0,
- const LLVector2& tex0,
- const LLVector4a& pos1,
- const LLVector2& tex1,
- const LLVector4a& pos2,
- const LLVector2& tex2);
-
BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+//BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
+// F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t);