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authorAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
committerAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
commitce9962b33872db65b70c9b10901ec9062cb59169 (patch)
tree94be5367128e241ef1c6f802e8551a9b4ed786ff /indra/llmath/llvector4a.h
parent8642f57dd95864ec6b002f6519701f30866c6502 (diff)
parent6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff)
Merged in viewer-release
Diffstat (limited to 'indra/llmath/llvector4a.h')
-rwxr-xr-x[-rw-r--r--]indra/llmath/llvector4a.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 0526793d3a..79d0a44551 100644..100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@@ -236,6 +237,11 @@ public:
// Note that this does not consider zero length vectors!
inline void normalize3fast();
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
+ //
+ inline void normalize3fast_checked(LLVector4a* d = 0);
+
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;