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author | Aura Linden <aura@lindenlab.com> | 2013-07-11 17:49:13 -0700 |
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committer | Aura Linden <aura@lindenlab.com> | 2013-07-11 17:49:13 -0700 |
commit | ce9962b33872db65b70c9b10901ec9062cb59169 (patch) | |
tree | 94be5367128e241ef1c6f802e8551a9b4ed786ff /indra/llmath/llvector4a.h | |
parent | 8642f57dd95864ec6b002f6519701f30866c6502 (diff) | |
parent | 6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff) |
Merged in viewer-release
Diffstat (limited to 'indra/llmath/llvector4a.h')
-rwxr-xr-x[-rw-r--r--] | indra/llmath/llvector4a.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 0526793d3a..79d0a44551 100644..100755 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -46,6 +46,7 @@ class LLRotation; // of this writing, July 08, 2010) about getting it implemented before you resort to // LLVector3/LLVector4. ///////////////////////////////// +class LLVector4a; LL_ALIGN_PREFIX(16) class LLVector4a @@ -236,6 +237,11 @@ public: // Note that this does not consider zero length vectors! inline void normalize3fast(); + // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed + // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length. + // + inline void normalize3fast_checked(LLVector4a* d = 0); + // Return true if this vector is normalized with respect to x,y,z up to tolerance inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const; |