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| author | Merov Linden <merov@lindenlab.com> | 2013-06-19 12:24:44 -0700 |
|---|---|---|
| committer | Merov Linden <merov@lindenlab.com> | 2013-06-19 12:24:44 -0700 |
| commit | b3c010ea7130331d454c480b82d1309bac712004 (patch) | |
| tree | 8f5e2ba709ebd52400f2831785e0c07c3396815f /indra/llmath/llvector4a.h | |
| parent | d65f09ebcafe6ca968236a9991961983d4cd7a47 (diff) | |
| parent | 2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff) | |
Pull merge lindenlab/viewer-release
Diffstat (limited to 'indra/llmath/llvector4a.h')
| -rwxr-xr-x | indra/llmath/llvector4a.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 0526793d3a..79d0a44551 100755 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -46,6 +46,7 @@ class LLRotation; // of this writing, July 08, 2010) about getting it implemented before you resort to // LLVector3/LLVector4. ///////////////////////////////// +class LLVector4a; LL_ALIGN_PREFIX(16) class LLVector4a @@ -236,6 +237,11 @@ public: // Note that this does not consider zero length vectors! inline void normalize3fast(); + // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed + // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length. + // + inline void normalize3fast_checked(LLVector4a* d = 0); + // Return true if this vector is normalized with respect to x,y,z up to tolerance inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const; |
