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authorMerov Linden <merov@lindenlab.com>2013-06-19 12:24:44 -0700
committerMerov Linden <merov@lindenlab.com>2013-06-19 12:24:44 -0700
commitb3c010ea7130331d454c480b82d1309bac712004 (patch)
tree8f5e2ba709ebd52400f2831785e0c07c3396815f /indra/llmath/llvector4a.h
parentd65f09ebcafe6ca968236a9991961983d4cd7a47 (diff)
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
Pull merge lindenlab/viewer-release
Diffstat (limited to 'indra/llmath/llvector4a.h')
-rwxr-xr-xindra/llmath/llvector4a.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 0526793d3a..79d0a44551 100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@@ -236,6 +237,11 @@ public:
// Note that this does not consider zero length vectors!
inline void normalize3fast();
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
+ //
+ inline void normalize3fast_checked(LLVector4a* d = 0);
+
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;