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authorRichard Linden <none@none>2013-06-21 11:00:47 -0700
committerRichard Linden <none@none>2013-06-21 11:00:47 -0700
commit090fa057b5ff17170d846473a2bc9ebc315c99d3 (patch)
tree781dff230ab8d1fc651e453cdd568df5aff8487a /indra/llmath/llvector4a.h
parent5de2f0a8970244866dc8b511caa3c8626955264f (diff)
parenta2a6bf20d71f923e9a5e43f71213fffbfea5a2a6 (diff)
merge
Diffstat (limited to 'indra/llmath/llvector4a.h')
-rwxr-xr-xindra/llmath/llvector4a.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 0526793d3a..79d0a44551 100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@@ -236,6 +237,11 @@ public:
// Note that this does not consider zero length vectors!
inline void normalize3fast();
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
+ //
+ inline void normalize3fast_checked(LLVector4a* d = 0);
+
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;