diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-05-16 13:52:40 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-05-16 13:52:40 +0800 |
commit | 6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch) | |
tree | f2b48ebd99cb414227bf365f47665b8d4baa752b /indra/llmath/llplane.h | |
parent | d1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff) | |
parent | 094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff) |
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/llmath/llplane.h')
-rw-r--r-- | indra/llmath/llplane.h | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h index 64a3eed0e5..4e8546e32b 100644 --- a/indra/llmath/llplane.h +++ b/indra/llmath/llplane.h @@ -1,24 +1,24 @@ -/** +/** * @file llplane.h * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -31,7 +31,7 @@ // A simple way to specify a plane is to give its normal, // and it's nearest approach to the origin. -// +// // Given the equation for a plane : A*x + B*y + C*z + D = 0 // The plane normal = [A, B, C] // The closest approach = D / sqrt(A*A + B*B + C*C) @@ -41,67 +41,67 @@ LL_ALIGN_PREFIX(16) class LLPlane { public: - - // Constructors - LLPlane() {}; // no default constructor - LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } - LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } - inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); } - - // Set - inline void setVec(const LLVector3 &p0, const LLVector3 &n) - { - F32 d = -(p0 * n); - setVec(n, d); - } - inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) - { - LLVector3 u, v, w; - u = p1 - p0; - v = p2 - p0; - w = u % v; - w.normVec(); - F32 d = -(w * p0); - setVec(w, d); - } - - inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;} - - inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;} - - inline void set(const LLPlane& p2) { mV = p2.mV; } - - // - F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; } - - inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); } - - // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates - // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead - inline F32 operator[](const S32 idx) const { return mV[idx]; } - - // preferable when index is known at compile time - template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); } - - // reset the vector to 0, 0, 0, 1 - inline void clear() { mV.set(0, 0, 0, 1); } - - inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); } - - // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero. - inline U8 calcPlaneMask() - { - return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ; - } - - //check if two planes are nearly same - bool equal(const LLPlane& p) const - { - return mV.equals4(p.mV); - } + + // Constructors + LLPlane() {}; // no default constructor + LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } + LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } + inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); } + + // Set + inline void setVec(const LLVector3 &p0, const LLVector3 &n) + { + F32 d = -(p0 * n); + setVec(n, d); + } + inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) + { + LLVector3 u, v, w; + u = p1 - p0; + v = p2 - p0; + w = u % v; + w.normVec(); + F32 d = -(w * p0); + setVec(w, d); + } + + inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline void set(const LLPlane& p2) { mV = p2.mV; } + + // + F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; } + + inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); } + + // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates + // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead + inline F32 operator[](const S32 idx) const { return mV[idx]; } + + // preferable when index is known at compile time + template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); } + + // reset the vector to 0, 0, 0, 1 + inline void clear() { mV.set(0, 0, 0, 1); } + + inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); } + + // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero. + inline U8 calcPlaneMask() + { + return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ; + } + + //check if two planes are nearly same + bool equal(const LLPlane& p) const + { + return mV.equals4(p.mV); + } private: - LLVector4a mV; + LLVector4a mV; } LL_ALIGN_POSTFIX(16); |