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authorErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
commit6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch)
treef2b48ebd99cb414227bf365f47665b8d4baa752b /indra/llmath/llplane.h
parentd1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff)
parent094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff)
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/llmath/llplane.h')
-rw-r--r--indra/llmath/llplane.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index 64a3eed0e5..4e8546e32b 100644
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -1,24 +1,24 @@
-/**
+/**
* @file llplane.h
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,7 +31,7 @@
// A simple way to specify a plane is to give its normal,
// and it's nearest approach to the origin.
-//
+//
// Given the equation for a plane : A*x + B*y + C*z + D = 0
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
@@ -41,67 +41,67 @@ LL_ALIGN_PREFIX(16)
class LLPlane
{
public:
-
- // Constructors
- LLPlane() {}; // no default constructor
- LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
- LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
- inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
-
- // Set
- inline void setVec(const LLVector3 &p0, const LLVector3 &n)
- {
- F32 d = -(p0 * n);
- setVec(n, d);
- }
- inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
- {
- LLVector3 u, v, w;
- u = p1 - p0;
- v = p2 - p0;
- w = u % v;
- w.normVec();
- F32 d = -(w * p0);
- setVec(w, d);
- }
-
- inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
-
- inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
-
- inline void set(const LLPlane& p2) { mV = p2.mV; }
-
- //
- F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
-
- inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
-
- // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
- // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
- inline F32 operator[](const S32 idx) const { return mV[idx]; }
-
- // preferable when index is known at compile time
- template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
-
- // reset the vector to 0, 0, 0, 1
- inline void clear() { mV.set(0, 0, 0, 1); }
-
- inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
-
- // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
- inline U8 calcPlaneMask()
- {
- return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
- }
-
- //check if two planes are nearly same
- bool equal(const LLPlane& p) const
- {
- return mV.equals4(p.mV);
- }
+
+ // Constructors
+ LLPlane() {}; // no default constructor
+ LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
+ LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
+ inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
+
+ // Set
+ inline void setVec(const LLVector3 &p0, const LLVector3 &n)
+ {
+ F32 d = -(p0 * n);
+ setVec(n, d);
+ }
+ inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
+ {
+ LLVector3 u, v, w;
+ u = p1 - p0;
+ v = p2 - p0;
+ w = u % v;
+ w.normVec();
+ F32 d = -(w * p0);
+ setVec(w, d);
+ }
+
+ inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline void set(const LLPlane& p2) { mV = p2.mV; }
+
+ //
+ F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
+
+ inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const { return mV[idx]; }
+
+ // preferable when index is known at compile time
+ template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
+
+ // reset the vector to 0, 0, 0, 1
+ inline void clear() { mV.set(0, 0, 0, 1); }
+
+ inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
+
+ // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
+ inline U8 calcPlaneMask()
+ {
+ return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
+ }
+
+ //check if two planes are nearly same
+ bool equal(const LLPlane& p) const
+ {
+ return mV.equals4(p.mV);
+ }
private:
- LLVector4a mV;
+ LLVector4a mV;
} LL_ALIGN_POSTFIX(16);