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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-06-01 15:08:59 +0100 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-06-01 15:08:59 +0100 |
commit | e86839fac19753d0fa4006296c7f8909fe781013 (patch) | |
tree | f65f6ae403736fb48012a9334a95730f88e2ae1e /indra/llmath/llmatrix4a.cpp | |
parent | 39bcae574f410f93d26c95ec2398f3653678e997 (diff) |
SL-915 - WIP on dynamic joint box tracking
Diffstat (limited to 'indra/llmath/llmatrix4a.cpp')
-rw-r--r-- | indra/llmath/llmatrix4a.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/indra/llmath/llmatrix4a.cpp b/indra/llmath/llmatrix4a.cpp new file mode 100644 index 0000000000..fe8f0b98f3 --- /dev/null +++ b/indra/llmath/llmatrix4a.cpp @@ -0,0 +1,80 @@ +/** +* @file llmatrix4a.cpp +* @brief Functions for vectorized matrix/vector operations +* +* $LicenseInfo:firstyear=2018&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2018, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llmath.h" +#include "llmatrix4a.h" + +// Convert a bounding box into other coordinate system. Should give +// the same results as transforming every corner of the bounding box +// and extracting the bounding box of that, although that's not +// necessarily the fastest way to implement. +void matMulBoundBox(const LLMatrix4a &mat, const LLVector4a *in_extents, LLVector4a *out_extents) +{ + //get 8 corners of bounding box + LLVector4Logical mask[6]; + + for (U32 i = 0; i < 6; ++i) + { + mask[i].clear(); + } + + mask[0].setElement<2>(); //001 + mask[1].setElement<1>(); //010 + mask[2].setElement<1>(); //011 + mask[2].setElement<2>(); + mask[3].setElement<0>(); //100 + mask[4].setElement<0>(); //101 + mask[4].setElement<2>(); + mask[5].setElement<0>(); //110 + mask[5].setElement<1>(); + + LLVector4a v[8]; + + v[6] = in_extents[0]; + v[7] = in_extents[1]; + + for (U32 i = 0; i < 6; ++i) + { + v[i].setSelectWithMask(mask[i], in_extents[0], in_extents[1]); + } + + LLVector4a tv[8]; + + //transform bounding box into drawable space + for (U32 i = 0; i < 8; ++i) + { + mat.affineTransform(v[i], tv[i]); + } + + //find bounding box + out_extents[0] = out_extents[1] = tv[0]; + + for (U32 i = 1; i < 8; ++i) + { + out_extents[0].setMin(out_extents[0], tv[i]); + out_extents[1].setMax(out_extents[1], tv[i]); + } +} |