diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
commit | ca6f09292925a7bd936338cb598efb3ddc8524bf (patch) | |
tree | 3f27e75fc8443b84e91fcac400084fd83dfed26a /indra/llmath/llmath.h | |
parent | 4768d092f611576b4e4e95574e9b16192e7ced5e (diff) | |
parent | 4a7fd0117a43dca9e30c58c6417ebdf6862561f6 (diff) |
DRTVWR-476: Merge branch 'master' of lindenlab/viewer into DRTVWR-476-boost-1.72
Diffstat (limited to 'indra/llmath/llmath.h')
-rw-r--r-- | indra/llmath/llmath.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index e508c9a199..8f01ad6c1c 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -537,6 +537,35 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k) } } +// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses +inline float linearTosRGB(const float val) { + if (val < 0.0031308f) { + return val * 12.92f; + } + else { + return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; + } +} + +// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: Stored color values should generally be gamma corrected sRGB. +// If you're serializing the return value of this function, you're probably doing it wrong. +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. +inline float sRGBtoLinear(const float val) { + if (val < 0.04045f) { + return val / 12.92f; + } + else { + return pow((val + 0.055f) / 1.055f, 2.4f); + } +} + // Include simd math header #include "llsimdmath.h" |