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authordolphin <dolphin@lindenlab.com>2014-05-07 11:14:26 -0700
committerdolphin <dolphin@lindenlab.com>2014-05-07 11:14:26 -0700
commit48fece44737fa8b9614fd864354d9287a216ea33 (patch)
treef68426d79f4631c6b49be142a92e59086870fa38 /indra/llmath/llcamera.h
parentae856ef31830912cec0f4de37167858a24e4ba30 (diff)
parentd0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff)
Merge with 3.7.7-release
Diffstat (limited to 'indra/llmath/llcamera.h')
-rwxr-xr-xindra/llmath/llcamera.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 1283cfb16b..321b8ddcc4 100755
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -122,6 +122,8 @@ public:
private:
LL_ALIGN_16(LLPlane mAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+ LL_ALIGN_16(LLPlane mRegionPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in a local region space, derived from mAgentPlanes
+ LL_ALIGN_16(LLPlane mLastAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]);
U8 mPlaneMask[PLANE_MASK_NUM]; // 8 for alignment
F32 mView; // angle between top and bottom frustum planes in radians.
@@ -150,6 +152,7 @@ public:
LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
virtual ~LLCamera();
+ bool isChanged(); //check if mAgentPlanes changed since last frame.
void setUserClipPlane(LLPlane& plane);
void disableUserClipPlane();
@@ -191,6 +194,7 @@ public:
// Return number of bytes copied.
size_t readFrustumFromBuffer(const char *buffer);
void calcAgentFrustumPlanes(LLVector3* frust);
+ void calcRegionFrustumPlanes(const LLVector3& shift, F32 far_clip_distance); //calculate regional planes from mAgentPlanes.
void ignoreAgentFrustumPlane(S32 idx);
// Returns 1 if partly in, 2 if fully in.
@@ -199,8 +203,10 @@ public:
S32 sphereInFrustum(const LLVector3 &center, const F32 radius) const;
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
- S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius);
- S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
+ S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL);
+ S32 AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius);
+ S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL);
+ S32 AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
//does a quick 'n dirty sphere-sphere check
S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);