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authorBrad Linden <brad@lindenlab.com>2023-05-04 11:39:03 -0700
committerBrad Linden <brad@lindenlab.com>2023-05-04 11:39:03 -0700
commita22d62e8edd8448ced210a39ce996472a54fa1c9 (patch)
tree82ec1d027821a83d498a848141249adfd4e36310 /indra/llinventory
parent52f8ff9961aeb463fcbf6fa22314575442aa5352 (diff)
parente7c5b9fb0f75b1e75acf7c99eded5f7b697cdc60 (diff)
Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-559
Diffstat (limited to 'indra/llinventory')
-rw-r--r--indra/llinventory/llsettingsdaycycle.cpp4
-rw-r--r--indra/llinventory/llsettingssky.cpp119
-rw-r--r--indra/llinventory/llsettingswater.cpp36
3 files changed, 76 insertions, 83 deletions
diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp
index 241826604f..42dd5e3d10 100644
--- a/indra/llinventory/llsettingsdaycycle.cpp
+++ b/indra/llinventory/llsettingsdaycycle.cpp
@@ -440,8 +440,8 @@ LLSD LLSettingsDay::defaults()
}
LLSD tracks;
- tracks.append(LLSDArray(waterTrack));
- tracks.append(LLSDArray(skyTrack));
+ tracks.append(llsd::array(waterTrack));
+ tracks.append(llsd::array(skyTrack));
dfltsetting[SETTING_TRACKS] = tracks;
dfltsetting[SETTING_FRAMES] = frames;
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 8e801db2dc..e07858697e 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -154,24 +154,24 @@ LLSettingsSky::validation_list_t legacyHazeValidationList()
{
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(3.0f, 3.0f, 3.0f, "*"))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(3.0f, 3.0f, 3.0f, "*"))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(3.0f, 3.0f, 3.0f, "*"))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(5.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 5.0f))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(5.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 5.0f))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0001f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0001f, 2.0f))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0001f)(1000.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0001f, 1000.0f))));
}
return legacyHazeValidation;
}
@@ -182,19 +182,19 @@ LLSettingsSky::validation_list_t rayleighValidationList()
if (rayleighValidation.empty())
{
rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f))));
rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f))));
rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
}
return rayleighValidation;
}
@@ -205,19 +205,19 @@ LLSettingsSky::validation_list_t absorptionValidationList()
if (absorptionValidation.empty())
{
absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f))));
absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f))));
absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
}
return absorptionValidation;
}
@@ -228,22 +228,22 @@ LLSettingsSky::validation_list_t mieValidationList()
if (mieValidation.empty())
{
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
}
return mieValidation;
}
@@ -548,89 +548,86 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
static validation_list_t validation;
if (validation.empty())
- { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the
- // copy constructor for LLSDArray. Directly binding the LLSDArray as
- // a parameter without first wrapping it in a pure LLSD object will result
- // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
+ {
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(1.0f, 1.0f, 1.0f, "*"))));
validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(1.0f)(1.0f)(3.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(1.0f, 1.0f, 3.0f, "*"))));
validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(1.0f, 1.0f, 1.0f, "*"))));
validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.001f)(3.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.001f, 3.0f))));
validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(-50.0f)(-50.0f)),
- LLSD(LLSDArray(50.0f)(50.0f)))));
+ llsd::array(-50.0f, -50.0f),
+ llsd::array(50.0f, 50.0f))));
validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_CLOUD_VARIANCE, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(2000.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 2000.0f))));
validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(20.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f))));
validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.2f)("*")(-10.0f)("*")),
- LLSD(LLSDArray(40.0f)("*")(10.0f)("*")))));
+ llsd::array(0.2f, "*", -10.0f, "*"),
+ llsd::array(40.0f, "*", 10.0f, "*"))));
validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(10000.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 10000.0f))));
validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal));
validation.push_back(Validator(SETTING_MOON_SCALE, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.25f, 20.0f)), LLSD::Real(1.0)));
validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_MOON_BRIGHTNESS, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(500.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 500.0f))));
validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ llsd::array(0.0f, 0.0f, 0.0f, "*"),
+ llsd::array(3.0f, 3.0f, 3.0f, "*"))));
validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal));
validation.push_back(Validator(SETTING_SUN_SCALE, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.25f, 20.0f)), LLSD::Real(1.0)));
validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f))));
validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f))));
validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f))));
validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(0.1f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 0.1f))));
validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(5.0f)(1000.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(5.0f, 1000.0f))));
validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_REFLECTION_PROBE_AMBIANCE, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(10.0f)))));
@@ -724,7 +721,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199);
- dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(0.0f)(0.0f);
+ dfltsetting[SETTING_CLOUD_SCROLL_RATE] = llsd::array(0.0f, 0.0f);
dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699);
dfltsetting[SETTING_CLOUD_VARIANCE] = LLSD::Real(0.0);
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 90f99e8198..f19beb5be5 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -222,42 +222,38 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()
static validation_list_t validation;
if (validation.empty())
- { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the
- // copy constructor for LLSDArray. Directly binding the LLSDArray as
- // a parameter without first wrapping it in a pure LLSD object will result
- // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
-
+ {
validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-0.5f)(0.5f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-0.5f, 0.5f))));
validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)),
- LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f)))));
+ llsd::array(0.0f, 0.0f, 0.0f, 1.0f),
+ llsd::array(1.0f, 1.0f, 1.0f, 1.0f))));
validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-10.0f)(10.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-10.0f, 10.0f))));
validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(20.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f))));
validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)),
- LLSD(LLSDArray(10.0f)(10.0f)(10.0f)))));
+ llsd::array(0.0f, 0.0f, 0.0f),
+ llsd::array(10.0f, 10.0f, 10.0f))));
validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(3.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f))));
validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(3.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f))));
validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(-20.0f)(-20.0f)),
- LLSD(LLSDArray(20.0f)(20.0f)))));
+ llsd::array(-20.0f, -20.0f),
+ llsd::array(20.0f, 20.0f))));
validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
- LLSD(LLSDArray(-20.0f)(-20.0f)),
- LLSD(LLSDArray(20.0f)(20.0f)))));
+ llsd::array(-20.0f, -20.0f),
+ llsd::array(20.0f, 20.0f))));
}
return validation;