diff options
author | Graham Linden <graham@lindenlab.com> | 2018-10-10 18:44:03 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-10-10 18:44:03 +0100 |
commit | 79d33f9d19a0c6e5ed34ffbd01a31cb2625e1ecc (patch) | |
tree | f0bbe587871419ecd36363c5c1d0def6e9166825 /indra/llinventory/llsettingswater.cpp | |
parent | 4b174a31c8db1bf7f378f9b088c1335651a34ec5 (diff) |
Fix names of WATER_BLUR_MULTIPILER.
Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
Diffstat (limited to 'indra/llinventory/llsettingswater.cpp')
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index 33f824028b..61eb3d6fc0 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -41,7 +41,7 @@ namespace } //========================================================================= -const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier"); const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); @@ -55,7 +55,7 @@ const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); -const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); @@ -97,7 +97,7 @@ LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position) F32 normal_scale_offset = (position * 0.5f) - 0.25f; // Magic constants copied form defaults.xml - dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f); dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); @@ -121,9 +121,9 @@ LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) { LLSD newsettings(defaults()); - if (legacy.has(SETTING_LEGACY_BLUR_MULTIPILER)) + if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER)) { - newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPILER].asReal()); + newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal()); } if (legacy.has(SETTING_LEGACY_FOG_COLOR)) { @@ -212,14 +212,14 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList() // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - validation.push_back(Validator(SETTING_BLUR_MULTIPILER, true, LLSD::TypeReal, + validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f))))); validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f))))); validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-10.0f)(10.0f))))); validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f))))); validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal, |