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authorRider Linden <rider@lindenlab.com>2018-10-29 23:05:16 +0000
committerRider Linden <rider@lindenlab.com>2018-10-29 23:05:16 +0000
commit2ee1f40411a9036c8d9d4d6cb6f9b75dead61315 (patch)
tree6d74d11ed7904ce0ec56602ac6a000a2ba6db489 /indra/llinventory/llsettingswater.cpp
parent536799d07e4298ff8157ef51ed00040e10a5ba65 (diff)
parent659d14504f6ab4ad283efe4ecd950a4483e1498f (diff)
Merged in andreykproductengine/maint-eep (pull request #169)
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com>
Diffstat (limited to 'indra/llinventory/llsettingswater.cpp')
-rw-r--r--indra/llinventory/llsettingswater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 87744453ed..7cfff954a0 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -178,7 +178,7 @@ void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end);
if (other)
{
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf);
+ LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
replaceSettings(blenddata);
mNextNormalMapID = other->getNormalMapID();
mNextTransparentTextureID = other->getTransparentTextureID();