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authorMerov Linden <merov@lindenlab.com>2014-01-01 17:58:52 -0800
committerMerov Linden <merov@lindenlab.com>2014-01-01 17:58:52 -0800
commit9dca514c0b416c1b15e9a63e6f5af1b52df70b7e (patch)
tree98df8295e3b85a0b4179c8c0650aa49fd9edc8a7 /indra/llimage
parent218d305c443d4e5ddba03c6f4a988924939d805d (diff)
ACME-1236 : WIP : add filterRotate to rotate hue, add rotate as a valid argument to --filter in llimage_libtest
Diffstat (limited to 'indra/llimage')
-rwxr-xr-xindra/llimage/llimage.cpp48
-rwxr-xr-xindra/llimage/llimage.h3
2 files changed, 44 insertions, 7 deletions
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp
index 4028514898..8b7c352437 100755
--- a/indra/llimage/llimage.cpp
+++ b/indra/llimage/llimage.cpp
@@ -962,13 +962,15 @@ void LLImageRaw::filterSaturate(F32 saturation)
LLMatrix3 r_b;
// 45 degre rotation around z
- r_a.setRows(LLVector3(0.7071, 0.7071, 0.0),
- LLVector3(-0.7071, 0.7071, 0.0),
- LLVector3(0.0, 0.0, 1.0));
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
// 54.73 degre rotation around y
- r_b.setRows(LLVector3(0.5773, 0.0, -0.8165),
- LLVector3(0.0, 1.0, 0.0),
- LLVector3(0.8165, 0.0, 0.5773));
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
// Coordinate conversion
LLMatrix3 Lij = r_b * r_a;
@@ -986,6 +988,40 @@ void LLImageRaw::filterSaturate(F32 saturation)
colorTransform(transfo);
}
+void LLImageRaw::filterRotate(F32 alpha)
+{
+ // Matrix to Lij
+ LLMatrix3 r_a;
+ LLMatrix3 r_b;
+
+ // 45 degre rotation around z
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+ // 54.73 degre rotation around y
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
+
+ // Coordinate conversion
+ LLMatrix3 Lij = r_b * r_a;
+ LLMatrix3 Lij_inv = Lij;
+ Lij_inv.transpose();
+
+ // Local color rotation transform
+ LLMatrix3 r;
+ alpha *= DEG_TO_RAD;
+ r.setRows(LLVector3( cosf(alpha), sinf(alpha), 0.0),
+ LLVector3(-sinf(alpha), cosf(alpha), 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+
+ // Global color rotation transform
+ LLMatrix3 transfo = Lij_inv * r * Lij;
+ colorTransform(transfo);
+}
+
// Filter Primitives
void LLImageRaw::colorTransform(const LLMatrix3 &transform)
{
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 1742cf8a71..3a9c088dbd 100755
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -260,7 +260,8 @@ public:
// Filter Operations
void filterGrayScale();
void filterSepia();
- void filterSaturate(F32 s);
+ void filterSaturate(F32 saturation); // < 1.0 desaturates, > 1.0 saturates
+ void filterRotate(F32 alpha); // rotates hue, alpha in degrees
// Filter Primitives
void colorTransform(const LLMatrix3 &transform);