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authorDave Parks <davep@lindenlab.com>2022-06-01 09:25:16 -0500
committerDave Parks <davep@lindenlab.com>2022-06-01 09:25:16 -0500
commit609476e607b18d303afa5f5b5eeabeca84f95d16 (patch)
tree3059d50ca77c614886160a7333d5674b32670122 /indra/llimage
parentfc7b5549cb6092194d11b8d87600f21992305c1c (diff)
SL-17484 More unit test pruning. Fix for crash when deleting textures.
Diffstat (limited to 'indra/llimage')
-rw-r--r--indra/llimage/tests/llimageworker_test.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp
index 57d922b1a1..d36d35aba4 100644
--- a/indra/llimage/tests/llimageworker_test.cpp
+++ b/indra/llimage/tests/llimageworker_test.cpp
@@ -199,12 +199,6 @@ namespace tut
LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done));
// Verifies we get back a valid handle
ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0);
- // Wait a little so to simulate the main thread doing something on its main loop...
- ms_sleep(500); // 500 milliseconds
- // Verifies that the responder has *not* been called yet in the meantime
- ensure("LLImageDecodeThread: responder creation failed", done == false);
- // Ask the thread to update: that means tells the queue to check itself and creates work requests
- mThread->update(1);
// Wait till the thread has time to handle the work order (though it doesn't do much per work order...)
const U32 INCREMENT_TIME = 500; // 500 milliseconds
const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more