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authorMerov Linden <merov@lindenlab.com>2014-07-22 15:54:53 -0700
committerMerov Linden <merov@lindenlab.com>2014-07-22 15:54:53 -0700
commit87a7eee21d986e2a1c8b5fd467b5da06112690b5 (patch)
tree609741b2e3d0bfe72843342c19e67b7d78f602f4 /indra/llimage/llimagefilter.cpp
parentcec79bdb29ac5438c9b9bb0312b4981116f17f61 (diff)
parent532433674c9553636af9ea8d433b9da6d6fae587 (diff)
Sync merge with lindenlab/viewer-release
Diffstat (limited to 'indra/llimage/llimagefilter.cpp')
-rwxr-xr-xindra/llimage/llimagefilter.cpp939
1 files changed, 939 insertions, 0 deletions
diff --git a/indra/llimage/llimagefilter.cpp b/indra/llimage/llimagefilter.cpp
new file mode 100755
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+++ b/indra/llimage/llimagefilter.cpp
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+/**
+ * @file llimagefilter.cpp
+ * @brief Simple Image Filtering. See https://wiki.lindenlab.com/wiki/SL_Viewer_Image_Filters for complete documentation.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2014, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llimagefilter.h"
+
+#include "llmath.h"
+#include "v3color.h"
+#include "v4coloru.h"
+#include "m3math.h"
+#include "v3math.h"
+#include "llsdserialize.h"
+#include "llstring.h"
+
+//---------------------------------------------------------------------------
+// LLImageFilter
+//---------------------------------------------------------------------------
+
+LLImageFilter::LLImageFilter(const std::string& file_path) :
+ mFilterData(LLSD::emptyArray()),
+ mImage(NULL),
+ mHistoRed(NULL),
+ mHistoGreen(NULL),
+ mHistoBlue(NULL),
+ mHistoBrightness(NULL),
+ mStencilBlendMode(STENCIL_BLEND_MODE_BLEND),
+ mStencilShape(STENCIL_SHAPE_UNIFORM),
+ mStencilGamma(1.0),
+ mStencilMin(0.0),
+ mStencilMax(1.0)
+{
+ // Load filter description from file
+ llifstream filter_xml(file_path);
+ if (filter_xml.is_open())
+ {
+ // Load and parse the file
+ LLPointer<LLSDParser> parser = new LLSDXMLParser();
+ parser->parse(filter_xml, mFilterData, LLSDSerialize::SIZE_UNLIMITED);
+ filter_xml.close();
+ }
+}
+
+LLImageFilter::~LLImageFilter()
+{
+ mImage = NULL;
+ ll_aligned_free_16(mHistoRed);
+ ll_aligned_free_16(mHistoGreen);
+ ll_aligned_free_16(mHistoBlue);
+ ll_aligned_free_16(mHistoBrightness);
+}
+
+/*
+ *TODO
+ * Rename stencil to mask
+ * Improve perf: use LUT for alpha blending in uniform case
+ * Add gradient coloring as a filter
+ */
+
+//============================================================================
+// Apply the filter data to the image passed as parameter
+//============================================================================
+
+void LLImageFilter::executeFilter(LLPointer<LLImageRaw> raw_image)
+{
+ mImage = raw_image;
+
+ //std::cout << "Filter : size = " << mFilterData.size() << std::endl;
+ for (S32 i = 0; i < mFilterData.size(); ++i)
+ {
+ std::string filter_name = mFilterData[i][0].asString();
+ // Dump out the filter values (for debug)
+ //std::cout << "Filter : name = " << mFilterData[i][0].asString() << ", params = ";
+ //for (S32 j = 1; j < mFilterData[i].size(); ++j)
+ //{
+ // std::cout << mFilterData[i][j].asString() << ", ";
+ //}
+ //std::cout << std::endl;
+
+ if (filter_name == "stencil")
+ {
+ // Get the shape of the stencil, that is how the procedural alpha is computed geometrically
+ std::string filter_shape = mFilterData[i][1].asString();
+ EStencilShape shape = STENCIL_SHAPE_UNIFORM;
+ if (filter_shape == "uniform")
+ {
+ shape = STENCIL_SHAPE_UNIFORM;
+ }
+ else if (filter_shape == "gradient")
+ {
+ shape = STENCIL_SHAPE_GRADIENT;
+ }
+ else if (filter_shape == "vignette")
+ {
+ shape = STENCIL_SHAPE_VIGNETTE;
+ }
+ else if (filter_shape == "scanlines")
+ {
+ shape = STENCIL_SHAPE_SCAN_LINES;
+ }
+ // Get the blend mode of the stencil, that is how the effect is blended in the background through the stencil
+ std::string filter_mode = mFilterData[i][2].asString();
+ EStencilBlendMode mode = STENCIL_BLEND_MODE_BLEND;
+ if (filter_mode == "blend")
+ {
+ mode = STENCIL_BLEND_MODE_BLEND;
+ }
+ else if (filter_mode == "add")
+ {
+ mode = STENCIL_BLEND_MODE_ADD;
+ }
+ else if (filter_mode == "add_back")
+ {
+ mode = STENCIL_BLEND_MODE_ABACK;
+ }
+ else if (filter_mode == "fade")
+ {
+ mode = STENCIL_BLEND_MODE_FADE;
+ }
+ // Get the float params: mandatory min, max then the optional parameters (4 max)
+ F32 min = (F32)(mFilterData[i][3].asReal());
+ F32 max = (F32)(mFilterData[i][4].asReal());
+ F32 params[4] = {0.0, 0.0, 0.0, 0.0};
+ for (S32 j = 5; (j < mFilterData[i].size()) && (j < 9); j++)
+ {
+ params[j-5] = (F32)(mFilterData[i][j].asReal());
+ }
+ // Set the stencil
+ setStencil(shape,mode,min,max,params);
+ }
+ else if (filter_name == "sepia")
+ {
+ filterSepia();
+ }
+ else if (filter_name == "grayscale")
+ {
+ filterGrayScale();
+ }
+ else if (filter_name == "saturate")
+ {
+ filterSaturate((float)(mFilterData[i][1].asReal()));
+ }
+ else if (filter_name == "rotate")
+ {
+ filterRotate((float)(mFilterData[i][1].asReal()));
+ }
+ else if (filter_name == "gamma")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterGamma((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "colorize")
+ {
+ LLColor3 color((float)(mFilterData[i][1].asReal()),(float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()));
+ LLColor3 alpha((F32)(mFilterData[i][4].asReal()),(float)(mFilterData[i][5].asReal()),(float)(mFilterData[i][6].asReal()));
+ filterColorize(color,alpha);
+ }
+ else if (filter_name == "contrast")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterContrast((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "brighten")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterBrightness((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "darken")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterBrightness((float)(-mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "linearize")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterLinearize((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "posterize")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterEqualize((S32)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "screen")
+ {
+ std::string screen_name = mFilterData[i][1].asString();
+ EScreenMode mode = SCREEN_MODE_2DSINE;
+ if (screen_name == "2Dsine")
+ {
+ mode = SCREEN_MODE_2DSINE;
+ }
+ else if (screen_name == "line")
+ {
+ mode = SCREEN_MODE_LINE;
+ }
+ filterScreen(mode,(F32)(mFilterData[i][2].asReal()),(F32)(mFilterData[i][3].asReal()));
+ }
+ else if (filter_name == "blur")
+ {
+ LLMatrix3 kernel;
+ for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[i][j] = 1.0;
+ convolve(kernel,true,false);
+ }
+ else if (filter_name == "sharpen")
+ {
+ LLMatrix3 kernel;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = -1.0;
+ kernel.mMatrix[1][1] = 9.0;
+ convolve(kernel,false,false);
+ }
+ else if (filter_name == "gradient")
+ {
+ LLMatrix3 kernel;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = -1.0;
+ kernel.mMatrix[1][1] = 8.0;
+ convolve(kernel,false,true);
+ }
+ else if (filter_name == "convolve")
+ {
+ LLMatrix3 kernel;
+ S32 index = 1;
+ bool normalize = (mFilterData[i][index++].asReal() > 0.0);
+ bool abs_value = (mFilterData[i][index++].asReal() > 0.0);
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = mFilterData[i][index++].asReal();
+ convolve(kernel,normalize,abs_value);
+ }
+ else if (filter_name == "colortransform")
+ {
+ LLMatrix3 transform;
+ S32 index = 1;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ transform.mMatrix[k][j] = mFilterData[i][index++].asReal();
+ transform.transpose();
+ colorTransform(transform);
+ }
+ else
+ {
+ llwarns << "Filter unknown, cannot execute filter command : " << filter_name << llendl;
+ }
+ }
+}
+
+//============================================================================
+// Filter Primitives
+//============================================================================
+
+void LLImageFilter::blendStencil(F32 alpha, U8* pixel, U8 red, U8 green, U8 blue)
+{
+ F32 inv_alpha = 1.0 - alpha;
+ switch (mStencilBlendMode)
+ {
+ case STENCIL_BLEND_MODE_BLEND:
+ // Classic blend of incoming color with the background image
+ pixel[VRED] = inv_alpha * pixel[VRED] + alpha * red;
+ pixel[VGREEN] = inv_alpha * pixel[VGREEN] + alpha * green;
+ pixel[VBLUE] = inv_alpha * pixel[VBLUE] + alpha * blue;
+ break;
+ case STENCIL_BLEND_MODE_ADD:
+ // Add incoming color to the background image
+ pixel[VRED] = llclampb(pixel[VRED] + alpha * red);
+ pixel[VGREEN] = llclampb(pixel[VGREEN] + alpha * green);
+ pixel[VBLUE] = llclampb(pixel[VBLUE] + alpha * blue);
+ break;
+ case STENCIL_BLEND_MODE_ABACK:
+ // Add back background image to the incoming color
+ pixel[VRED] = llclampb(inv_alpha * pixel[VRED] + red);
+ pixel[VGREEN] = llclampb(inv_alpha * pixel[VGREEN] + green);
+ pixel[VBLUE] = llclampb(inv_alpha * pixel[VBLUE] + blue);
+ break;
+ case STENCIL_BLEND_MODE_FADE:
+ // Fade incoming color to black
+ pixel[VRED] = alpha * red;
+ pixel[VGREEN] = alpha * green;
+ pixel[VBLUE] = alpha * blue;
+ break;
+ }
+}
+
+void LLImageFilter::colorCorrect(const U8* lut_red, const U8* lut_green, const U8* lut_blue)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Blend LUT value
+ blendStencil(getStencilAlpha(i,j), dst_data, lut_red[dst_data[VRED]], lut_green[dst_data[VGREEN]], lut_blue[dst_data[VBLUE]]);
+ dst_data += components;
+ }
+ }
+}
+
+void LLImageFilter::colorTransform(const LLMatrix3 &transform)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Compute transform
+ LLVector3 src((F32)(dst_data[VRED]),(F32)(dst_data[VGREEN]),(F32)(dst_data[VBLUE]));
+ LLVector3 dst = src * transform;
+ dst.clamp(0.0f,255.0f);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
+ dst_data += components;
+ }
+ }
+}
+
+void LLImageFilter::convolve(const LLMatrix3 &kernel, bool normalize, bool abs_value)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ // Compute normalization factors
+ F32 kernel_min = 0.0;
+ F32 kernel_max = 0.0;
+ for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
+ {
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ {
+ if (kernel.mMatrix[i][j] >= 0.0)
+ kernel_max += kernel.mMatrix[i][j];
+ else
+ kernel_min += kernel.mMatrix[i][j];
+ }
+ }
+ if (abs_value)
+ {
+ kernel_max = llabs(kernel_max);
+ kernel_min = llabs(kernel_min);
+ kernel_max = llmax(kernel_max,kernel_min);
+ kernel_min = 0.0;
+ }
+ F32 kernel_range = kernel_max - kernel_min;
+
+ // Allocate temporary buffers and initialize algorithm's data
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+
+ S32 buffer_size = width * components;
+ llassert_always(buffer_size > 0);
+ std::vector<U8> even_buffer(buffer_size);
+ std::vector<U8> odd_buffer(buffer_size);
+
+ U8* south_data = dst_data + buffer_size;
+ U8* east_west_data;
+ U8* north_data;
+
+ // Line 0 : we set the line to 0 (debatable)
+ memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ for (S32 i = 0; i < width; i++)
+ {
+ blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
+ dst_data += components;
+ }
+ south_data += buffer_size;
+
+ // All other lines
+ for (S32 j = 1; j < (height-1); j++)
+ {
+ // We need to buffer 2 lines. We flip north and east-west (current) to avoid moving too much memory around
+ if (j % 2)
+ {
+ memcpy( &odd_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ east_west_data = &odd_buffer[0];
+ north_data = &even_buffer[0];
+ }
+ else
+ {
+ memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ east_west_data = &even_buffer[0];
+ north_data = &odd_buffer[0];
+ }
+ // First pixel : set to 0
+ blendStencil(getStencilAlpha(0,j), dst_data, 0, 0, 0);
+ dst_data += components;
+ // Set pointers to kernel
+ U8* NW = north_data;
+ U8* N = NW+components;
+ U8* NE = N+components;
+ U8* W = east_west_data;
+ U8* C = W+components;
+ U8* E = C+components;
+ U8* SW = south_data;
+ U8* S = SW+components;
+ U8* SE = S+components;
+ // All other pixels
+ for (S32 i = 1; i < (width-1); i++)
+ {
+ // Compute convolution
+ LLVector3 dst;
+ dst.mV[VRED] = (kernel.mMatrix[0][0]*NW[VRED] + kernel.mMatrix[0][1]*N[VRED] + kernel.mMatrix[0][2]*NE[VRED] +
+ kernel.mMatrix[1][0]*W[VRED] + kernel.mMatrix[1][1]*C[VRED] + kernel.mMatrix[1][2]*E[VRED] +
+ kernel.mMatrix[2][0]*SW[VRED] + kernel.mMatrix[2][1]*S[VRED] + kernel.mMatrix[2][2]*SE[VRED]);
+ dst.mV[VGREEN] = (kernel.mMatrix[0][0]*NW[VGREEN] + kernel.mMatrix[0][1]*N[VGREEN] + kernel.mMatrix[0][2]*NE[VGREEN] +
+ kernel.mMatrix[1][0]*W[VGREEN] + kernel.mMatrix[1][1]*C[VGREEN] + kernel.mMatrix[1][2]*E[VGREEN] +
+ kernel.mMatrix[2][0]*SW[VGREEN] + kernel.mMatrix[2][1]*S[VGREEN] + kernel.mMatrix[2][2]*SE[VGREEN]);
+ dst.mV[VBLUE] = (kernel.mMatrix[0][0]*NW[VBLUE] + kernel.mMatrix[0][1]*N[VBLUE] + kernel.mMatrix[0][2]*NE[VBLUE] +
+ kernel.mMatrix[1][0]*W[VBLUE] + kernel.mMatrix[1][1]*C[VBLUE] + kernel.mMatrix[1][2]*E[VBLUE] +
+ kernel.mMatrix[2][0]*SW[VBLUE] + kernel.mMatrix[2][1]*S[VBLUE] + kernel.mMatrix[2][2]*SE[VBLUE]);
+ if (abs_value)
+ {
+ dst.mV[VRED] = llabs(dst.mV[VRED]);
+ dst.mV[VGREEN] = llabs(dst.mV[VGREEN]);
+ dst.mV[VBLUE] = llabs(dst.mV[VBLUE]);
+ }
+ if (normalize)
+ {
+ dst.mV[VRED] = (dst.mV[VRED] - kernel_min)/kernel_range;
+ dst.mV[VGREEN] = (dst.mV[VGREEN] - kernel_min)/kernel_range;
+ dst.mV[VBLUE] = (dst.mV[VBLUE] - kernel_min)/kernel_range;
+ }
+ dst.clamp(0.0f,255.0f);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
+
+ // Next pixel
+ dst_data += components;
+ NW += components;
+ N += components;
+ NE += components;
+ W += components;
+ C += components;
+ E += components;
+ SW += components;
+ S += components;
+ SE += components;
+ }
+ // Last pixel : set to 0
+ blendStencil(getStencilAlpha(width-1,j), dst_data, 0, 0, 0);
+ dst_data += components;
+ south_data += buffer_size;
+ }
+
+ // Last line
+ for (S32 i = 0; i < width; i++)
+ {
+ blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
+ dst_data += components;
+ }
+}
+
+void LLImageFilter::filterScreen(EScreenMode mode, const F32 wave_length, const F32 angle)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ F32 wave_length_pixels = wave_length * (F32)(height) / 2.0;
+ F32 sin = sinf(angle*DEG_TO_RAD);
+ F32 cos = cosf(angle*DEG_TO_RAD);
+
+ // Precompute the gamma table : gives us the gray level to use when cutting outside the screen (prevents strong aliasing on the screen)
+ U8 gamma[256];
+ for (S32 i = 0; i < 256; i++)
+ {
+ F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/4.0)));
+ gamma[i] = (U8)(255.0 * gamma_i);
+ }
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Compute screen value
+ F32 value = 0.0;
+ F32 di = 0.0;
+ F32 dj = 0.0;
+ switch (mode)
+ {
+ case SCREEN_MODE_2DSINE:
+ di = cos*i + sin*j;
+ dj = -sin*i + cos*j;
+ value = (sinf(2*F_PI*di/wave_length_pixels)*sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
+ break;
+ case SCREEN_MODE_LINE:
+ dj = sin*i - cos*j;
+ value = (sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
+ break;
+ }
+ U8 dst_value = (dst_data[VRED] >= (U8)(value) ? gamma[dst_data[VRED] - (U8)(value)] : 0);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst_value, dst_value, dst_value);
+ dst_data += components;
+ }
+ }
+}
+
+//============================================================================
+// Procedural Stencils
+//============================================================================
+void LLImageFilter::setStencil(EStencilShape shape, EStencilBlendMode mode, F32 min, F32 max, F32* params)
+{
+ mStencilShape = shape;
+ mStencilBlendMode = mode;
+ mStencilMin = llmin(llmax(min, -1.0f), 1.0f);
+ mStencilMax = llmin(llmax(max, -1.0f), 1.0f);
+
+ // Each shape will interpret the 4 params differenly.
+ // We compute each systematically, though, clearly, values are meaningless when the shape doesn't correspond to the parameters
+ mStencilCenterX = (S32)(mImage->getWidth() + params[0] * (F32)(mImage->getHeight()))/2;
+ mStencilCenterY = (S32)(mImage->getHeight() + params[1] * (F32)(mImage->getHeight()))/2;
+ mStencilWidth = (S32)(params[2] * (F32)(mImage->getHeight()))/2;
+ mStencilGamma = (params[3] <= 0.0 ? 1.0 : params[3]);
+
+ mStencilWavelength = (params[0] <= 0.0 ? 10.0 : params[0] * (F32)(mImage->getHeight()) / 2.0);
+ mStencilSine = sinf(params[1]*DEG_TO_RAD);
+ mStencilCosine = cosf(params[1]*DEG_TO_RAD);
+
+ mStencilStartX = ((F32)(mImage->getWidth()) + params[0] * (F32)(mImage->getHeight()))/2.0;
+ mStencilStartY = ((F32)(mImage->getHeight()) + params[1] * (F32)(mImage->getHeight()))/2.0;
+ F32 end_x = ((F32)(mImage->getWidth()) + params[2] * (F32)(mImage->getHeight()))/2.0;
+ F32 end_y = ((F32)(mImage->getHeight()) + params[3] * (F32)(mImage->getHeight()))/2.0;
+ mStencilGradX = end_x - mStencilStartX;
+ mStencilGradY = end_y - mStencilStartY;
+ mStencilGradN = mStencilGradX*mStencilGradX + mStencilGradY*mStencilGradY;
+}
+
+F32 LLImageFilter::getStencilAlpha(S32 i, S32 j)
+{
+ F32 alpha = 1.0; // That init actually takes care of the STENCIL_SHAPE_UNIFORM case...
+ if (mStencilShape == STENCIL_SHAPE_VIGNETTE)
+ {
+ // alpha is a modified gaussian value, with a center and fading in a circular pattern toward the edges
+ // The gamma parameter controls the intensity of the drop down from alpha 1.0 (center) to 0.0
+ F32 d_center_square = (i - mStencilCenterX)*(i - mStencilCenterX) + (j - mStencilCenterY)*(j - mStencilCenterY);
+ alpha = powf(F_E, -(powf((d_center_square/(mStencilWidth*mStencilWidth)),mStencilGamma)/2.0f));
+ }
+ else if (mStencilShape == STENCIL_SHAPE_SCAN_LINES)
+ {
+ // alpha varies according to a squared sine function.
+ F32 d = mStencilSine*i - mStencilCosine*j;
+ alpha = (sinf(2*F_PI*d/mStencilWavelength) > 0.0 ? 1.0 : 0.0);
+ }
+ else if (mStencilShape == STENCIL_SHAPE_GRADIENT)
+ {
+ alpha = (((F32)(i) - mStencilStartX)*mStencilGradX + ((F32)(j) - mStencilStartY)*mStencilGradY) / mStencilGradN;
+ alpha = llclampf(alpha);
+ }
+
+ // We rescale alpha between min and max
+ return (mStencilMin + alpha * (mStencilMax - mStencilMin));
+}
+
+//============================================================================
+// Histograms
+//============================================================================
+
+U32* LLImageFilter::getBrightnessHistogram()
+{
+ if (!mHistoBrightness)
+ {
+ computeHistograms();
+ }
+ return mHistoBrightness;
+}
+
+void LLImageFilter::computeHistograms()
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ // Allocate memory for the histograms
+ if (!mHistoRed)
+ {
+ mHistoRed = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoGreen)
+ {
+ mHistoGreen = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoBlue)
+ {
+ mHistoBlue = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoBrightness)
+ {
+ mHistoBrightness = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+
+ // Initialize them
+ for (S32 i = 0; i < 256; i++)
+ {
+ mHistoRed[i] = 0;
+ mHistoGreen[i] = 0;
+ mHistoBlue[i] = 0;
+ mHistoBrightness[i] = 0;
+ }
+
+ // Compute them
+ S32 pixels = mImage->getWidth() * mImage->getHeight();
+ U8* dst_data = mImage->getData();
+ for (S32 i = 0; i < pixels; i++)
+ {
+ mHistoRed[dst_data[VRED]]++;
+ mHistoGreen[dst_data[VGREEN]]++;
+ mHistoBlue[dst_data[VBLUE]]++;
+ // Note: this is a very simple shorthand for brightness but it's OK for our use
+ S32 brightness = ((S32)(dst_data[VRED]) + (S32)(dst_data[VGREEN]) + (S32)(dst_data[VBLUE])) / 3;
+ mHistoBrightness[brightness]++;
+ // next pixel...
+ dst_data += components;
+ }
+}
+
+//============================================================================
+// Secondary Filters
+//============================================================================
+
+void LLImageFilter::filterGrayScale()
+{
+ LLMatrix3 gray_scale;
+ LLVector3 luminosity(0.2125, 0.7154, 0.0721);
+ gray_scale.setRows(luminosity, luminosity, luminosity);
+ gray_scale.transpose();
+ colorTransform(gray_scale);
+}
+
+void LLImageFilter::filterSepia()
+{
+ LLMatrix3 sepia;
+ sepia.setRows(LLVector3(0.3588, 0.7044, 0.1368),
+ LLVector3(0.2990, 0.5870, 0.1140),
+ LLVector3(0.2392, 0.4696, 0.0912));
+ sepia.transpose();
+ colorTransform(sepia);
+}
+
+void LLImageFilter::filterSaturate(F32 saturation)
+{
+ // Matrix to Lij
+ LLMatrix3 r_a;
+ LLMatrix3 r_b;
+
+ // 45 degre rotation around z
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+ // 54.73 degre rotation around y
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
+
+ // Coordinate conversion
+ LLMatrix3 Lij = r_b * r_a;
+ LLMatrix3 Lij_inv = Lij;
+ Lij_inv.transpose();
+
+ // Local saturation transform
+ LLMatrix3 s;
+ s.setRows(LLVector3(saturation, 0.0, 0.0),
+ LLVector3(0.0, saturation, 0.0),
+ LLVector3(0.0, 0.0, 1.0));
+
+ // Global saturation transform
+ LLMatrix3 transfo = Lij_inv * s * Lij;
+ colorTransform(transfo);
+}
+
+void LLImageFilter::filterRotate(F32 angle)
+{
+ // Matrix to Lij
+ LLMatrix3 r_a;
+ LLMatrix3 r_b;
+
+ // 45 degre rotation around z
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+ // 54.73 degre rotation around y
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
+
+ // Coordinate conversion
+ LLMatrix3 Lij = r_b * r_a;
+ LLMatrix3 Lij_inv = Lij;
+ Lij_inv.transpose();
+
+ // Local color rotation transform
+ LLMatrix3 r;
+ angle *= DEG_TO_RAD;
+ r.setRows(LLVector3( cosf(angle), sinf(angle), 0.0),
+ LLVector3(-sinf(angle), cosf(angle), 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+
+ // Global color rotation transform
+ LLMatrix3 transfo = Lij_inv * r * Lij;
+ colorTransform(transfo);
+}
+
+void LLImageFilter::filterGamma(F32 gamma, const LLColor3& alpha)
+{
+ U8 gamma_red_lut[256];
+ U8 gamma_green_lut[256];
+ U8 gamma_blue_lut[256];
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/gamma)));
+ // Blend in with alpha values
+ gamma_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * 255.0 * gamma_i);
+ gamma_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * 255.0 * gamma_i);
+ gamma_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * 255.0 * gamma_i);
+ }
+
+ colorCorrect(gamma_red_lut,gamma_green_lut,gamma_blue_lut);
+}
+
+void LLImageFilter::filterLinearize(F32 tail, const LLColor3& alpha)
+{
+ // Get the histogram
+ U32* histo = getBrightnessHistogram();
+
+ // Compute cumulated histogram
+ U32 cumulated_histo[256];
+ cumulated_histo[0] = histo[0];
+ for (S32 i = 1; i < 256; i++)
+ {
+ cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
+ }
+
+ // Compute min and max counts minus tail
+ tail = llclampf(tail);
+ S32 total = cumulated_histo[255];
+ S32 min_c = (S32)((F32)(total) * tail);
+ S32 max_c = (S32)((F32)(total) * (1.0 - tail));
+
+ // Find min and max values
+ S32 min_v = 0;
+ while (cumulated_histo[min_v] < min_c)
+ {
+ min_v++;
+ }
+ S32 max_v = 255;
+ while (cumulated_histo[max_v] > max_c)
+ {
+ max_v--;
+ }
+
+ // Compute linear lookup table
+ U8 linear_red_lut[256];
+ U8 linear_green_lut[256];
+ U8 linear_blue_lut[256];
+ if (max_v == min_v)
+ {
+ // Degenerated binary split case
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (i < min_v ? 0 : 255);
+ // Blend in with alpha values
+ linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+ }
+ else
+ {
+ // Linearize between min and max
+ F32 slope = 255.0 / (F32)(max_v - min_v);
+ F32 translate = -min_v * slope;
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
+ // Blend in with alpha values
+ linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+ }
+
+ // Apply lookup table
+ colorCorrect(linear_red_lut,linear_green_lut,linear_blue_lut);
+}
+
+void LLImageFilter::filterEqualize(S32 nb_classes, const LLColor3& alpha)
+{
+ // Regularize the parameter: must be between 2 and 255
+ nb_classes = llmax(nb_classes,2);
+ nb_classes = llclampb(nb_classes);
+
+ // Get the histogram
+ U32* histo = getBrightnessHistogram();
+
+ // Compute cumulated histogram
+ U32 cumulated_histo[256];
+ cumulated_histo[0] = histo[0];
+ for (S32 i = 1; i < 256; i++)
+ {
+ cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
+ }
+
+ // Compute deltas
+ S32 total = cumulated_histo[255];
+ S32 delta_count = total / nb_classes;
+ S32 current_count = delta_count;
+ S32 delta_value = 256 / (nb_classes - 1);
+ S32 current_value = 0;
+
+ // Compute equalized lookup table
+ U8 equalize_red_lut[256];
+ U8 equalize_green_lut[256];
+ U8 equalize_blue_lut[256];
+ for (S32 i = 0; i < 256; i++)
+ {
+ // Blend in current_value with alpha values
+ equalize_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * current_value);
+ equalize_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * current_value);
+ equalize_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * current_value);
+ if (cumulated_histo[i] >= current_count)
+ {
+ current_count += delta_count;
+ current_value += delta_value;
+ current_value = llclampb(current_value);
+ }
+ }
+
+ // Apply lookup table
+ colorCorrect(equalize_red_lut,equalize_green_lut,equalize_blue_lut);
+}
+
+void LLImageFilter::filterColorize(const LLColor3& color, const LLColor3& alpha)
+{
+ U8 red_lut[256];
+ U8 green_lut[256];
+ U8 blue_lut[256];
+
+ F32 red_composite = 255.0 * alpha.mV[0] * color.mV[0];
+ F32 green_composite = 255.0 * alpha.mV[1] * color.mV[1];
+ F32 blue_composite = 255.0 * alpha.mV[2] * color.mV[2];
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ red_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[0]) * (F32)(i) + red_composite)));
+ green_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[1]) * (F32)(i) + green_composite)));
+ blue_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[2]) * (F32)(i) + blue_composite)));
+ }
+
+ colorCorrect(red_lut,green_lut,blue_lut);
+}
+
+void LLImageFilter::filterContrast(F32 slope, const LLColor3& alpha)
+{
+ U8 contrast_red_lut[256];
+ U8 contrast_green_lut[256];
+ U8 contrast_blue_lut[256];
+
+ F32 translate = 128.0 * (1.0 - slope);
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
+ // Blend in with alpha values
+ contrast_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ contrast_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ contrast_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+
+ colorCorrect(contrast_red_lut,contrast_green_lut,contrast_blue_lut);
+}
+
+void LLImageFilter::filterBrightness(F32 add, const LLColor3& alpha)
+{
+ U8 brightness_red_lut[256];
+ U8 brightness_green_lut[256];
+ U8 brightness_blue_lut[256];
+
+ S32 add_value = (S32)(add * 255.0);
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb(i + add_value));
+ // Blend in with alpha values
+ brightness_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ brightness_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ brightness_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+
+ colorCorrect(brightness_red_lut,brightness_green_lut,brightness_blue_lut);
+}
+
+//============================================================================