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authorErik Kundiman <erik@megapahit.org>2025-12-04 13:58:12 +0800
committerErik Kundiman <erik@megapahit.org>2025-12-04 16:48:50 +0800
commite3a35af2c676fb211ff7d01a79eb1a3299bc82f3 (patch)
tree0ff7a0a15d1a53850399250b65f0a2a42f7bbf22 /indra/llfilesystem
parentac052bed7f9f97efc63f0a0322214d4dcdcd5664 (diff)
parentc4ec3d866082d588de671e833413474d7ab19524 (diff)
Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01
Diffstat (limited to 'indra/llfilesystem')
-rw-r--r--indra/llfilesystem/lldir.cpp59
-rw-r--r--indra/llfilesystem/tests/lldir_test.cpp104
2 files changed, 55 insertions, 108 deletions
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp
index 33760d28ae..c6d8db8d48 100644
--- a/indra/llfilesystem/lldir.cpp
+++ b/indra/llfilesystem/lldir.cpp
@@ -44,16 +44,9 @@
#include "stringize.h"
#include "llstring.h"
#include <boost/filesystem.hpp>
-#include <boost/range/begin.hpp>
-#include <boost/range/end.hpp>
-#include <boost/assign/list_of.hpp>
#include <boost/bind.hpp>
-#include <boost/ref.hpp>
#include <algorithm>
-using boost::assign::list_of;
-using boost::assign::map_list_of;
-
#if LL_WINDOWS
#include "lldir_win32.h"
LLDir_Win32 gDirUtil;
@@ -452,28 +445,28 @@ const std::string &LLDir::getUserName() const
static std::string ELLPathToString(ELLPath location)
{
typedef std::map<ELLPath, const char*> ELLPathMap;
-#define ENT(symbol) (symbol, #symbol)
- static const ELLPathMap sMap = map_list_of
- ENT(LL_PATH_NONE)
- ENT(LL_PATH_USER_SETTINGS)
- ENT(LL_PATH_APP_SETTINGS)
- ENT(LL_PATH_PER_SL_ACCOUNT) // returns/expands to blank string if we don't know the account name yet
- ENT(LL_PATH_CACHE)
- ENT(LL_PATH_CHARACTER)
- ENT(LL_PATH_HELP)
- ENT(LL_PATH_LOGS)
- ENT(LL_PATH_TEMP)
- ENT(LL_PATH_SKINS)
- ENT(LL_PATH_TOP_SKIN)
- ENT(LL_PATH_CHAT_LOGS)
- ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS)
- ENT(LL_PATH_USER_SKIN)
- ENT(LL_PATH_LOCAL_ASSETS)
- ENT(LL_PATH_EXECUTABLE)
- ENT(LL_PATH_DEFAULT_SKIN)
- ENT(LL_PATH_FONTS)
- ENT(LL_PATH_LAST)
- ;
+#define ENT(symbol) { symbol, #symbol }
+ static const ELLPathMap sMap = {
+ ENT(LL_PATH_NONE),
+ ENT(LL_PATH_USER_SETTINGS),
+ ENT(LL_PATH_APP_SETTINGS),
+ ENT(LL_PATH_PER_SL_ACCOUNT), // returns/expands to blank string if we don't know the account name yet
+ ENT(LL_PATH_CACHE),
+ ENT(LL_PATH_CHARACTER),
+ ENT(LL_PATH_HELP),
+ ENT(LL_PATH_LOGS),
+ ENT(LL_PATH_TEMP),
+ ENT(LL_PATH_SKINS),
+ ENT(LL_PATH_TOP_SKIN),
+ ENT(LL_PATH_CHAT_LOGS),
+ ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS),
+ ENT(LL_PATH_USER_SKIN),
+ ENT(LL_PATH_LOCAL_ASSETS),
+ ENT(LL_PATH_EXECUTABLE),
+ ENT(LL_PATH_DEFAULT_SKIN),
+ ENT(LL_PATH_FONTS),
+ ENT(LL_PATH_LAST),
+ };
#undef ENT
ELLPathMap::const_iterator found = sMap.find(location);
@@ -729,10 +722,10 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir,
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// Recognize subdirs that have no localization.
- static const std::set<std::string> sUnlocalized = list_of
- ("") // top-level directory not localized
- ("textures") // textures not localized
- ;
+ static const std::set<std::string> sUnlocalized = {
+ "", // top-level directory not localized
+ "textures" // textures not localized
+ };
LL_DEBUGS("LLDir") << "subdir '" << subdir << "', filename '" << filename
<< "', constraint "
diff --git a/indra/llfilesystem/tests/lldir_test.cpp b/indra/llfilesystem/tests/lldir_test.cpp
index d7d57fa86f..13db6fad80 100644
--- a/indra/llfilesystem/tests/lldir_test.cpp
+++ b/indra/llfilesystem/tests/lldir_test.cpp
@@ -34,19 +34,6 @@
#include "../test/lltut.h"
#include "stringize.h"
-#include <boost/assign/list_of.hpp>
-
-using boost::assign::list_of;
-
-// We use ensure_equals(..., vec(list_of(...))) not because it's functionally
-// required, but because ensure_equals() knows how to format a StringVec.
-// Turns out that when ensure_equals() displays a test failure with just
-// list_of("string")("another"), you see 'stringanother' vs. '("string",
-// "another")'.
-StringVec vec(const StringVec& v)
-{
- return v;
-}
// For some tests, use a dummy LLDir that uses memory data instead of touching
// the filesystem
@@ -590,20 +577,18 @@ namespace tut
// top-level directory of a skin isn't localized
ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS),
- vec(list_of("install/skins/default/colors.xml")
- ("user/skins/default/colors.xml")));
+ StringVec{ "install/skins/default/colors.xml", "user/skins/default/colors.xml" });
// We should not have needed to check for skins/default/en. We should
// just "know" that SKINBASE is not localized.
lldir.ensure_not_checked("install/skins/default/en");
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"),
- vec(list_of("install/skins/default/textures/only_default.jpeg")));
+ StringVec{ "install/skins/default/textures/only_default.jpeg" });
// Nor should we have needed to check skins/default/textures/en
// because textures is known not to be localized.
lldir.ensure_not_checked("install/skins/default/textures/en");
- StringVec expected(vec(list_of("install/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/en/strings.xml")));
+ StringVec expected(StringVec{ "install/skins/default/xui/en/strings.xml", "user/skins/default/xui/en/strings.xml" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
expected);
// The first time, we had to probe to find out whether xui was localized.
@@ -616,23 +601,19 @@ namespace tut
lldir.ensure_not_checked("install/skins/default/xui/en");
// localized subdir with "en-us" instead of "en"
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
lldir.ensure_checked("install/skins/default/html/en");
lldir.ensure_checked("install/skins/default/html/en-us");
lldir.clear_checked();
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
lldir.ensure_not_checked("install/skins/default/html/en");
lldir.ensure_not_checked("install/skins/default/html/en-us");
- ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"),
- vec(list_of("install/skins/default/future/somefile.txt")));
+ ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" });
// Test probing for an unrecognized unlocalized future subdir.
lldir.ensure_checked("install/skins/default/future/en");
lldir.clear_checked();
- ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"),
- vec(list_of("install/skins/default/future/somefile.txt")));
+ ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" });
// Second time it should remember that future is unlocalized.
lldir.ensure_not_checked("install/skins/default/future/en");
@@ -643,8 +624,7 @@ namespace tut
// make the default localization be "en" and allow "en-gb" (or
// whatever) localizations, which would work much more the way you'd
// expect.
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
/*------------------------ "default", "fr" -------------------------*/
// We start being able to distinguish localized subdirs from
@@ -654,100 +634,74 @@ namespace tut
// pass merge=true to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/default/xui/fr/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" });
// pass (or default) merge=false to request only most specific skin
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")));
+ StringVec{ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" });
// Our dummy floater.xml has a user localization (for "fr") but no
// English override. This is a case in which CURRENT_SKIN nonetheless
// returns paths from two different skins.
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "floater.xml"),
- vec(list_of
- ("install/skins/default/xui/en/floater.xml")
- ("user/skins/default/xui/fr/floater.xml")));
+ StringVec{ "install/skins/default/xui/en/floater.xml", "user/skins/default/xui/fr/floater.xml" });
// Our dummy newfile.xml has an English override but no user
// localization. This is another case in which CURRENT_SKIN
// nonetheless returns paths from two different skins.
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "newfile.xml"),
- vec(list_of
- ("user/skins/default/xui/en/newfile.xml")
- ("install/skins/default/xui/fr/newfile.xml")));
+ StringVec{ "user/skins/default/xui/en/newfile.xml", "install/skins/default/xui/fr/newfile.xml" });
ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of
- ("install/skins/default/html/en-us/welcome.html")
- ("install/skins/default/html/fr/welcome.html")));
+ StringVec{ "install/skins/default/html/en-us/welcome.html", "install/skins/default/html/fr/welcome.html" });
/*------------------------ "default", "zh" -------------------------*/
lldir.setSkinFolder("default", "zh");
// Because strings.xml has only a "fr" override but no "zh" override
// in any skin, the most localized version we can find is "en".
- ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of("user/skins/default/xui/en/strings.xml")));
+ ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/default/xui/en/strings.xml" });
/*------------------------- "steam", "en" --------------------------*/
lldir.setSkinFolder("steam", "en");
ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/colors.xml")
- ("install/skins/steam/colors.xml")
- ("user/skins/default/colors.xml")
- ("user/skins/steam/colors.xml")));
+ StringVec{ "install/skins/default/colors.xml", "install/skins/steam/colors.xml", "user/skins/default/colors.xml",
+ "user/skins/steam/colors.xml" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"),
- vec(list_of("install/skins/default/textures/only_default.jpeg")));
+ StringVec{ "install/skins/default/textures/only_default.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_steam.jpeg"),
- vec(list_of("install/skins/steam/textures/only_steam.jpeg")));
+ StringVec{ "install/skins/steam/textures/only_steam.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_default.jpeg"),
- vec(list_of("user/skins/default/textures/only_user_default.jpeg")));
+ StringVec{ "user/skins/default/textures/only_user_default.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_steam.jpeg"),
- vec(list_of("user/skins/steam/textures/only_user_steam.jpeg")));
+ StringVec{ "user/skins/steam/textures/only_user_steam.jpeg" });
// CURRENT_SKIN
- ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of("user/skins/steam/xui/en/strings.xml")));
+ ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/steam/xui/en/strings.xml" });
// pass constraint=ALL_SKINS to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/steam/xui/en/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/steam/xui/en/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/steam/xui/en/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/steam/xui/en/strings.xml" });
/*------------------------- "steam", "fr" --------------------------*/
lldir.setSkinFolder("steam", "fr");
// pass CURRENT_SKIN to request only the most specialized files
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of
- ("user/skins/steam/xui/en/strings.xml")
- ("user/skins/steam/xui/fr/strings.xml")));
+ StringVec{ "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" });
// pass ALL_SKINS to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/default/xui/fr/strings.xml")
- ("install/skins/steam/xui/en/strings.xml")
- ("install/skins/steam/xui/fr/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")
- ("user/skins/steam/xui/en/strings.xml")
- ("user/skins/steam/xui/fr/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml",
+ "install/skins/steam/xui/en/strings.xml", "install/skins/steam/xui/fr/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml",
+ "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" });
}
template<> template<>