diff options
author | Callum Prentice <callum@gmail.com> | 2020-10-07 16:43:01 -0700 |
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committer | Callum Prentice <callum@gmail.com> | 2020-10-07 16:43:01 -0700 |
commit | 1a9942a51c2b5db51adb75356f342665743d1f16 (patch) | |
tree | 1bdd6a2d5e860f09410599fa996092d962ddc31e /indra/llfilesystem | |
parent | 5fdc4a1fb4a1788b20ca7a2e7764fd1391c35785 (diff) |
Improve, rationalize and expand comments
Diffstat (limited to 'indra/llfilesystem')
-rw-r--r-- | indra/llfilesystem/lldiskcache.cpp | 49 | ||||
-rw-r--r-- | indra/llfilesystem/lldiskcache.h | 65 |
2 files changed, 84 insertions, 30 deletions
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp index 455e27221e..e2e50c775d 100644 --- a/indra/llfilesystem/lldiskcache.cpp +++ b/indra/llfilesystem/lldiskcache.cpp @@ -2,6 +2,12 @@ * @file lldiskcache.cpp * @brief The disk cache implementation. * + * Note: Rather than keep the top level function comments up + * to date in both the source and header files, I elected to + * only have explicit comments about each function and variable + * in the header - look there for details. The same is true for + * description of how this code is supposed to work. + * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2020, Linden Research, Inc. @@ -40,10 +46,8 @@ LLDiskCache::LLDiskCache(const std::string cache_dir, mMaxSizeBytes(max_size_bytes), mEnableCacheDebugInfo(enable_cache_debug_info) { - // the prefix used for cache filenames to disambiguate them from other files mCacheFilenamePrefix = "sl_cache"; - // create cache dir if it does not exist boost::filesystem::create_directory(cache_dir); } @@ -126,7 +130,7 @@ void LLDiskCache::purge() const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at) { /** - * Make use of the C++17 (or is it 14) feature that allows + * Make use of the handy C++17 feature that allows * for inline initialization of an std::map<> */ typedef std::map<LLAssetType::EType, std::string> asset_type_to_name_t; @@ -190,20 +194,12 @@ const std::string LLDiskCache::metaDataToFilepath(const std::string id, return file_path.str(); } -/** - * Update the "last write time" of a file to "now". This must be called whenever a - * file in the cache is read (not written) so that the last time the file was - * accessed which is used in the mechanism for purging the cache, is up to date. - */ void LLDiskCache::updateFileAccessTime(const std::string file_path) { const std::time_t file_time = std::time(nullptr); boost::filesystem::last_write_time(file_path, file_time); } -/** - * - */ const std::string LLDiskCache::getCacheInfo() { std::ostringstream cache_info; @@ -219,14 +215,14 @@ const std::string LLDiskCache::getCacheInfo() return cache_info.str(); } -/** - * Clear the cache by removing all the files in the cache directory - * individually. It's important to maintain control of which directory - * if passed in and not let the user inadvertently (or maliciously) set - * it to an random location like your project source or OS system directory - */ void LLDiskCache::clearCache(const std::string cache_dir) { + /** + * See notes on performance in dirFileSize(..) - there may be + * a quicker way to do this by operating on the parent dir vs + * the component files but it's called infrequently so it's + * likely just fine + */ if (boost::filesystem::is_directory(cache_dir)) { for (auto& entry : boost::make_iterator_range(boost::filesystem::directory_iterator(cache_dir), {})) @@ -242,20 +238,19 @@ void LLDiskCache::clearCache(const std::string cache_dir) } } -/** - * Utility function to get the total filesize of all files in a directory. It - * used to test file extensions to only check cache files but that was removed. - * There may be a better way that works directly on the folder (similar to - * right clicking on a folder in the OS and asking for size vs right clicking - * on all files and adding up manually) but this is very fast - less than 100ms - * in my testing so, so long as it's not called frequently, it should be okay. - * Note that's it's only currently used for logging/debugging so if performance - * is ever an issue, optimizing this or removing it altogether, is an easy win. - */ uintmax_t LLDiskCache::dirFileSize(const std::string dir) { uintmax_t total_file_size = 0; + /** + * There may be a better way that works directly on the folder (similar to + * right clicking on a folder in the OS and asking for size vs right clicking + * on all files and adding up manually) but this is very fast - less than 100ms + * for 10,000 files in my testing so, so long as it's not called frequently, + * it should be okay. Note that's it's only currently used for logging/debugging + * so if performance is ever an issue, optimizing this or removing it altogether, + * is an easy win. + */ if (boost::filesystem::is_directory(dir)) { for (auto& entry : boost::make_iterator_range(boost::filesystem::directory_iterator(dir), {})) diff --git a/indra/llfilesystem/lldiskcache.h b/indra/llfilesystem/lldiskcache.h index 34a4fda756..f718b7a328 100644 --- a/indra/llfilesystem/lldiskcache.h +++ b/indra/llfilesystem/lldiskcache.h @@ -1,6 +1,41 @@ /** * @file lldiskcache.h - * @brief The disk cache implementation. + * @brief The disk cache implementation declarations. + * + * @Description: + * This code implements a disk cache using the following ideas: + * 1/ The metadata for a file can be encapsulated in the filename. + The filenames will be composed of the following fields: + Prefix: Used to identify the file as a part of the cache. + An additional reason for using a prefix is that it + might be possible, either accidentally or maliciously + to end up with the cache dir set to a non-cache + location such as your OS system dir or a work folder. + Purging files from that would obviously be a disaster + so this is an extra step to help avoid that scenario. + ID: Typically the asset ID (UUID) of the asset being + saved but can be anything valid for a filename + Extra Info: A field for use in the future that can be used + to store extra identifiers - e.g. the discard + level of a JPEG2000 file + Asset Type: A text string created from the LLAssetType enum + that identifies the type of asset being stored. + .asset A file extension of .asset is used to help + identify this as a Viewer asset file + * 2/ The time of last access for a file can be updated instantly + * for file reads and automatically as part of the file writes. + * 3/ The purge algorithm collects a list of all files in the + * directory, sorts them by date of last access (write) and then + * deletes any files based on age until the total size of all + * the files is less than the maximum size specified. + * 4/ An LLSingleton idiom is used since there will only ever be + * a single cache and we want to access it from numerous places. + * 5/ Performance on my modest system seems very acceptable. For + * example, in testing, I was able to purge a directory of + * 10,000 files, deleting about half of them in ~ 1700ms. For + * the same sized directory of files, writing the last updated + * time to each took less than 600ms indicating that this + * important part of the mechanism has almost no overhead. * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code @@ -33,10 +68,32 @@ class LLDiskCache : public LLParamSingleton<LLDiskCache> { public: + /** + * Since this is using the LLSingleton pattern but we + * want to allow the constructor to be called first + * with various parameters, we also invoke the + * LLParamSingleton idiom and use it to initialize + * the class via a call in LLAppViewer. + */ LLSINGLETON(LLDiskCache, + /** + * The full name of the cache folder - typically a + * a child of the main Viewer cache directory. Defined + * by the setting at 'DiskCacheDirName' + */ const std::string cache_dir, + /** + * The maximum size of the cache in bytes - Defined by + * the setting at 'DiskCacheMaxSizeMB' (* 1024 * 1024) + */ const int max_size_bytes, + /** + * A flag that enables extra cache debugging so that + * if there are bugs, we can ask uses to enable this + * setting and send us their logs + */ const bool enable_cache_debug_info); + virtual ~LLDiskCache() = default; public: @@ -54,7 +111,7 @@ class LLDiskCache : /** * Update the "last write time" of a file to "now". This must be called whenever a * file in the cache is read (not written) so that the last time the file was - * accessed which is used in the mechanism for purging the cache, is up to date. + * accessed is up to date (This is used in the mechanism for purging the cache) */ void updateFileAccessTime(const std::string file_path); @@ -65,7 +122,9 @@ class LLDiskCache : void purge(); /** - * Clear the cache by removing the files in the cache directory individually + * Clear the cache by removing all the files in the specified cache + * directory individually. Only the files that contain a prefix defined + * by mCacheFilenamePrefix will be removed. */ void clearCache(const std::string cache_dir); |