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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 09:11:29 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 09:11:29 -0400
commitc3da5bb12d1c7c173929433589a4068555791bea (patch)
tree9b6da900711511606c6c114108524e35019aa2f4 /indra/llfilesystem/lldir.h
parent5d43bc166d011e911e0492579b2f4f8bf015b48f (diff)
Manual whitespace fixes (fix_whitespace.py).
Diffstat (limited to 'indra/llfilesystem/lldir.h')
-rw-r--r--indra/llfilesystem/lldir.h420
1 files changed, 210 insertions, 210 deletions
diff --git a/indra/llfilesystem/lldir.h b/indra/llfilesystem/lldir.h
index 7d418159d1..560f63d40d 100644
--- a/indra/llfilesystem/lldir.h
+++ b/indra/llfilesystem/lldir.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file lldir.h
* @brief Definition of directory utilities class
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,246 +30,246 @@
// these numbers are read from settings_files.xml, so we need to be explicit
typedef enum ELLPath
{
- LL_PATH_NONE = 0,
- LL_PATH_USER_SETTINGS = 1,
- LL_PATH_APP_SETTINGS = 2,
- LL_PATH_PER_SL_ACCOUNT = 3, // returns/expands to blank string if we don't know the account name yet
- LL_PATH_CACHE = 4,
- LL_PATH_CHARACTER = 5,
- LL_PATH_HELP = 6,
- LL_PATH_LOGS = 7,
- LL_PATH_TEMP = 8,
- LL_PATH_SKINS = 9,
- LL_PATH_TOP_SKIN = 10,
- LL_PATH_CHAT_LOGS = 11,
- LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
- LL_PATH_USER_SKIN = 14,
- LL_PATH_LOCAL_ASSETS = 15,
- LL_PATH_EXECUTABLE = 16,
- LL_PATH_DEFAULT_SKIN = 17,
- LL_PATH_FONTS = 18,
+ LL_PATH_NONE = 0,
+ LL_PATH_USER_SETTINGS = 1,
+ LL_PATH_APP_SETTINGS = 2,
+ LL_PATH_PER_SL_ACCOUNT = 3, // returns/expands to blank string if we don't know the account name yet
+ LL_PATH_CACHE = 4,
+ LL_PATH_CHARACTER = 5,
+ LL_PATH_HELP = 6,
+ LL_PATH_LOGS = 7,
+ LL_PATH_TEMP = 8,
+ LL_PATH_SKINS = 9,
+ LL_PATH_TOP_SKIN = 10,
+ LL_PATH_CHAT_LOGS = 11,
+ LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
+ LL_PATH_USER_SKIN = 14,
+ LL_PATH_LOCAL_ASSETS = 15,
+ LL_PATH_EXECUTABLE = 16,
+ LL_PATH_DEFAULT_SKIN = 17,
+ LL_PATH_FONTS = 18,
LL_PATH_DUMP = 19,
LL_PATH_SCRIPTS = 20,
- LL_PATH_LAST
+ LL_PATH_LAST
} ELLPath;
/// Directory operations
class LLDir
{
public:
- LLDir();
- virtual ~LLDir();
+ LLDir();
+ virtual ~LLDir();
- // app_name - Usually SecondLife, used for creating settings directories
- // in OS-specific location, such as C:\Documents and Settings
- // app_read_only_data_dir - Usually the source code directory, used
- // for test applications to read newview data files.
- virtual void initAppDirs(const std::string &app_name,
- const std::string& app_read_only_data_dir = "") = 0;
+ // app_name - Usually SecondLife, used for creating settings directories
+ // in OS-specific location, such as C:\Documents and Settings
+ // app_read_only_data_dir - Usually the source code directory, used
+ // for test applications to read newview data files.
+ virtual void initAppDirs(const std::string &app_name,
+ const std::string& app_read_only_data_dir = "") = 0;
- virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
+ virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
U32 deleteDirAndContents(const std::string& dir_name);
std::vector<std::string> getFilesInDir(const std::string &dirname);
// pure virtual functions
- virtual std::string getCurPath() = 0;
- virtual bool fileExists(const std::string &filename) const = 0;
+ virtual std::string getCurPath() = 0;
+ virtual bool fileExists(const std::string &filename) const = 0;
- const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
- const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
+ const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
+ const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
- virtual std::string getLLPluginLauncher() = 0; // full path and name for the plugin shell
- virtual std::string getLLPluginFilename(std::string base_name) = 0; // full path and name to the plugin DSO for this base_name (i.e. 'FOO' -> '/bar/baz/libFOO.so')
+ virtual std::string getLLPluginLauncher() = 0; // full path and name for the plugin shell
+ virtual std::string getLLPluginFilename(std::string base_name) = 0; // full path and name to the plugin DSO for this base_name (i.e. 'FOO' -> '/bar/baz/libFOO.so')
- const std::string &getExecutablePathAndName() const; // Full pathname of the executable
- const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
- const std::string &getExecutableDir() const; // Directory where the executable is located
- const std::string &getExecutableFilename() const;// Filename of .exe
- const std::string &getWorkingDir() const; // Current working directory
- const std::string &getAppRODataDir() const; // Location of read-only data files
- const std::string &getOSUserDir() const; // Location of the os-specific user dir
- const std::string &getOSUserAppDir() const; // Location of the os-specific user app dir
- const std::string &getLindenUserDir() const; // Location of the Linden user dir.
- const std::string &getChatLogsDir() const; // Location of the chat logs dir.
- const std::string &getDumpDir() const; // Location of the per-run dump dir.
- bool dumpDirExists() const;
- const std::string &getPerAccountChatLogsDir() const; // Location of the per account chat logs dir.
- const std::string &getTempDir() const; // Common temporary directory
- const std::string getCacheDir(bool get_default = false) const; // Location of the cache.
- const std::string &getOSCacheDir() const; // location of OS-specific cache folder (may be empty string)
- const std::string &getCAFile() const; // File containing TLS certificate authorities
- const std::string &getDirDelimiter() const; // directory separator for platform (ie. '\' or '/' or ':')
- const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
- const std::string &getSkinDir() const; // User-specified skin folder.
- const std::string &getUserDefaultSkinDir() const; // dir with user modifications to default skin
- const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
- const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
- const std::string &getLLPluginDir() const; // Directory containing plugins and plugin shell
- const std::string &getUserName() const;
+ const std::string &getExecutablePathAndName() const; // Full pathname of the executable
+ const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
+ const std::string &getExecutableDir() const; // Directory where the executable is located
+ const std::string &getExecutableFilename() const;// Filename of .exe
+ const std::string &getWorkingDir() const; // Current working directory
+ const std::string &getAppRODataDir() const; // Location of read-only data files
+ const std::string &getOSUserDir() const; // Location of the os-specific user dir
+ const std::string &getOSUserAppDir() const; // Location of the os-specific user app dir
+ const std::string &getLindenUserDir() const; // Location of the Linden user dir.
+ const std::string &getChatLogsDir() const; // Location of the chat logs dir.
+ const std::string &getDumpDir() const; // Location of the per-run dump dir.
+ bool dumpDirExists() const;
+ const std::string &getPerAccountChatLogsDir() const; // Location of the per account chat logs dir.
+ const std::string &getTempDir() const; // Common temporary directory
+ const std::string getCacheDir(bool get_default = false) const; // Location of the cache.
+ const std::string &getOSCacheDir() const; // location of OS-specific cache folder (may be empty string)
+ const std::string &getCAFile() const; // File containing TLS certificate authorities
+ const std::string &getDirDelimiter() const; // directory separator for platform (ie. '\' or '/' or ':')
+ const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
+ const std::string &getSkinDir() const; // User-specified skin folder.
+ const std::string &getUserDefaultSkinDir() const; // dir with user modifications to default skin
+ const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
+ const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
+ const std::string &getLLPluginDir() const; // Directory containing plugins and plugin shell
+ const std::string &getUserName() const;
- // Expanded filename
- std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
- std::string getExpandedFilename(ELLPath location, const std::string &subdir, const std::string &filename) const;
- std::string getExpandedFilename(ELLPath location, const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
+ // Expanded filename
+ std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
+ std::string getExpandedFilename(ELLPath location, const std::string &subdir, const std::string &filename) const;
+ std::string getExpandedFilename(ELLPath location, const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
- // Base and Directory name extraction
- std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const;
- std::string getDirName(const std::string& filepath) const;
- std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav"
+ // Base and Directory name extraction
+ std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const;
+ std::string getDirName(const std::string& filepath) const;
+ std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav"
- // these methods search the various skin paths for the specified file in the following order:
- // getUserSkinDir(), getUserDefaultSkinDir(), getSkinDir(), getDefaultSkinDir()
- /// param value for findSkinnedFilenames(), explained below
- enum ESkinConstraint { CURRENT_SKIN, ALL_SKINS };
- /**
- * Given a filename within skin, return an ordered sequence of paths to
- * search. Nonexistent files will be filtered out -- which means that the
- * vector might be empty.
- *
- * @param subdir Identify top-level skin subdirectory by passing one of
- * LLDir::XUI (file lives under "xui" subtree), LLDir::TEXTURES (file
- * lives under "textures" subtree), LLDir::SKINBASE (file lives at top
- * level of skin subdirectory).
- * @param filename Desired filename within subdir within skin, e.g.
- * "panel_login.xml". DO NOT prepend (e.g.) "xui" or the desired language.
- * @param constraint Callers perform two different kinds of processing.
- * When fetching a XUI file, for instance, the existence of @a filename in
- * the specified skin completely supercedes any @a filename in the default
- * skin. For that case, leave the default @a constraint=CURRENT_SKIN. The
- * returned vector will contain only
- * ".../<i>current_skin</i>/xui/en/<i>filename</i>",
- * ".../<i>current_skin</i>/xui/<i>current_language</i>/<i>filename</i>".
- * But for (e.g.) "strings.xml", we want a given skin to be able to
- * override only specific entries from the default skin. Any string not
- * defined in the specified skin will be sought in the default skin. For
- * that case, pass @a constraint=ALL_SKINS. The returned vector will
- * contain at least ".../default/xui/en/strings.xml",
- * ".../default/xui/<i>current_language</i>/strings.xml",
- * ".../<i>current_skin</i>/xui/en/strings.xml",
- * ".../<i>current_skin</i>/xui/<i>current_language</i>/strings.xml".
- */
- std::vector<std::string> findSkinnedFilenames(const std::string& subdir,
- const std::string& filename,
- ESkinConstraint constraint=CURRENT_SKIN) const;
- /// Values for findSkinnedFilenames(subdir) parameter
- static const char *XUI, *TEXTURES, *SKINBASE;
- /**
- * Return the base-language pathname from findSkinnedFilenames(), or
- * the empty string if no such file exists. Parameters are identical to
- * findSkinnedFilenames(). This is shorthand for capturing the vector
- * returned by findSkinnedFilenames(), checking for empty() and then
- * returning front().
- */
- std::string findSkinnedFilenameBaseLang(const std::string &subdir,
- const std::string &filename,
- ESkinConstraint constraint=CURRENT_SKIN) const;
- /**
- * Return the "most localized" pathname from findSkinnedFilenames(), or
- * the empty string if no such file exists. Parameters are identical to
- * findSkinnedFilenames(). This is shorthand for capturing the vector
- * returned by findSkinnedFilenames(), checking for empty() and then
- * returning back().
- */
- std::string findSkinnedFilename(const std::string &subdir,
- const std::string &filename,
- ESkinConstraint constraint=CURRENT_SKIN) const;
+ // these methods search the various skin paths for the specified file in the following order:
+ // getUserSkinDir(), getUserDefaultSkinDir(), getSkinDir(), getDefaultSkinDir()
+ /// param value for findSkinnedFilenames(), explained below
+ enum ESkinConstraint { CURRENT_SKIN, ALL_SKINS };
+ /**
+ * Given a filename within skin, return an ordered sequence of paths to
+ * search. Nonexistent files will be filtered out -- which means that the
+ * vector might be empty.
+ *
+ * @param subdir Identify top-level skin subdirectory by passing one of
+ * LLDir::XUI (file lives under "xui" subtree), LLDir::TEXTURES (file
+ * lives under "textures" subtree), LLDir::SKINBASE (file lives at top
+ * level of skin subdirectory).
+ * @param filename Desired filename within subdir within skin, e.g.
+ * "panel_login.xml". DO NOT prepend (e.g.) "xui" or the desired language.
+ * @param constraint Callers perform two different kinds of processing.
+ * When fetching a XUI file, for instance, the existence of @a filename in
+ * the specified skin completely supercedes any @a filename in the default
+ * skin. For that case, leave the default @a constraint=CURRENT_SKIN. The
+ * returned vector will contain only
+ * ".../<i>current_skin</i>/xui/en/<i>filename</i>",
+ * ".../<i>current_skin</i>/xui/<i>current_language</i>/<i>filename</i>".
+ * But for (e.g.) "strings.xml", we want a given skin to be able to
+ * override only specific entries from the default skin. Any string not
+ * defined in the specified skin will be sought in the default skin. For
+ * that case, pass @a constraint=ALL_SKINS. The returned vector will
+ * contain at least ".../default/xui/en/strings.xml",
+ * ".../default/xui/<i>current_language</i>/strings.xml",
+ * ".../<i>current_skin</i>/xui/en/strings.xml",
+ * ".../<i>current_skin</i>/xui/<i>current_language</i>/strings.xml".
+ */
+ std::vector<std::string> findSkinnedFilenames(const std::string& subdir,
+ const std::string& filename,
+ ESkinConstraint constraint=CURRENT_SKIN) const;
+ /// Values for findSkinnedFilenames(subdir) parameter
+ static const char *XUI, *TEXTURES, *SKINBASE;
+ /**
+ * Return the base-language pathname from findSkinnedFilenames(), or
+ * the empty string if no such file exists. Parameters are identical to
+ * findSkinnedFilenames(). This is shorthand for capturing the vector
+ * returned by findSkinnedFilenames(), checking for empty() and then
+ * returning front().
+ */
+ std::string findSkinnedFilenameBaseLang(const std::string &subdir,
+ const std::string &filename,
+ ESkinConstraint constraint=CURRENT_SKIN) const;
+ /**
+ * Return the "most localized" pathname from findSkinnedFilenames(), or
+ * the empty string if no such file exists. Parameters are identical to
+ * findSkinnedFilenames(). This is shorthand for capturing the vector
+ * returned by findSkinnedFilenames(), checking for empty() and then
+ * returning back().
+ */
+ std::string findSkinnedFilename(const std::string &subdir,
+ const std::string &filename,
+ ESkinConstraint constraint=CURRENT_SKIN) const;
- // random filename in common temporary directory
- std::string getTempFilename() const;
+ // random filename in common temporary directory
+ std::string getTempFilename() const;
static std::string getDumpLogsDirPath(const std::string &file_name = "");
- // For producing safe download file names from potentially unsafe ones
- static std::string getScrubbedFileName(const std::string uncleanFileName);
- static std::string getForbiddenFileChars();
+ // For producing safe download file names from potentially unsafe ones
+ static std::string getScrubbedFileName(const std::string uncleanFileName);
+ static std::string getForbiddenFileChars();
void setDumpDir( const std::string& path );
- virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir
- virtual void setPerAccountChatLogsDir(const std::string &username); // Set the per user chat log directory.
- virtual void setLindenUserDir(const std::string &username); // Set the linden user dir to this user's dir
- virtual void setSkinFolder(const std::string &skin_folder, const std::string& language);
- virtual std::string getSkinFolder() const;
- virtual std::string getLanguage() const;
- virtual bool setCacheDir(const std::string &path);
- virtual void updatePerAccountChatLogsDir();
+ virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir
+ virtual void setPerAccountChatLogsDir(const std::string &username); // Set the per user chat log directory.
+ virtual void setLindenUserDir(const std::string &username); // Set the linden user dir to this user's dir
+ virtual void setSkinFolder(const std::string &skin_folder, const std::string& language);
+ virtual std::string getSkinFolder() const;
+ virtual std::string getLanguage() const;
+ virtual bool setCacheDir(const std::string &path);
+ virtual void updatePerAccountChatLogsDir();
- virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
+ virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
- // Utility routine
- std::string buildSLOSCacheDir() const;
+ // Utility routine
+ std::string buildSLOSCacheDir() const;
- /// Append specified @a name to @a destpath, separated by getDirDelimiter()
- /// if both are non-empty.
- void append(std::string& destpath, const std::string& name) const;
- /// Variadic form: append @a name0 and @a name1 and arbitrary other @a
- /// names to @a destpath, separated by getDirDelimiter() as needed.
- template <typename... NAMES>
- void append(std::string& destpath, const std::string& name0, const std::string& name1,
- const NAMES& ... names) const
- {
- // In a typical recursion case, we'd accept (destpath, name0, names).
- // We accept (destpath, name0, name1, names) because it's important to
- // delegate the two-argument case to the non-template implementation.
- append(destpath, name0);
- append(destpath, name1, names...);
- }
+ /// Append specified @a name to @a destpath, separated by getDirDelimiter()
+ /// if both are non-empty.
+ void append(std::string& destpath, const std::string& name) const;
+ /// Variadic form: append @a name0 and @a name1 and arbitrary other @a
+ /// names to @a destpath, separated by getDirDelimiter() as needed.
+ template <typename... NAMES>
+ void append(std::string& destpath, const std::string& name0, const std::string& name1,
+ const NAMES& ... names) const
+ {
+ // In a typical recursion case, we'd accept (destpath, name0, names).
+ // We accept (destpath, name0, name1, names) because it's important to
+ // delegate the two-argument case to the non-template implementation.
+ append(destpath, name0);
+ append(destpath, name1, names...);
+ }
- /// Append specified @a names to @a path, separated by getDirDelimiter()
- /// as needed. Return result, leaving @a path unmodified.
- template <typename... NAMES>
- std::string add(const std::string& path, const NAMES& ... names) const
- {
- std::string destpath(path);
- append(destpath, names...);
- return destpath;
- }
+ /// Append specified @a names to @a path, separated by getDirDelimiter()
+ /// as needed. Return result, leaving @a path unmodified.
+ template <typename... NAMES>
+ std::string add(const std::string& path, const NAMES& ... names) const
+ {
+ std::string destpath(path);
+ append(destpath, names...);
+ return destpath;
+ }
protected:
- // Does an add() or append() call need a directory delimiter?
- typedef std::pair<bool, unsigned short> SepOff;
- SepOff needSep(const std::string& path, const std::string& name) const;
- // build mSearchSkinDirs without adding duplicates
- void addSearchSkinDir(const std::string& skindir);
+ // Does an add() or append() call need a directory delimiter?
+ typedef std::pair<bool, unsigned short> SepOff;
+ SepOff needSep(const std::string& path, const std::string& name) const;
+ // build mSearchSkinDirs without adding duplicates
+ void addSearchSkinDir(const std::string& skindir);
- // Internal to findSkinnedFilenames()
- template <typename FUNCTION>
- void walkSearchSkinDirs(const std::string& subdir,
- const std::vector<std::string>& subsubdirs,
- const std::string& filename,
- const FUNCTION& function) const;
+ // Internal to findSkinnedFilenames()
+ template <typename FUNCTION>
+ void walkSearchSkinDirs(const std::string& subdir,
+ const std::vector<std::string>& subsubdirs,
+ const std::string& filename,
+ const FUNCTION& function) const;
- std::string mAppName; // install directory under progams/ ie "SecondLife"
- std::string mExecutablePathAndName; // full path + Filename of .exe
- std::string mExecutableFilename; // Filename of .exe
- std::string mExecutableDir; // Location of executable
- std::string mWorkingDir; // Current working directory
- std::string mAppRODataDir; // Location for static app data
- std::string mOSUserDir; // OS Specific user directory
- std::string mOSUserAppDir; // OS Specific user app directory
- std::string mLindenUserDir; // Location for Linden user-specific data
- std::string mPerAccountChatLogsDir; // Location for chat logs.
- std::string mChatLogsDir; // Location for chat logs.
- std::string mCAFile; // Location of the TLS certificate authority PEM file.
- std::string mTempDir;
- std::string mCacheDir; // cache directory as set by user preference
- std::string mDefaultCacheDir; // default cache diretory
- std::string mOSCacheDir; // operating system cache dir
- std::string mDirDelimiter;
- std::string mSkinName; // caller-specified skin name
- std::string mSkinBaseDir; // Base for skins paths.
- std::string mDefaultSkinDir; // Location for default skin info.
- std::string mSkinDir; // Location for current skin info.
- std::string mUserDefaultSkinDir; // Location for default skin info.
- std::string mUserSkinDir; // Location for user-modified skin info.
- // Skin directories to search, most general to most specific. This order
- // works well for composing fine-grained files, in which an individual item
- // in a specific file overrides the corresponding item in more general
- // files. Of course, for a file-level search, iterate backwards.
- std::vector<std::string> mSearchSkinDirs;
- std::string mLanguage; // Current viewer language
- std::string mLLPluginDir; // Location for plugins and plugin shell
+ std::string mAppName; // install directory under progams/ ie "SecondLife"
+ std::string mExecutablePathAndName; // full path + Filename of .exe
+ std::string mExecutableFilename; // Filename of .exe
+ std::string mExecutableDir; // Location of executable
+ std::string mWorkingDir; // Current working directory
+ std::string mAppRODataDir; // Location for static app data
+ std::string mOSUserDir; // OS Specific user directory
+ std::string mOSUserAppDir; // OS Specific user app directory
+ std::string mLindenUserDir; // Location for Linden user-specific data
+ std::string mPerAccountChatLogsDir; // Location for chat logs.
+ std::string mChatLogsDir; // Location for chat logs.
+ std::string mCAFile; // Location of the TLS certificate authority PEM file.
+ std::string mTempDir;
+ std::string mCacheDir; // cache directory as set by user preference
+ std::string mDefaultCacheDir; // default cache diretory
+ std::string mOSCacheDir; // operating system cache dir
+ std::string mDirDelimiter;
+ std::string mSkinName; // caller-specified skin name
+ std::string mSkinBaseDir; // Base for skins paths.
+ std::string mDefaultSkinDir; // Location for default skin info.
+ std::string mSkinDir; // Location for current skin info.
+ std::string mUserDefaultSkinDir; // Location for default skin info.
+ std::string mUserSkinDir; // Location for user-modified skin info.
+ // Skin directories to search, most general to most specific. This order
+ // works well for composing fine-grained files, in which an individual item
+ // in a specific file overrides the corresponding item in more general
+ // files. Of course, for a file-level search, iterate backwards.
+ std::vector<std::string> mSearchSkinDirs;
+ std::string mLanguage; // Current viewer language
+ std::string mLLPluginDir; // Location for plugins and plugin shell
static std::string sDumpDir; // Per-run crash report subdir of log directory.
- std::string mUserName; // Current user name
+ std::string mUserName; // Current user name
};
void dir_exists_or_crash(const std::string &dir_name);