diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-14 13:55:00 -0800 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-14 13:55:00 -0800 |
commit | 04fe0399443cf4a5852e94cd3950ba1fd2d50562 (patch) | |
tree | 805e57d9bc12d869e87994380d5b023137fef48f /indra/llcommon | |
parent | af2cbcee129911cb4e1d25fbd710d755c13b0282 (diff) |
Backed out changeset d5b761982e63
This got pushed too early - sorry. Sigh.
Diffstat (limited to 'indra/llcommon')
-rw-r--r-- | indra/llcommon/llfasttimer.h | 163 |
1 files changed, 84 insertions, 79 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 5058a2e772..f5c90291b8 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -39,30 +39,40 @@ #define TIME_FAST_TIMERS 0 #if LL_WINDOWS -// because MS has different signatures for these functions in winnt.h -// need to rename them to avoid conflicts -#define _interlockedbittestandset _renamed_interlockedbittestandset -#define _interlockedbittestandreset _renamed_interlockedbittestandreset -#include <intrin.h> -#undef _interlockedbittestandset -#undef _interlockedbittestandreset - -#define LL_INLINE __forceinline + // shift off lower 8 bits for lower resolution but longer term timing // on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing inline U32 get_cpu_clock_count_32() { - U64 time_stamp = __rdtsc(); - return (U32)(time_stamp >> 8); + U32 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + shr eax,8 + shl edx,24 + or eax, edx + mov dword ptr [ret_val], eax + } + return ret_val; } // return full timer value, *not* shifted by 8 bits inline U64 get_cpu_clock_count_64() { - return __rdtsc(); + U64 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + mov eax,eax + mov edx,edx + mov dword ptr [ret_val+4], edx + mov dword ptr [ret_val], eax + } + return ret_val; } -#else -#define LL_INLINE + #endif // LL_WINDOWS #if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) @@ -103,25 +113,10 @@ class LLMutex; #include <queue> #include "llsd.h" + class LL_COMMON_API LLFastTimer { public: - - class NamedTimer; - - struct LL_COMMON_API FrameState - { - FrameState(NamedTimer* timerp); - - U32 mSelfTimeCounter; - U32 mCalls; - FrameState* mParent; // info for caller timer - FrameState* mLastCaller; // used to bootstrap tree construction - NamedTimer* mTimer; - U16 mActiveCount; // number of timers with this ID active on stack - bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame - }; - // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances class LL_COMMON_API NamedTimer : public LLInstanceTracker<NamedTimer> @@ -154,10 +149,24 @@ public: static NamedTimer& getRootNamedTimer(); + struct FrameState + { + FrameState(NamedTimer* timerp); + + U32 mSelfTimeCounter; + U32 mCalls; + FrameState* mParent; // info for caller timer + FrameState* mLastCaller; // used to bootstrap tree construction + NamedTimer* mTimer; + U16 mActiveCount; // number of timers with this ID active on stack + bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame + }; + S32 getFrameStateIndex() const { return mFrameStateIndex; } FrameState& getFrameState() const; + private: friend class LLFastTimer; friend class NamedTimerFactory; @@ -176,6 +185,7 @@ public: static void buildHierarchy(); static void resetFrame(); static void reset(); + // // members @@ -197,47 +207,58 @@ public: std::vector<NamedTimer*> mChildren; bool mCollapsed; // don't show children bool mNeedsSorting; // sort children whenever child added + }; // used to statically declare a new named timer class LL_COMMON_API DeclareTimer : public LLInstanceTracker<DeclareTimer> { - friend class LLFastTimer; public: DeclareTimer(const std::string& name, bool open); DeclareTimer(const std::string& name); static void updateCachedPointers(); + // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer) + operator NamedTimer::FrameState&() { return *mFrameState; } private: - NamedTimer& mTimer; - FrameState* mFrameState; + NamedTimer& mTimer; + NamedTimer::FrameState* mFrameState; }; + public: - LLFastTimer(LLFastTimer::FrameState* state); + static LLMutex* sLogLock; + static std::queue<LLSD> sLogQueue; + static BOOL sLog; + static BOOL sMetricLog; + + typedef std::vector<NamedTimer::FrameState> info_list_t; + static info_list_t& getFrameStateList(); - LL_INLINE LLFastTimer(LLFastTimer::DeclareTimer& timer) - : mFrameState(timer.mFrameState) + enum RootTimerMarker { ROOT }; + LLFastTimer(RootTimerMarker); + + LLFastTimer(NamedTimer::FrameState& timer) + : mFrameState(&timer) { #if TIME_FAST_TIMERS U64 timer_start = get_cpu_clock_count_64(); #endif #if FAST_TIMER_ON - LLFastTimer::FrameState* frame_state = mFrameState; - mStartTime = get_cpu_clock_count_32(); + NamedTimer::FrameState* frame_state = &timer; + U32 cur_time = get_cpu_clock_count_32(); + mStartSelfTime = cur_time; + mStartTotalTime = cur_time; frame_state->mActiveCount++; frame_state->mCalls++; // keep current parent as long as it is active when we are frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0); - LLFastTimer::CurTimerData* cur_timer_data = &LLFastTimer::sCurTimerData; - mLastTimerData = *cur_timer_data; - cur_timer_data->mCurTimer = this; - cur_timer_data->mFrameState = frame_state; - cur_timer_data->mChildTime = 0; + mLastTimer = sCurTimer; + sCurTimer = this; #endif #if TIME_FAST_TIMERS U64 timer_end = get_cpu_clock_count_64(); @@ -245,26 +266,26 @@ public: #endif } - LL_INLINE ~LLFastTimer() + ~LLFastTimer() { #if TIME_FAST_TIMERS U64 timer_start = get_cpu_clock_count_64(); #endif #if FAST_TIMER_ON - LLFastTimer::FrameState* frame_state = mFrameState; - U32 total_time = get_cpu_clock_count_32() - mStartTime; + NamedTimer::FrameState* frame_state = mFrameState; + U32 cur_time = get_cpu_clock_count_32(); + frame_state->mSelfTimeCounter += cur_time - mStartSelfTime; - frame_state->mSelfTimeCounter += total_time - LLFastTimer::sCurTimerData.mChildTime; frame_state->mActiveCount--; + LLFastTimer* last_timer = mLastTimer; + sCurTimer = last_timer; // store last caller to bootstrap tree creation - // do this in the destructor in case of recursion to get topmost caller - frame_state->mLastCaller = mLastTimerData.mFrameState; + frame_state->mLastCaller = last_timer->mFrameState; // we are only tracking self time, so subtract our total time delta from parents - mLastTimerData.mChildTime += total_time; - - LLFastTimer::sCurTimerData = mLastTimerData; + U32 total_time = cur_time - mStartTotalTime; + last_timer->mStartSelfTime += total_time; #endif #if TIME_FAST_TIMERS U64 timer_end = get_cpu_clock_count_64(); @@ -273,20 +294,7 @@ public: #endif } -public: - static LLMutex* sLogLock; - static std::queue<LLSD> sLogQueue; - static BOOL sLog; - static BOOL sMetricLog; - static bool sPauseHistory; - static bool sResetHistory; - static U64 sTimerCycles; - static U32 sTimerCalls; - typedef std::vector<FrameState> info_list_t; - static info_list_t& getFrameStateList(); - - // call this once a frame to reset timers static void nextFrame(); @@ -304,26 +312,23 @@ public: static void writeLog(std::ostream& os); static const NamedTimer* getTimerByName(const std::string& name); - struct CurTimerData - { - LLFastTimer* mCurTimer; - FrameState* mFrameState; - U32 mChildTime; - }; - static CurTimerData sCurTimerData; - +public: + static bool sPauseHistory; + static bool sResetHistory; + static U64 sTimerCycles; + static U32 sTimerCalls; + private: + static LLFastTimer* sCurTimer; static S32 sCurFrameIndex; static S32 sLastFrameIndex; static U64 sLastFrameTime; static info_list_t* sTimerInfos; - U32 mStartTime; - LLFastTimer::FrameState* mFrameState; - LLFastTimer::CurTimerData mLastTimerData; - + U32 mStartSelfTime; // start time + time of all child timers + U32 mStartTotalTime; // start time + time of all child timers + NamedTimer::FrameState* mFrameState; + LLFastTimer* mLastTimer; }; -typedef class LLFastTimer LLFastTimer; - #endif // LL_LLFASTTIMER_H |