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authorErik Kundiman <erik@megapahit.org>2025-06-04 14:10:51 +0800
committerErik Kundiman <erik@megapahit.org>2025-06-04 18:04:59 +0800
commit2971fde36e3a04772f317a08e5d1335161637e3c (patch)
tree62aca475a202d2d1a422c22febf47a9de7247b2e /indra/llcommon/tests/test_python_script.py
parent8e096fdcdcfa4f8db762dfb9a2b8dd4e29c78eea (diff)
Self-build ColladaDOM on Windows
Plus simplifying the SHARED to STATIC stream editing by not using the global 'g' key, cause it's only 1 instance to edit. For now, BOOST_CFLAGS & BOOST_LIBS are set to refer to SLv prebuilt binary installation, along with its library suffix. try_compile doesn't seem to "compile" it, but it does configure it, so we just execute MSBuild.exe afterwards. Last time I tried, it didn't finish building or didn't build successfully, though. So what I did is manually run MSBuild.exe on ColladaDOM's solution file, and the next CMake configuration picked up the generated library, renamed to be the same as expected when using SLv prebuilt one, so that we don't have to adjust more lines for this, it has to be copied/moved anyway, might as well rename it the same. About the WIN32 definition stream editing, somehow WIN32 is not defined in daeUtils.cpp, that it would fail at deciding which commands to compile. I did try adding /DWIN32 to CXX_FLAGS but it ruined it for the Minizip header directory search. So the hack is to just forcefully define WIN32 in that file.
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