diff options
author | Oz Linden <oz@lindenlab.com> | 2011-04-08 17:34:49 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-04-08 17:34:49 -0400 |
commit | 51b75b883269a0a78a9428a690324c17abf028c1 (patch) | |
tree | 56e131516119cf7c6fef2219ca8b8b454ceab0c0 /indra/llcommon/llsdutil.h | |
parent | c4ec708922ad5d4a5844b90b8042a939a34733ac (diff) | |
parent | df329d14a9b882f1bc9c2c598043569ca2688c03 (diff) |
merge changes for storm-1108
Diffstat (limited to 'indra/llcommon/llsdutil.h')
-rw-r--r-- | indra/llcommon/llsdutil.h | 285 |
1 files changed, 283 insertions, 2 deletions
diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h index bb8c0690b1..65c7297cbf 100644 --- a/indra/llcommon/llsdutil.h +++ b/indra/llcommon/llsdutil.h @@ -123,8 +123,10 @@ LL_COMMON_API BOOL compare_llsd_with_template( */ LL_COMMON_API std::string llsd_matches(const LLSD& prototype, const LLSD& data, const std::string& pfx=""); -/// Deep equality -LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs); +/// Deep equality. If you want to compare LLSD::Real values for approximate +/// equality rather than bitwise equality, pass @a bits as for +/// is_approx_equal_fraction(). +LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs, unsigned bits=-1); // Simple function to copy data out of input & output iterators if // there is no need for casting. @@ -138,4 +140,283 @@ template<typename Input> LLSD llsd_copy_array(Input iter, Input end) return dest; } +/***************************************************************************** +* LLSDArray +*****************************************************************************/ +/** + * Construct an LLSD::Array inline, with implicit conversion to LLSD. Usage: + * + * @code + * void somefunc(const LLSD&); + * ... + * somefunc(LLSDArray("text")(17)(3.14)); + * @endcode + * + * For completeness, LLSDArray() with no args constructs an empty array, so + * <tt>LLSDArray()("text")(17)(3.14)</tt> produces an array equivalent to the + * above. But for most purposes, LLSD() is already equivalent to an empty + * array, and if you explicitly want an empty isArray(), there's + * LLSD::emptyArray(). However, supporting a no-args LLSDArray() constructor + * follows the principle of least astonishment. + */ +class LLSDArray +{ +public: + LLSDArray(): + _data(LLSD::emptyArray()) + {} + + /** + * Need an explicit copy constructor. Consider the following: + * + * @code + * LLSD array_of_arrays(LLSDArray(LLSDArray(17)(34)) + * (LLSDArray("x")("y"))); + * @endcode + * + * The coder intends to construct [[17, 34], ["x", "y"]]. + * + * With the compiler's implicit copy constructor, s/he gets instead + * [17, 34, ["x", "y"]]. + * + * The expression LLSDArray(17)(34) constructs an LLSDArray with those two + * values. The reader assumes it should be converted to LLSD, as we always + * want with LLSDArray, before passing it to the @em outer LLSDArray + * constructor! This copy constructor makes that happen. + */ + LLSDArray(const LLSDArray& inner): + _data(LLSD::emptyArray()) + { + _data.append(inner); + } + + LLSDArray(const LLSD& value): + _data(LLSD::emptyArray()) + { + _data.append(value); + } + + LLSDArray& operator()(const LLSD& value) + { + _data.append(value); + return *this; + } + + operator LLSD() const { return _data; } + LLSD get() const { return _data; } + +private: + LLSD _data; +}; + +/***************************************************************************** +* LLSDMap +*****************************************************************************/ +/** + * Construct an LLSD::Map inline, with implicit conversion to LLSD. Usage: + * + * @code + * void somefunc(const LLSD&); + * ... + * somefunc(LLSDMap("alpha", "abc")("number", 17)("pi", 3.14)); + * @endcode + * + * For completeness, LLSDMap() with no args constructs an empty map, so + * <tt>LLSDMap()("alpha", "abc")("number", 17)("pi", 3.14)</tt> produces a map + * equivalent to the above. But for most purposes, LLSD() is already + * equivalent to an empty map, and if you explicitly want an empty isMap(), + * there's LLSD::emptyMap(). However, supporting a no-args LLSDMap() + * constructor follows the principle of least astonishment. + */ +class LLSDMap +{ +public: + LLSDMap(): + _data(LLSD::emptyMap()) + {} + LLSDMap(const LLSD::String& key, const LLSD& value): + _data(LLSD::emptyMap()) + { + _data[key] = value; + } + + LLSDMap& operator()(const LLSD::String& key, const LLSD& value) + { + _data[key] = value; + return *this; + } + + operator LLSD() const { return _data; } + LLSD get() const { return _data; } + +private: + LLSD _data; +}; + +/***************************************************************************** +* LLSDParam +*****************************************************************************/ +/** + * LLSDParam is a customization point for passing LLSD values to function + * parameters of more or less arbitrary type. LLSD provides a small set of + * native conversions; but if a generic algorithm explicitly constructs an + * LLSDParam object in the function's argument list, a consumer can provide + * LLSDParam specializations to support more different parameter types than + * LLSD's native conversions. + * + * Usage: + * + * @code + * void somefunc(const paramtype&); + * ... + * somefunc(..., LLSDParam<paramtype>(someLLSD), ...); + * @endcode + */ +template <typename T> +class LLSDParam +{ +public: + /** + * Default implementation converts to T on construction, saves converted + * value for later retrieval + */ + LLSDParam(const LLSD& value): + _value(value) + {} + + operator T() const { return _value; } + +private: + T _value; +}; + +/** + * Turns out that several target types could accept an LLSD param using any of + * a few different conversions, e.g. LLUUID's constructor can accept LLUUID or + * std::string. Therefore, the compiler can't decide which LLSD conversion + * operator to choose, even though to us it seems obvious. But that's okay, we + * can specialize LLSDParam for such target types, explicitly specifying the + * desired conversion -- that's part of what LLSDParam is all about. Turns out + * we have to do that enough to make it worthwhile generalizing. Use a macro + * because I need to specify one of the asReal, etc., explicit conversion + * methods as well as a type. If I'm overlooking a clever way to implement + * that using a template instead, feel free to reimplement. + */ +#define LLSDParam_for(T, AS) \ +template <> \ +class LLSDParam<T> \ +{ \ +public: \ + LLSDParam(const LLSD& value): \ + _value(value.AS()) \ + {} \ + \ + operator T() const { return _value; } \ + \ +private: \ + T _value; \ +} + +LLSDParam_for(float, asReal); +LLSDParam_for(LLUUID, asUUID); +LLSDParam_for(LLDate, asDate); +LLSDParam_for(LLURI, asURI); +LLSDParam_for(LLSD::Binary, asBinary); + +/** + * LLSDParam<const char*> is an example of the kind of conversion you can + * support with LLSDParam beyond native LLSD conversions. Normally you can't + * pass an LLSD object to a function accepting const char* -- but you can + * safely pass an LLSDParam<const char*>(yourLLSD). + */ +template <> +class LLSDParam<const char*> +{ +private: + // The difference here is that we store a std::string rather than a const + // char*. It's important that the LLSDParam object own the std::string. + std::string _value; + // We don't bother storing the incoming LLSD object, but we do have to + // distinguish whether _value is an empty string because the LLSD object + // contains an empty string or because it's isUndefined(). + bool _undefined; + +public: + LLSDParam(const LLSD& value): + _value(value), + _undefined(value.isUndefined()) + {} + + // The const char* we retrieve is for storage owned by our _value member. + // That's how we guarantee that the const char* is valid for the lifetime + // of this LLSDParam object. Constructing your LLSDParam in the argument + // list should ensure that the LLSDParam object will persist for the + // duration of the function call. + operator const char*() const + { + if (_undefined) + { + // By default, an isUndefined() LLSD object's asString() method + // will produce an empty string. But for a function accepting + // const char*, it's often important to be able to pass NULL, and + // isUndefined() seems like the best way. If you want to pass an + // empty string, you can still pass LLSD(""). Without this special + // case, though, no LLSD value could pass NULL. + return NULL; + } + return _value.c_str(); + } +}; + +namespace llsd +{ + +/***************************************************************************** +* BOOST_FOREACH() helpers for LLSD +*****************************************************************************/ +/// Usage: BOOST_FOREACH(LLSD item, inArray(someLLSDarray)) { ... } +class inArray +{ +public: + inArray(const LLSD& array): + _array(array) + {} + + typedef LLSD::array_const_iterator const_iterator; + typedef LLSD::array_iterator iterator; + + iterator begin() { return _array.beginArray(); } + iterator end() { return _array.endArray(); } + const_iterator begin() const { return _array.beginArray(); } + const_iterator end() const { return _array.endArray(); } + +private: + LLSD _array; +}; + +/// MapEntry is what you get from dereferencing an LLSD::map_[const_]iterator. +typedef std::map<LLSD::String, LLSD>::value_type MapEntry; + +/// Usage: BOOST_FOREACH([const] MapEntry& e, inMap(someLLSDmap)) { ... } +class inMap +{ +public: + inMap(const LLSD& map): + _map(map) + {} + + typedef LLSD::map_const_iterator const_iterator; + typedef LLSD::map_iterator iterator; + + iterator begin() { return _map.beginMap(); } + iterator end() { return _map.endMap(); } + const_iterator begin() const { return _map.beginMap(); } + const_iterator end() const { return _map.endMap(); } + +private: + LLSD _map; +}; + +} // namespace llsd + #endif // LL_LLSDUTIL_H |