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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-16 01:08:13 +0300
committerGitHub <noreply@github.com>2024-05-16 01:08:13 +0300
commitd41e167aa9a22b446cbcfe6fd4ebdd810c61ba73 (patch)
tree3ed50d019b3d78c748ed6b46ca69f2ca7943f41a /indra/llcommon/llassettype.cpp
parent29be88d60d654193926add496d2d851f7c217356 (diff)
parentbdb8caf790207e1a6f46d495a586b38bb52e58e9 (diff)
Merge pull request #1478 from secondlife/marchcat/x-mf-merge
Maint X -> Materials Featurette merge
Diffstat (limited to 'indra/llcommon/llassettype.cpp')
-rw-r--r--indra/llcommon/llassettype.cpp280
1 files changed, 140 insertions, 140 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index 6492d888c1..3e46bde954 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llassettype.cpp
* @brief Implementatino of LLAssetType functionality.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,69 +36,69 @@
///----------------------------------------------------------------------------
struct AssetEntry : public LLDictionaryEntry
{
- AssetEntry(const char *desc_name,
- const char *type_name, // 8 character limit!
- const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
- bool can_link, // can you create a link to this type?
- bool can_fetch, // can you fetch this asset by ID?
- bool can_know) // can you see this asset's ID?
- :
- LLDictionaryEntry(desc_name),
- mTypeName(type_name),
- mHumanName(human_name),
- mCanLink(can_link),
- mCanFetch(can_fetch),
- mCanKnow(can_know)
- {
- llassert(strlen(mTypeName) <= 8);
- }
-
- const char *mTypeName;
- const char *mHumanName;
- bool mCanLink;
- bool mCanFetch;
- bool mCanKnow;
+ AssetEntry(const char *desc_name,
+ const char *type_name, // 8 character limit!
+ const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
+ bool can_link, // can you create a link to this type?
+ bool can_fetch, // can you fetch this asset by ID?
+ bool can_know) // can you see this asset's ID?
+ :
+ LLDictionaryEntry(desc_name),
+ mTypeName(type_name),
+ mHumanName(human_name),
+ mCanLink(can_link),
+ mCanFetch(can_fetch),
+ mCanKnow(can_know)
+ {
+ llassert(strlen(mTypeName) <= 8);
+ }
+
+ const char *mTypeName;
+ const char *mHumanName;
+ bool mCanLink;
+ bool mCanFetch;
+ bool mCanKnow;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
- public LLDictionary<LLAssetType::EType, AssetEntry>
+ public LLDictionary<LLAssetType::EType, AssetEntry>
{
- LLSINGLETON(LLAssetDictionary);
+ LLSINGLETON(LLAssetDictionary);
};
LLAssetDictionary::LLAssetDictionary()
{
- // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW?
- // |--------------------|-----------|-------------------|-----------|-----------|---------|
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false));
-
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
- addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
- addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false));
- addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
- addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
- addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
- addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
+ // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW?
+ // |--------------------|-----------|-------------------|-----------|-----------|---------|
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false));
+
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
+ addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false));
+ addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
+ addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
+ addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
+ addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
};
@@ -107,140 +107,140 @@ const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup");
// static
LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
{
- std::string s = desc_name;
- LLStringUtil::toUpper(s);
- return LLAssetDictionary::getInstance()->lookup(s);
+ std::string s = desc_name;
+ LLStringUtil::toUpper(s);
+ return LLAssetDictionary::getInstance()->lookup(s);
}
// static
const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
{
- const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
- if (entry)
- {
- return entry->mName;
- }
- else
- {
- return BADLOOKUP;
- }
+ const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mName;
+ }
+ else
+ {
+ return BADLOOKUP;
+ }
}
// static
const char *LLAssetType::lookup(LLAssetType::EType asset_type)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mTypeName;
- }
- else
- {
- return BADLOOKUP.c_str();
- }
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mTypeName;
+ }
+ else
+ {
+ return BADLOOKUP.c_str();
+ }
}
// static
LLAssetType::EType LLAssetType::lookup(const char* name)
{
- return lookup(ll_safe_string(name));
+ return lookup(ll_safe_string(name));
}
// static
LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (const LLAssetDictionary::value_type& pair : *dict)
- {
- const AssetEntry *entry = pair.second;
- if (type_name == entry->mTypeName)
- {
- return pair.first;
- }
- }
- return AT_UNKNOWN;
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ for (const LLAssetDictionary::value_type& pair : *dict)
+ {
+ const AssetEntry *entry = pair.second;
+ if (type_name == entry->mTypeName)
+ {
+ return pair.first;
+ }
+ }
+ return AT_UNKNOWN;
}
// static
const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mHumanName;
- }
- else
- {
- return BADLOOKUP.c_str();
- }
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mHumanName;
+ }
+ else
+ {
+ return BADLOOKUP.c_str();
+ }
}
// static
LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
{
- return lookupHumanReadable(ll_safe_string(name));
+ return lookupHumanReadable(ll_safe_string(name));
}
// static
LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (const LLAssetDictionary::value_type& pair : *dict)
- {
- const AssetEntry *entry = pair.second;
- if (entry->mHumanName && (readable_name == entry->mHumanName))
- {
- return pair.first;
- }
- }
- return AT_NONE;
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ for (const LLAssetDictionary::value_type& pair : *dict)
+ {
+ const AssetEntry *entry = pair.second;
+ if (entry->mHumanName && (readable_name == entry->mHumanName))
+ {
+ return pair.first;
+ }
+ }
+ return AT_NONE;
}
// static
bool LLAssetType::lookupCanLink(EType asset_type)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanLink;
- }
- return false;
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanLink;
+ }
+ return false;
}
// static
// Not adding this to dictionary since we probably will only have these two types
bool LLAssetType::lookupIsLinkType(EType asset_type)
{
- if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
- {
- return true;
- }
- return false;
+ if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
+ {
+ return true;
+ }
+ return false;
}
// static
bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanFetch;
- }
- return false;
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanFetch;
+ }
+ return false;
}
// static
bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanKnow;
- }
- return false;
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanKnow;
+ }
+ return false;
}