diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-16 01:08:13 +0300 |
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committer | GitHub <noreply@github.com> | 2024-05-16 01:08:13 +0300 |
commit | d41e167aa9a22b446cbcfe6fd4ebdd810c61ba73 (patch) | |
tree | 3ed50d019b3d78c748ed6b46ca69f2ca7943f41a /indra/llcommon/llassettype.cpp | |
parent | 29be88d60d654193926add496d2d851f7c217356 (diff) | |
parent | bdb8caf790207e1a6f46d495a586b38bb52e58e9 (diff) |
Merge pull request #1478 from secondlife/marchcat/x-mf-merge
Maint X -> Materials Featurette merge
Diffstat (limited to 'indra/llcommon/llassettype.cpp')
-rw-r--r-- | indra/llcommon/llassettype.cpp | 280 |
1 files changed, 140 insertions, 140 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index 6492d888c1..3e46bde954 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llassettype.cpp * @brief Implementatino of LLAssetType functionality. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -36,69 +36,69 @@ ///---------------------------------------------------------------------------- struct AssetEntry : public LLDictionaryEntry { - AssetEntry(const char *desc_name, - const char *type_name, // 8 character limit! - const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one - bool can_link, // can you create a link to this type? - bool can_fetch, // can you fetch this asset by ID? - bool can_know) // can you see this asset's ID? - : - LLDictionaryEntry(desc_name), - mTypeName(type_name), - mHumanName(human_name), - mCanLink(can_link), - mCanFetch(can_fetch), - mCanKnow(can_know) - { - llassert(strlen(mTypeName) <= 8); - } - - const char *mTypeName; - const char *mHumanName; - bool mCanLink; - bool mCanFetch; - bool mCanKnow; + AssetEntry(const char *desc_name, + const char *type_name, // 8 character limit! + const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one + bool can_link, // can you create a link to this type? + bool can_fetch, // can you fetch this asset by ID? + bool can_know) // can you see this asset's ID? + : + LLDictionaryEntry(desc_name), + mTypeName(type_name), + mHumanName(human_name), + mCanLink(can_link), + mCanFetch(can_fetch), + mCanKnow(can_know) + { + llassert(strlen(mTypeName) <= 8); + } + + const char *mTypeName; + const char *mHumanName; + bool mCanLink; + bool mCanFetch; + bool mCanKnow; }; class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, - public LLDictionary<LLAssetType::EType, AssetEntry> + public LLDictionary<LLAssetType::EType, AssetEntry> { - LLSINGLETON(LLAssetDictionary); + LLSINGLETON(LLAssetDictionary); }; LLAssetDictionary::LLAssetDictionary() { - // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? - // |--------------------|-----------|-------------------|-----------|-----------|---------| - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); - - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); - addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); - addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); - addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); - addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); - addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true)); - addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true)); - addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false)); - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? + // |--------------------|-----------|-------------------|-----------|-----------|---------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); + addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); + addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); + addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); + addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true)); + addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true)); + addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false)); + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); }; @@ -107,140 +107,140 @@ const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup"); // static LLAssetType::EType LLAssetType::getType(const std::string& desc_name) { - std::string s = desc_name; - LLStringUtil::toUpper(s); - return LLAssetDictionary::getInstance()->lookup(s); + std::string s = desc_name; + LLStringUtil::toUpper(s); + return LLAssetDictionary::getInstance()->lookup(s); } // static const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) { - const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); - if (entry) - { - return entry->mName; - } - else - { - return BADLOOKUP; - } + const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); + if (entry) + { + return entry->mName; + } + else + { + return BADLOOKUP; + } } // static const char *LLAssetType::lookup(LLAssetType::EType asset_type) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mTypeName; - } - else - { - return BADLOOKUP.c_str(); - } + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mTypeName; + } + else + { + return BADLOOKUP.c_str(); + } } // static LLAssetType::EType LLAssetType::lookup(const char* name) { - return lookup(ll_safe_string(name)); + return lookup(ll_safe_string(name)); } // static LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - for (const LLAssetDictionary::value_type& pair : *dict) - { - const AssetEntry *entry = pair.second; - if (type_name == entry->mTypeName) - { - return pair.first; - } - } - return AT_UNKNOWN; + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (const LLAssetDictionary::value_type& pair : *dict) + { + const AssetEntry *entry = pair.second; + if (type_name == entry->mTypeName) + { + return pair.first; + } + } + return AT_UNKNOWN; } // static const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mHumanName; - } - else - { - return BADLOOKUP.c_str(); - } + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mHumanName; + } + else + { + return BADLOOKUP.c_str(); + } } // static LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name) { - return lookupHumanReadable(ll_safe_string(name)); + return lookupHumanReadable(ll_safe_string(name)); } // static LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - for (const LLAssetDictionary::value_type& pair : *dict) - { - const AssetEntry *entry = pair.second; - if (entry->mHumanName && (readable_name == entry->mHumanName)) - { - return pair.first; - } - } - return AT_NONE; + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (const LLAssetDictionary::value_type& pair : *dict) + { + const AssetEntry *entry = pair.second; + if (entry->mHumanName && (readable_name == entry->mHumanName)) + { + return pair.first; + } + } + return AT_NONE; } // static bool LLAssetType::lookupCanLink(EType asset_type) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mCanLink; - } - return false; + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanLink; + } + return false; } // static // Not adding this to dictionary since we probably will only have these two types bool LLAssetType::lookupIsLinkType(EType asset_type) { - if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) - { - return true; - } - return false; + if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) + { + return true; + } + return false; } // static bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mCanFetch; - } - return false; + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanFetch; + } + return false; } // static bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type) { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mCanKnow; - } - return false; + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanKnow; + } + return false; } |