diff options
| author | Bryan O'Sullivan <bos@lindenlab.com> | 2009-06-22 15:02:19 -0700 |
|---|---|---|
| committer | Bryan O'Sullivan <bos@lindenlab.com> | 2009-06-22 15:02:19 -0700 |
| commit | baa73fddd9287ddafd2d31551cb253b355ed910a (patch) | |
| tree | e3f0986617fe6c0ee0a14df6aac13c6bb6f92507 /indra/llcommon/llassettype.cpp | |
| parent | dc3833f31b8a20220ddb1775e1625c016c397435 (diff) | |
| parent | fcaa1ad46fd1df4cfec9dee12caf6e7b5bf32136 (diff) | |
Merge with viewer-2.0.0-3 branch
Diffstat (limited to 'indra/llcommon/llassettype.cpp')
| -rw-r--r-- | indra/llcommon/llassettype.cpp | 290 |
1 files changed, 133 insertions, 157 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index fc2ac9dcbc..6715b6722d 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -33,148 +33,112 @@ #include "linden_common.h" #include "llassettype.h" +#include "lldictionary.h" +#include "llmemory.h" +#include "llsingleton.h" -#include "llstring.h" -#include "lltimer.h" - -// I added lookups for exact text of asset type enums in addition to the ones below, so shoot me. -Steve +///---------------------------------------------------------------------------- +/// Class LLAssetType +///---------------------------------------------------------------------------- +struct AssetEntry : public LLDictionaryEntry +{ + AssetEntry(const char *desc_name, + const char *type_name, // 8 character limit! + const char *human_name, + const char *category_name, // used by llinventorymodel when creating new categories + EDragAndDropType dad_type); + + // limited to 8 characters + const char *mTypeName; + // human readable form. Put as many printable characters you want in each one. + // (c.f. llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES). + const char *mHumanName; + const char *mCategoryName; + EDragAndDropType mDadType; +}; -struct asset_info_t +class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, + public LLDictionary<LLAssetType::EType, AssetEntry> { - LLAssetType::EType type; - const char* desc; +public: + LLAssetDictionary(); }; -asset_info_t asset_types[] = +LLAssetDictionary::LLAssetDictionary() { - { LLAssetType::AT_TEXTURE, "TEXTURE" }, - { LLAssetType::AT_SOUND, "SOUND" }, - { LLAssetType::AT_CALLINGCARD, "CALLINGCARD" }, - { LLAssetType::AT_LANDMARK, "LANDMARK" }, - { LLAssetType::AT_SCRIPT, "SCRIPT" }, - { LLAssetType::AT_CLOTHING, "CLOTHING" }, - { LLAssetType::AT_OBJECT, "OBJECT" }, - { LLAssetType::AT_NOTECARD, "NOTECARD" }, - { LLAssetType::AT_CATEGORY, "CATEGORY" }, - { LLAssetType::AT_ROOT_CATEGORY, "ROOT_CATEGORY" }, - { LLAssetType::AT_LSL_TEXT, "LSL_TEXT" }, - { LLAssetType::AT_LSL_BYTECODE, "LSL_BYTECODE" }, - { LLAssetType::AT_TEXTURE_TGA, "TEXTURE_TGA" }, - { LLAssetType::AT_BODYPART, "BODYPART" }, - { LLAssetType::AT_TRASH, "TRASH" }, - { LLAssetType::AT_SNAPSHOT_CATEGORY, "SNAPSHOT_CATEGORY" }, - { LLAssetType::AT_LOST_AND_FOUND, "LOST_AND_FOUND" }, - { LLAssetType::AT_SOUND_WAV, "SOUND_WAV" }, - { LLAssetType::AT_IMAGE_TGA, "IMAGE_TGA" }, - { LLAssetType::AT_IMAGE_JPEG, "IMAGE_JPEG" }, - { LLAssetType::AT_ANIMATION, "ANIMATION" }, - { LLAssetType::AT_GESTURE, "GESTURE" }, - { LLAssetType::AT_SIMSTATE, "SIMSTATE" }, - { LLAssetType::AT_FAVORITE, "FAVORITE" }, - { LLAssetType::AT_NONE, "NONE" }, + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY)); + addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART)); + addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE)); + addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE)); + addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed Sounds", DAD_NONE)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE)); + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE)); + addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE)); + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE)); }; -LLAssetType::EType LLAssetType::getType(const std::string& sin) +AssetEntry::AssetEntry(const char *desc_name, + const char *type_name, + const char *human_name, + const char *category_name, + EDragAndDropType dad_type) : + LLDictionaryEntry(desc_name), + mTypeName(type_name), + mHumanName(human_name), + mCategoryName(category_name), + mDadType(dad_type) { - std::string s = sin; - LLStringUtil::toUpper(s); - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (info->type == LLAssetType::AT_NONE) - break; - if (s == info->desc) - return info->type; - } - return LLAssetType::AT_NONE; + llassert(strlen(mTypeName) <= 8); } -std::string LLAssetType::getDesc(LLAssetType::EType type) +// static +LLAssetType::EType LLAssetType::getType(const std::string& desc_name) { - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (type == info->type) - return info->desc; - if (info->type == LLAssetType::AT_NONE) - break; - } - return "BAD TYPE"; + std::string s = desc_name; + LLStringUtil::toUpper(s); + return LLAssetDictionary::getInstance()->lookup(s); } -//============================================================================ - -// The asset type names are limited to 8 characters. // static -const char* LLAssetType::mAssetTypeNames[LLAssetType::AT_COUNT] = -{ - "texture", - "sound", - "callcard", - "landmark", - "script", - "clothing", - "object", - "notecard", - "category", - "root", - "lsltext", - "lslbyte", - "txtr_tga",// Intentionally spelled this way. Limited to eight characters. - "bodypart", - "trash", - "snapshot", - "lstndfnd", - "snd_wav", - "img_tga", - "jpeg", - "animatn", - "gesture", - "simstate", - "favorite" -}; - -// This table is meant for decoding to human readable form. Put any -// and as many printable characters you want in each one. -// See also llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES -const char* LLAssetType::mAssetTypeHumanNames[LLAssetType::AT_COUNT] = +const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) +{ + const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); + if (entry) { - "texture", - "sound", - "calling card", - "landmark", - "legacy script", - "clothing", - "object", - "note card", - "folder", - "root", - "lsl2 script", - "lsl bytecode", - "tga texture", - "body part", - "trash", - "snapshot", - "lost and found", - "sound", - "targa image", - "jpeg image", - "animation", - "gesture", - "simstate" - "favorite" -}; - -///---------------------------------------------------------------------------- -/// class LLAssetType -///---------------------------------------------------------------------------- + return entry->mName; + } + else + { + static const std::string error_string = "BAD TYPE"; + return error_string; + } +} // static -const char* LLAssetType::lookup( LLAssetType::EType type ) +const char *LLAssetType::lookup(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - return mAssetTypeNames[ S32( type ) ]; + return entry->mTypeName; } else { @@ -188,25 +152,30 @@ LLAssetType::EType LLAssetType::lookup( const char* name ) return lookup(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookup( const std::string& name ) +LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeNames[i] ) + const AssetEntry *entry = iter->second; + if (type_name == entry->mTypeName) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; } // static -const char* LLAssetType::lookupHumanReadable(LLAssetType::EType type) +const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - return mAssetTypeHumanNames[S32(type)]; + return entry->mHumanName; } else { @@ -220,44 +189,51 @@ LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name ) return lookupHumanReadable(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookupHumanReadable( const std::string& name ) +LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeHumanNames[i] ) + const AssetEntry *entry = iter->second; + if (readable_name == entry->mHumanName) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; } -EDragAndDropType LLAssetType::lookupDragAndDropType( EType asset ) +// static +const char *LLAssetType::lookupCategoryName(LLAssetType::EType asset_type) { - switch( asset ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - case AT_TEXTURE: return DAD_TEXTURE; - case AT_SOUND: return DAD_SOUND; - case AT_CALLINGCARD: return DAD_CALLINGCARD; - case AT_LANDMARK: return DAD_LANDMARK; - case AT_SCRIPT: return DAD_NONE; - case AT_CLOTHING: return DAD_CLOTHING; - case AT_OBJECT: return DAD_OBJECT; - case AT_NOTECARD: return DAD_NOTECARD; - case AT_CATEGORY: return DAD_CATEGORY; - case AT_ROOT_CATEGORY: return DAD_ROOT_CATEGORY; - case AT_LSL_TEXT: return DAD_SCRIPT; - case AT_BODYPART: return DAD_BODYPART; - case AT_ANIMATION: return DAD_ANIMATION; - case AT_GESTURE: return DAD_GESTURE; - default: return DAD_NONE; - }; + return entry->mCategoryName; + } + else + { + return "New Folder"; + } +} + +// static +EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + return entry->mDadType; + else + return DAD_NONE; } // static. Generate a good default description -void LLAssetType::generateDescriptionFor(LLAssetType::EType type, - std::string& desc) +void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type, + std::string& description) { const S32 BUF_SIZE = 30; char time_str[BUF_SIZE]; /* Flawfinder: ignore */ @@ -265,6 +241,6 @@ void LLAssetType::generateDescriptionFor(LLAssetType::EType type, time(&now); memset(time_str, '\0', BUF_SIZE); strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now)); - desc.assign(time_str); - desc.append(LLAssetType::lookupHumanReadable(type)); + description.assign(time_str); + description.append(LLAssetType::lookupHumanReadable(asset_type)); } |
