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author | Merov Linden <merov@lindenlab.com> | 2014-05-06 18:21:04 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2014-05-06 18:21:04 -0700 |
commit | 8dae4bc222d1b0744254442ab0b26538285341de (patch) | |
tree | 88da67f01f0dc32457b4a5085d5e699ea55715a4 /indra/llcommon/llagentconstants.h | |
parent | f6bb6a0f935323434a3f3d0d94e94c8d8238effe (diff) | |
parent | d0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff) |
Pull merge from lindenlab/viewer-release. Fixed some conflicts and compile errors
Diffstat (limited to 'indra/llcommon/llagentconstants.h')
-rwxr-xr-x | indra/llcommon/llagentconstants.h | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/indra/llcommon/llagentconstants.h b/indra/llcommon/llagentconstants.h deleted file mode 100755 index cd237da4eb..0000000000 --- a/indra/llcommon/llagentconstants.h +++ /dev/null @@ -1,159 +0,0 @@ -/** - * @file llagentconstants.h - * @author James Cook, Andrew Meadows, Richard Nelson - * @brief Shared constants through the system for agents. - * - * $LicenseInfo:firstyear=2006&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLAGENTCONSTANTS_H -#define LL_LLAGENTCONSTANTS_H - -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; - -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 - -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 - -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 - -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 - -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 - -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 - -const U32 AGENT_CONTROL_AT = AGENT_CONTROL_AT_POS - | AGENT_CONTROL_AT_NEG - | AGENT_CONTROL_NUDGE_AT_POS - | AGENT_CONTROL_NUDGE_AT_NEG; - -const U32 AGENT_CONTROL_LEFT = AGENT_CONTROL_LEFT_POS - | AGENT_CONTROL_LEFT_NEG - | AGENT_CONTROL_NUDGE_LEFT_POS - | AGENT_CONTROL_NUDGE_LEFT_NEG; - -const U32 AGENT_CONTROL_UP = AGENT_CONTROL_UP_POS - | AGENT_CONTROL_UP_NEG - | AGENT_CONTROL_NUDGE_UP_POS - | AGENT_CONTROL_NUDGE_UP_NEG; - -const U32 AGENT_CONTROL_HORIZONTAL = AGENT_CONTROL_AT - | AGENT_CONTROL_LEFT; - -const U32 AGENT_CONTROL_NOT_USED_BY_LSL = AGENT_CONTROL_FLY - | AGENT_CONTROL_STOP - | AGENT_CONTROL_FINISH_ANIM - | AGENT_CONTROL_STAND_UP - | AGENT_CONTROL_SIT_ON_GROUND - | AGENT_CONTROL_MOUSELOOK - | AGENT_CONTROL_AWAY; - -const U32 AGENT_CONTROL_MOVEMENT = AGENT_CONTROL_AT - | AGENT_CONTROL_LEFT - | AGENT_CONTROL_UP; - -const U32 AGENT_CONTROL_ROTATION = AGENT_CONTROL_PITCH_POS - | AGENT_CONTROL_PITCH_NEG - | AGENT_CONTROL_YAW_POS - | AGENT_CONTROL_YAW_NEG; - -const U32 AGENT_CONTROL_NUDGE = AGENT_CONTROL_NUDGE_AT_POS - | AGENT_CONTROL_NUDGE_AT_NEG - | AGENT_CONTROL_NUDGE_LEFT_POS - | AGENT_CONTROL_NUDGE_LEFT_NEG; - - -// move these up so that we can hide them in "State" for object updates -// (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; -const U32 AGENT_ATTACH_CLEAR = 0x00; - -// RN: this method swaps the upper and lower nibbles to maintain backward -// compatibility with old objects that only used the upper nibble -#define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) - -// test state for use in testing grabbing the camera -const U32 AGENT_CAMERA_OBJECT = 0x1 << 3; - -const F32 MAX_ATTACHMENT_DIST = 3.5f; // meters? - -#endif |