summaryrefslogtreecommitdiff
path: root/indra/llcommon/indra_constants.h
diff options
context:
space:
mode:
authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llcommon/indra_constants.h
Print done when done.
Diffstat (limited to 'indra/llcommon/indra_constants.h')
-rw-r--r--indra/llcommon/indra_constants.h338
1 files changed, 338 insertions, 0 deletions
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h
new file mode 100644
index 0000000000..b8df3cbfe7
--- /dev/null
+++ b/indra/llcommon/indra_constants.h
@@ -0,0 +1,338 @@
+/**
+ * @file indra_constants.h
+ * @brief some useful short term constants for Indra
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_INDRA_CONSTANTS_H
+#define LL_INDRA_CONSTANTS_H
+
+#include "lluuid.h"
+
+// Viewer object cache version, change if object update
+// format changes. JC
+const U32 INDRA_OBJECT_CACHE_VERSION = 11;
+
+// At 45 Hz collisions seem stable and objects seem
+// to settle down at a reasonable rate.
+// JC 3/18/2003
+const F32 HAVOK_TIMESTEP = 1.f / 45.f;
+
+const F32 COLLISION_TOLERANCE = 0.1f;
+
+// Time constants
+const U32 HOURS_PER_LINDEN_DAY = 4;
+const U32 DAYS_PER_LINDEN_YEAR = 11;
+
+const U32 SEC_PER_LINDEN_DAY = HOURS_PER_LINDEN_DAY * 60 * 60;
+const U32 SEC_PER_LINDEN_YEAR = DAYS_PER_LINDEN_YEAR * SEC_PER_LINDEN_DAY;
+
+const F32 REGION_WIDTH_METERS = 256.f;
+const S32 REGION_WIDTH_UNITS = 256;
+const U32 REGION_WIDTH_U32 = 256;
+
+// Bits for simulator performance query flags
+enum LAND_STAT_FLAGS
+{
+ STAT_FILTER_BY_PARCEL = 0x00000001,
+ STAT_FILTER_BY_OWNER = 0x00000002,
+ STAT_FILTER_BY_OBJECT = 0x00000004,
+ STAT_REQUEST_LAST_ENTRY = 0x80000000,
+};
+
+enum LAND_STAT_REPORT_TYPE
+{
+ STAT_REPORT_TOP_SCRIPTS = 0,
+ STAT_REPORT_TOP_COLLIDERS
+};
+
+const U32 STAT_FILTER_MASK = 0x1FFFFFFF;
+
+// Default maximum number of tasks/prims per region.
+const U32 MAX_TASKS_PER_REGION = 15000;
+
+const F32 MIN_AGENT_DEPTH = 0.30f;
+const F32 DEFAULT_AGENT_DEPTH = 0.45f;
+const F32 MAX_AGENT_DEPTH = 0.60f;
+
+const F32 MIN_AGENT_WIDTH = 0.40f;
+const F32 DEFAULT_AGENT_WIDTH = 0.60f;
+const F32 MAX_AGENT_WIDTH = 0.80f;
+
+const F32 MIN_AGENT_HEIGHT = 1.3f - 2.0f * COLLISION_TOLERANCE;
+const F32 DEFAULT_AGENT_HEIGHT = 1.9f;
+const F32 MAX_AGENT_HEIGHT = 2.65f - 2.0f * COLLISION_TOLERANCE;
+
+// For linked sets
+const S32 MAX_CHILDREN_PER_TASK = 255;
+const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 31;
+
+const S32 MAX_JOINTS_PER_OBJECT = 1; // limiting to 1 until Havok 2.x
+
+const char* const DEFAULT_DMZ_SPACE_SERVER = "192.168.0.140";
+const char* const DEFAULT_DMZ_USER_SERVER = "192.168.0.140";
+const char* const DEFAULT_DMZ_DATA_SERVER = "192.168.0.140";
+const char* const DEFAULT_DMZ_ASSET_SERVER = "http://asset.dmz.lindenlab.com:80";
+
+const char* const DEFAULT_AGNI_SPACE_SERVER = "63.211.139.100";
+const char* const DEFAULT_AGNI_USER_SERVER = "63.211.139.100";
+const char* const DEFAULT_AGNI_DATA_SERVER = "63.211.139.100";
+const char* const DEFAULT_AGNI_ASSET_SERVER = "http://asset.agni.lindenlab.com:80";
+
+// Information about what ports are for what services is in the wiki Name Space Ports page
+const char* const DEFAULT_LOCAL_ASSET_SERVER = "http://localhost:12041/asset/tmp";
+const char* const LOCAL_ASSET_URL_FORMAT = "http://%s:12041/asset";
+
+const U32 DEFAULT_LAUNCHER_PORT = 12029;
+const U32 DEFAULT_BIGBOARD_PORT = 12030;
+const U32 DEFAULT_QUERYSIM_PORT = 12031;
+const U32 DEFAULT_DATA_SERVER_PORT = 12032;
+const U32 DEFAULT_SPACE_SERVER_PORT = 12033;
+const U32 DEFAULT_VIEWER_PORT = 12034;
+const U32 DEFAULT_SIMULATOR_PORT = 12035;
+const U32 DEFAULT_USER_SERVER_PORT = 12036;
+const U32 DEFAULT_RPC_SERVER_PORT = 12037;
+const U32 DEFAULT_LOG_DATA_SERVER_PORT = 12039;
+const U32 DEFAULT_BACKBONE_PORT = 12040;
+const U32 DEFAULT_LOCAL_ASSET_PORT = 12041;
+const U32 DEFAULT_BACKBONE_CAP_PORT = 12042;
+
+// For automatic port discovery when running multiple viewers on one host
+const U32 PORT_DISCOVERY_RANGE_MIN = 13000;
+const U32 PORT_DISCOVERY_RANGE_MAX = PORT_DISCOVERY_RANGE_MIN + 50;
+
+const char LAND_LAYER_CODE = 'L';
+const char WATER_LAYER_CODE = 'W';
+const char WIND_LAYER_CODE = '7';
+const char CLOUD_LAYER_CODE = '8';
+
+// keys
+// Bit masks for various keyboard modifier keys.
+const MASK MASK_NONE = 0x0000;
+const MASK MASK_CONTROL = 0x0001;
+const MASK MASK_ALT = 0x0002;
+const MASK MASK_SHIFT = 0x0004;
+
+// Special keys go into >128
+const KEY KEY_SPECIAL = 0x80; // special keys start here
+const KEY KEY_RETURN = 0x81;
+const KEY KEY_LEFT = 0x82;
+const KEY KEY_RIGHT = 0x83;
+const KEY KEY_UP = 0x84;
+const KEY KEY_DOWN = 0x85;
+const KEY KEY_ESCAPE = 0x86;
+const KEY KEY_BACKSPACE =0x87;
+const KEY KEY_DELETE = 0x88;
+const KEY KEY_SHIFT = 0x89;
+const KEY KEY_CONTROL = 0x8A;
+const KEY KEY_ALT = 0x8B;
+const KEY KEY_HOME = 0x8C;
+const KEY KEY_END = 0x8D;
+const KEY KEY_PAGE_UP = 0x8E;
+const KEY KEY_PAGE_DOWN = 0x8F;
+const KEY KEY_HYPHEN = 0x90;
+const KEY KEY_EQUALS = 0x91;
+const KEY KEY_INSERT = 0x92;
+const KEY KEY_CAPSLOCK = 0x93;
+const KEY KEY_TAB = 0x94;
+const KEY KEY_ADD = 0x95;
+const KEY KEY_SUBTRACT =0x96;
+const KEY KEY_MULTIPLY =0x97;
+const KEY KEY_DIVIDE = 0x98;
+const KEY KEY_F1 = 0xA1;
+const KEY KEY_F2 = 0xA2;
+const KEY KEY_F3 = 0xA3;
+const KEY KEY_F4 = 0xA4;
+const KEY KEY_F5 = 0xA5;
+const KEY KEY_F6 = 0xA6;
+const KEY KEY_F7 = 0xA7;
+const KEY KEY_F8 = 0xA8;
+const KEY KEY_F9 = 0xA9;
+const KEY KEY_F10 = 0xAA;
+const KEY KEY_F11 = 0xAB;
+const KEY KEY_F12 = 0xAC;
+
+const KEY KEY_PAD_UP = 0xC0;
+const KEY KEY_PAD_DOWN = 0xC1;
+const KEY KEY_PAD_LEFT = 0xC2;
+const KEY KEY_PAD_RIGHT = 0xC3;
+const KEY KEY_PAD_HOME = 0xC4;
+const KEY KEY_PAD_END = 0xC5;
+const KEY KEY_PAD_PGUP = 0xC6;
+const KEY KEY_PAD_PGDN = 0xC7;
+const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle
+const KEY KEY_PAD_INS = 0xC9;
+const KEY KEY_PAD_DEL = 0xCA;
+const KEY KEY_PAD_RETURN = 0xCB;
+const KEY KEY_PAD_ADD = 0xCC; // not used
+const KEY KEY_PAD_SUBTRACT = 0xCD; // not used
+const KEY KEY_PAD_MULTIPLY = 0xCE; // not used
+const KEY KEY_PAD_DIVIDE = 0xCF; // not used
+
+const KEY KEY_BUTTON0 = 0xD0;
+const KEY KEY_BUTTON1 = 0xD1;
+const KEY KEY_BUTTON2 = 0xD2;
+const KEY KEY_BUTTON3 = 0xD3;
+const KEY KEY_BUTTON4 = 0xD4;
+const KEY KEY_BUTTON5 = 0xD5;
+const KEY KEY_BUTTON6 = 0xD6;
+const KEY KEY_BUTTON7 = 0xD7;
+const KEY KEY_BUTTON8 = 0xD8;
+const KEY KEY_BUTTON9 = 0xD9;
+const KEY KEY_BUTTON10 = 0xDA;
+const KEY KEY_BUTTON11 = 0xDB;
+const KEY KEY_BUTTON12 = 0xDC;
+const KEY KEY_BUTTON13 = 0xDD;
+const KEY KEY_BUTTON14 = 0xDE;
+const KEY KEY_BUTTON15 = 0xDF;
+
+const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only.
+
+const S32 KEY_COUNT = 256;
+
+
+const F32 DEFAULT_WATER_HEIGHT = 20.0f;
+
+// Maturity ratings for simulators
+const U8 SIM_ACCESS_MIN = 0;
+const U8 SIM_ACCESS_TRIAL = 7;
+const U8 SIM_ACCESS_PG = 13;
+const U8 SIM_ACCESS_MATURE = 21;
+const U8 SIM_ACCESS_DOWN = 254;
+const U8 SIM_ACCESS_MAX = SIM_ACCESS_MATURE;
+
+// group constants
+const S32 MAX_AGENT_GROUPS = 25;
+
+// god levels
+const U8 GOD_MAINTENANCE = 250;
+const U8 GOD_FULL = 200;
+const U8 GOD_LIAISON = 150;
+const U8 GOD_CUSTOMER_SERVICE = 100;
+const U8 GOD_LIKE = 1;
+const U8 GOD_NOT = 0;
+
+// "agent id" for things that should be done to ALL agents
+const LLUUID LL_UUID_ALL_AGENTS("44e87126-e794-4ded-05b3-7c42da3d5cdb");
+
+// Governor Linden's agent id.
+const LLUUID GOVERNOR_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
+const LLUUID REALESTATE_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
+// Maintenance's group id.
+const LLUUID MAINTENANCE_GROUP_ID("dc7b21cd-3c89-fcaa-31c8-25f9ffd224cd");
+
+// Flags for kick message
+const U32 KICK_FLAGS_DEFAULT = 0x0;
+const U32 KICK_FLAGS_FREEZE = 1 << 0;
+const U32 KICK_FLAGS_UNFREEZE = 1 << 1;
+
+const U8 UPD_NONE = 0x00;
+const U8 UPD_POSITION = 0x01;
+const U8 UPD_ROTATION = 0x02;
+const U8 UPD_SCALE = 0x04;
+const U8 UPD_LINKED_SETS = 0x08;
+const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
+
+// Agent Update Flags (U8)
+const U8 AU_FLAGS_NONE = 0x00;
+const U8 AU_FLAGS_HIDETITLE = 0x01;
+
+// start location constants
+const U32 START_LOCATION_ID_LAST = 0;
+const U32 START_LOCATION_ID_HOME = 1;
+const U32 START_LOCATION_ID_DIRECT = 2; // for direct teleport
+const U32 START_LOCATION_ID_PARCEL = 3; // for teleports to a parcel
+const U32 START_LOCATION_ID_TELEHUB = 4; // for teleports to a spawnpoint
+const U32 START_LOCATION_ID_URL = 5;
+const U32 START_LOCATION_ID_COUNT = 6;
+
+// group constants
+const U32 GROUP_MIN_SIZE = 2;
+
+// radius within which a chat message is fully audible
+const F32 CHAT_WHISPER_RADIUS = 10.f;
+const F32 CHAT_NORMAL_RADIUS = 20.f;
+const F32 CHAT_SHOUT_RADIUS = 100.f;
+const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS;
+const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f;
+
+// this times above gives barely audible radius
+const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f;
+
+// distance in front of speaking agent the sphere is centered
+const F32 CHAT_WHISPER_OFFSET = 5.f;
+const F32 CHAT_NORMAL_OFFSET = 10.f;
+const F32 CHAT_SHOUT_OFFSET = 50.f;
+
+// first clean starts at 3 AM
+const S32 SANDBOX_FIRST_CLEAN_HOUR = 3;
+// clean every <n> hours
+const S32 SANDBOX_CLEAN_FREQ = 12;
+
+const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic
+
+enum ETerrainBrushType
+{
+ // the valid brush numbers cannot be reordered, because they
+ // are used in the binary LSL format as arguments to llModifyLand()
+ E_LANDBRUSH_LEVEL = 0,
+ E_LANDBRUSH_RAISE = 1,
+ E_LANDBRUSH_LOWER = 2,
+ E_LANDBRUSH_SMOOTH = 3,
+ E_LANDBRUSH_NOISE = 4,
+ E_LANDBRUSH_REVERT = 5,
+ E_LANDBRUSH_INVALID = 6
+};
+
+// media commands
+const U32 PARCEL_MEDIA_COMMAND_STOP = 0;
+const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1;
+const U32 PARCEL_MEDIA_COMMAND_PLAY = 2;
+const U32 PARCEL_MEDIA_COMMAND_LOOP = 3;
+const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4;
+const U32 PARCEL_MEDIA_COMMAND_URL = 5;
+const U32 PARCEL_MEDIA_COMMAND_TIME = 6;
+const U32 PARCEL_MEDIA_COMMAND_AGENT = 7;
+const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8;
+const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
+
+// map item types
+const U32 MAP_ITEM_TELEHUB = 0x01;
+const U32 MAP_ITEM_PG_EVENT = 0x02;
+const U32 MAP_ITEM_MATURE_EVENT = 0x03;
+const U32 MAP_ITEM_POPULAR = 0x04;
+const U32 MAP_ITEM_AGENT_COUNT = 0x05;
+const U32 MAP_ITEM_AGENT_LOCATIONS = 0x06;
+const U32 MAP_ITEM_LAND_FOR_SALE = 0x07;
+const U32 MAP_ITEM_CLASSIFIED = 0x08;
+
+// Crash reporter behavior
+const char* const CRASH_SETTINGS_FILE = "crash_settings.xml";
+const char* const CRASH_BEHAVIOR_SETTING = "CrashBehavior";
+const S32 CRASH_BEHAVIOR_ASK = 0;
+const S32 CRASH_BEHAVIOR_ALWAYS_SEND = 1;
+const S32 CRASH_BEHAVIOR_NEVER_SEND = 2;
+
+// Export/Import return values
+const S32 EXPORT_SUCCESS = 0;
+const S32 EXPORT_ERROR_PERMISSIONS = -1;
+const S32 EXPORT_ERROR_UNKNOWN = -2;
+
+// This is how long the sim will try to teleport you before giving up.
+const F32 TELEPORT_EXPIRY = 15.0f;
+// Additional time (in seconds) to wait per attachment
+const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
+
+// The maximum size of an object extra parameters binary (packed) block
+#define MAX_OBJECT_PARAMS_SIZE 1024
+
+const S32 CHAT_CHANNEL_DEBUG = S32_MAX;
+
+// PLEASE don't add constants here. Every dev will have to do
+// a complete rebuild. Try to find another shared header file,
+// like llregionflags.h, lllslconstants.h, llagentconstants.h,
+// or create a new one. JC
+
+#endif