diff options
author | Aura Linden <aura@lindenlab.com> | 2012-12-11 16:01:35 -0800 |
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committer | Aura Linden <aura@lindenlab.com> | 2012-12-11 16:01:35 -0800 |
commit | e85e6ca4104df14b0bb2d625d82578c81430d28e (patch) | |
tree | 533a7ef96345e04dc32ccebff9a453f00fca845d /indra/llcharacter | |
parent | 6b059d183b9516f45e775bde00f255cef8aab7c0 (diff) | |
parent | a334f41f8ebec5ef812334e5086e54256e2bf7df (diff) |
Merged from viewer-release
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/lleditingmotion.cpp | 4 | ||||
-rw-r--r-- | indra/llcharacter/llhandmotion.cpp | 60 |
2 files changed, 58 insertions, 6 deletions
diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index 66b3c2bd25..0d0b85ba60 100644 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -214,8 +214,10 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask) target = target * target_dist; if (!target.isFinite()) { - llerrs << "Non finite target in editing motion with target distance of " << target_dist << + // Don't error out here, set a fail-safe target vector + llwarns << "Non finite target in editing motion with target distance of " << target_dist << " and focus point " << focus_pt << llendl; + target.setVec(1.f, 1.f, 1.f); } mTarget.setPosition( target + mParentJoint.getPosition()); diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp index 63937d8255..696dba0d95 100644 --- a/indra/llcharacter/llhandmotion.cpp +++ b/indra/llcharacter/llhandmotion.cpp @@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask) { if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose) { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + // Only set param weight for poses other than + // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD + // is not an animatable morph! + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its + // full extend or it might be stuck somewhere in the middle if a + // pose is requested and the old pose is requested again shortly + // after while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == HAND_POSE_RELAXED) + { + mCharacter->updateVisualParams(); + } } mNewPose = HAND_POSE_RELAXED; } else { - // this is a new morph we didn't know about before - if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD) + // Sometimes we seem to get garbage here, with poses that are out of bounds. + // So check for a valid pose first. + if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES) + { + // This is a new morph we didn't know about before: + // Reset morph weight for both current and new pose + // back their starting values while still blending. + if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose) + { + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its full extend + // or it might be stuck somewhere in the middle if a pose is + // requested and the old pose is requested again shortly after + // while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == *requestedHandPose) + { + mCharacter->updateVisualParams(); + } + } + mNewPose = *requestedHandPose; + } + else { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl; } - mNewPose = *requestedHandPose; } mCharacter->removeAnimationData("Hand Pose"); |