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authorAura Linden <aura@lindenlab.com>2012-12-11 16:01:35 -0800
committerAura Linden <aura@lindenlab.com>2012-12-11 16:01:35 -0800
commite85e6ca4104df14b0bb2d625d82578c81430d28e (patch)
tree533a7ef96345e04dc32ccebff9a453f00fca845d /indra/llcharacter
parent6b059d183b9516f45e775bde00f255cef8aab7c0 (diff)
parenta334f41f8ebec5ef812334e5086e54256e2bf7df (diff)
Merged from viewer-release
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/lleditingmotion.cpp4
-rw-r--r--indra/llcharacter/llhandmotion.cpp60
2 files changed, 58 insertions, 6 deletions
diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp
index 66b3c2bd25..0d0b85ba60 100644
--- a/indra/llcharacter/lleditingmotion.cpp
+++ b/indra/llcharacter/lleditingmotion.cpp
@@ -214,8 +214,10 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
target = target * target_dist;
if (!target.isFinite())
{
- llerrs << "Non finite target in editing motion with target distance of " << target_dist <<
+ // Don't error out here, set a fail-safe target vector
+ llwarns << "Non finite target in editing motion with target distance of " << target_dist <<
" and focus point " << focus_pt << llendl;
+ target.setVec(1.f, 1.f, 1.f);
}
mTarget.setPosition( target + mParentJoint.getPosition());
diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp
index 63937d8255..696dba0d95 100644
--- a/indra/llcharacter/llhandmotion.cpp
+++ b/indra/llcharacter/llhandmotion.cpp
@@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask)
{
if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose)
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ // Only set param weight for poses other than
+ // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD
+ // is not an animatable morph!
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its
+ // full extend or it might be stuck somewhere in the middle if a
+ // pose is requested and the old pose is requested again shortly
+ // after while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == HAND_POSE_RELAXED)
+ {
+ mCharacter->updateVisualParams();
+ }
}
mNewPose = HAND_POSE_RELAXED;
}
else
{
- // this is a new morph we didn't know about before
- if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD)
+ // Sometimes we seem to get garbage here, with poses that are out of bounds.
+ // So check for a valid pose first.
+ if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES)
+ {
+ // This is a new morph we didn't know about before:
+ // Reset morph weight for both current and new pose
+ // back their starting values while still blending.
+ if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose)
+ {
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its full extend
+ // or it might be stuck somewhere in the middle if a pose is
+ // requested and the old pose is requested again shortly after
+ // while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == *requestedHandPose)
+ {
+ mCharacter->updateVisualParams();
+ }
+ }
+ mNewPose = *requestedHandPose;
+ }
+ else
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl;
}
- mNewPose = *requestedHandPose;
}
mCharacter->removeAnimationData("Hand Pose");