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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-05-27 17:04:48 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-05-27 17:04:48 -0400
commitd213946c6c8a3adda488e95e669514f6317beeb7 (patch)
treefe96de62fc61dcb1ec885c996c603a77d20566ec /indra/llcharacter
parentaa9c621cb90de75e919f36ba0f6db9d8bd447601 (diff)
EXT-6953 WIP - pre-push cleanup after review. Accumulated EXT-6953 commits reviewed by Nyx.
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/llanimationstates.cpp18
-rw-r--r--indra/llcharacter/llanimationstates.h7
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.cpp2
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp2
4 files changed, 16 insertions, 13 deletions
diff --git a/indra/llcharacter/llanimationstates.cpp b/indra/llcharacter/llanimationstates.cpp
index 879f97deec..4c24218fc3 100644
--- a/indra/llcharacter/llanimationstates.cpp
+++ b/indra/llcharacter/llanimationstates.cpp
@@ -412,6 +412,15 @@ void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::str
mAnimMap[state] = mAnimStringTable.addString(name);
}
+std::string LLAnimationLibrary::animationName( const LLUUID& id ) const
+{
+ const char *cptr = gAnimLibrary.animStateToString(id);
+ if (cptr)
+ return std::string(cptr);
+ else
+ return std::string("[") + id.asString() + std::string("]");
+}
+
// Animation states that the user can trigger as part of a gesture
// See struct LLAnimStateEntry in header for label location information
const LLAnimStateEntry gUserAnimStates[] = {
@@ -489,14 +498,5 @@ const LLAnimStateEntry gUserAnimStates[] = {
const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);
-std::string animationName( const LLUUID& id )
-{
- const char *cptr = gAnimLibrary.animStateToString(id);
- if (cptr)
- return std::string(cptr);
- else
- return std::string("[") + id.asString() + std::string("]");
-}
-
// End
diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h
index 8b6052e0f0..59d3a7d789 100644
--- a/indra/llcharacter/llanimationstates.h
+++ b/indra/llcharacter/llanimationstates.h
@@ -232,6 +232,11 @@ public:
// Associate an anim state with a name
//-----------------------------------------------------------------------------
void animStateSetString( const LLUUID& state, const std::string& name);
+
+ //-----------------------------------------------------------------------------
+ // Find the name for a given animation, or UUID string if none defined.
+ //-----------------------------------------------------------------------------
+ std::string animationName( const LLUUID& id ) const;
};
struct LLAnimStateEntry
@@ -257,8 +262,6 @@ extern const LLAnimStateEntry gUserAnimStates[];
extern const S32 gUserAnimStatesCount;
extern LLAnimationLibrary gAnimLibrary;
-std::string animationName( const LLUUID& id );
-
#endif // LL_LLANIMATIONSTATES_H
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index 561b26c022..f814618fc1 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -341,7 +341,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
if (mCharacter->getMotionController().mIsSelf)
{
- F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
+// F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
// llinfos << "PLOT elapsed: " << elapsed
// << " footSlipVelocity: " << footSlipVelocity
// << " mAvgCorrection: " << mAvgCorrection
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 04524dc015..78d9398c1d 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -1054,7 +1054,7 @@ void LLMotionController::dumpMotions()
state_string += std::string("A");
if (mDeprecatedMotions.find(motion) != mDeprecatedMotions.end())
state_string += std::string("D");
- llinfos << animationName(id) << " " << state_string << llendl;
+ llinfos << gAnimLibrary.animationName(id) << " " << state_string << llendl;
}
}