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authorLoren Shih <seraph@lindenlab.com>2010-04-13 16:39:12 -0400
committerLoren Shih <seraph@lindenlab.com>2010-04-13 16:39:12 -0400
commit85f54aca0f9c93b60e89e79b70bdb1d88b3bc5d6 (patch)
treee605c21a938a5ba794df6e43607de8c4a0d81008 /indra/llcharacter
parent88782e75462ac3a959a59be97ff50b5fc34aabb9 (diff)
parentd05353fc3997f29bcf55a2fa49936e690b0725de (diff)
automated merge
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 5a2e3f73f9..f4dc3b927b 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -658,7 +658,12 @@ BOOL LLKeyframeMotion::onActivate()
// If the keyframe anim has an associated emote, trigger it.
if( mJointMotionList->mEmoteName.length() > 0 )
{
- mCharacter->startMotion( gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName) );
+ LLUUID emote_anim_id = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName);
+ // don't start emote if already active to avoid recursion
+ if (!mCharacter->isMotionActive(emote_anim_id))
+ {
+ mCharacter->startMotion( emote_anim_id );
+ }
}
mLastLoopedTime = 0.f;