diff options
author | James Cook <james@lindenlab.com> | 2010-05-11 16:11:09 -0700 |
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committer | James Cook <james@lindenlab.com> | 2010-05-11 16:11:09 -0700 |
commit | 2b7153c26a6dd5284218253910f466a0faeff708 (patch) | |
tree | 8b8f54545c540d4e5f28d4a91215280117f52dff /indra/llcharacter | |
parent | bae06b4b62587bd567495e3940a323e4c635a63e (diff) | |
parent | 8e1dbbbb5628eee210a0a7c25f32287d7b754a8b (diff) |
merge from dessie/viewer-public right before SLE code landed
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 5a2e3f73f9..f4dc3b927b 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -658,7 +658,12 @@ BOOL LLKeyframeMotion::onActivate() // If the keyframe anim has an associated emote, trigger it. if( mJointMotionList->mEmoteName.length() > 0 ) { - mCharacter->startMotion( gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName) ); + LLUUID emote_anim_id = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName); + // don't start emote if already active to avoid recursion + if (!mCharacter->isMotionActive(emote_anim_id)) + { + mCharacter->startMotion( emote_anim_id ); + } } mLastLoopedTime = 0.f; |