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author | Graham Linden <graham@lindenlab.com> | 2019-05-31 09:19:34 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-31 09:19:34 -0700 |
commit | 485c5978e7559471f4dad66fb141408262d75363 (patch) | |
tree | 3374bcb6ea79fce674663884a5b71a8af4de00f6 /indra/llcharacter/lltargetingmotion.cpp | |
parent | e9b2aa384a84c2e1b5f93f81b72eb028b292ae6a (diff) |
SL-11051
Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway).
Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0).
Diffstat (limited to 'indra/llcharacter/lltargetingmotion.cpp')
0 files changed, 0 insertions, 0 deletions