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authorAimee Linden <aimee@lindenlab.com>2010-05-28 17:19:20 +0100
committerAimee Linden <aimee@lindenlab.com>2010-05-28 17:19:20 +0100
commit24a867a646a979d48cf5f4c94eae041507a09310 (patch)
tree5f963caa5c9fd69e3ef0669220cc736cf472d8a4 /indra/llcharacter/llmotioncontroller.h
parent176b5c5a67c3bd34da787c7446d7349dc1937803 (diff)
parent7983de22074beb25a832f89aa3e7a9728baca328 (diff)
Merged from ssh://hg.lindenlab.com/dessie/viewer-private
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.h')
-rw-r--r--indra/llcharacter/llmotioncontroller.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llcharacter/llmotioncontroller.h b/indra/llcharacter/llmotioncontroller.h
index 5c3ec223cb..f8bf5ac289 100644
--- a/indra/llcharacter/llmotioncontroller.h
+++ b/indra/llcharacter/llmotioncontroller.h
@@ -92,6 +92,7 @@ class LLMotionController
public:
typedef std::list<LLMotion*> motion_list_t;
typedef std::set<LLMotion*> motion_set_t;
+ BOOL mIsSelf;
public:
// Constructor
@@ -169,6 +170,10 @@ public:
bool isMotionLoading( LLMotion *motion );
LLMotion *findMotion( const LLUUID& id ) const;
+ void dumpMotions();
+
+ const LLFrameTimer& getFrameTimer() { return mTimer; }
+
protected:
// internal operations act on motion instances directly
// as there can be duplicate motions per id during blending overlap