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authorMonroe Williams <monroe@lindenlab.com>2007-08-02 01:18:34 +0000
committerMonroe Williams <monroe@lindenlab.com>2007-08-02 01:18:34 +0000
commit7138fb673ac3df46b9cb5f23d0d74e70fdd2b6b3 (patch)
tree3c34a3a180b5275bd4166b0056765c5868f56447 /indra/llcharacter/llmotioncontroller.cpp
parentf6a10b3214d79df4e8f5768acaa68edbd2de5620 (diff)
Merge down from Branch_1-18-1:
svn merge --ignore-ancestry svn+ssh://svn.lindenlab.com/svn/linden/release@66449 svn+ssh://svn.lindenlab.com/svn/linden/branches/Branch_1-18-1@67131
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp157
1 files changed, 106 insertions, 51 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 592a6bae2c..bef5ea5dbb 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -174,34 +174,44 @@ void LLMotionController::deleteAllMotions()
//-----------------------------------------------------------------------------
void LLMotionController::addLoadedMotion(LLMotion* motionp)
{
+ std::set<LLUUID> motions_to_kill;
+
+ // gather all inactive, loaded motions
if (mLoadedMotions.size() > MAX_MOTION_INSTANCES)
{
// too many motions active this frame, kill all blenders
mPoseBlender.clearBlenders();
- for (U32 i = 0; i < mLoadedMotions.size(); i++)
+ for (motion_list_t::iterator loaded_motion_it = mLoadedMotions.begin();
+ loaded_motion_it != mLoadedMotions.end();
+ ++loaded_motion_it)
{
- LLMotion* cur_motionp = mLoadedMotions.front();
- mLoadedMotions.pop_front();
+ LLMotion* cur_motionp = *loaded_motion_it;
// motion isn't playing, delete it
if (!isMotionActive(cur_motionp))
{
- mCharacter->requestStopMotion(cur_motionp);
- mAllMotions.erase(cur_motionp->getID());
- delete cur_motionp;
- if (mLoadedMotions.size() <= MAX_MOTION_INSTANCES)
- {
- break;
- }
- }
- else
- {
- // put active motion on back
- mLoadedMotions.push_back(cur_motionp);
+ motions_to_kill.insert(cur_motionp->getID());
}
}
}
+
+ // clean up all inactive, loaded motions
+ for (std::set<LLUUID>::iterator motion_it = motions_to_kill.begin();
+ motion_it != motions_to_kill.end();
+ ++motion_it)
+ {
+ // look up the motion again by ID to get canonical instance
+ // and kill it only if that one is inactive
+ LLUUID motion_id = *motion_it;
+ LLMotion* motionp = findMotion(motion_id);
+ if (motionp && !isMotionActive(motionp))
+ {
+ removeMotion(motion_id);
+ }
+ }
+
+ // add new motion to loaded list
mLoadedMotions.push_back(motionp);
}
@@ -260,14 +270,24 @@ BOOL LLMotionController::addMotion( const LLUUID& id, LLMotionConstructor constr
void LLMotionController::removeMotion( const LLUUID& id)
{
LLMotion* motionp = findMotion(id);
+
+ removeMotionInstance(motionp);
+
+ mAllMotions.erase(id);
+}
+
+// removes instance of a motion from all runtime structures, but does
+// not erase entry by ID, as this could be a duplicate instance
+// use removeMotion(id) to remove all references to a given motion by id.
+void LLMotionController::removeMotionInstance(LLMotion* motionp)
+{
if (motionp)
{
- stopMotionLocally(id, TRUE);
+ stopMotionInstance(motionp, TRUE);
mLoadingMotions.erase(motionp);
mLoadedMotions.remove(motionp);
mActiveMotions.remove(motionp);
- mAllMotions.erase(id);
delete motionp;
}
}
@@ -328,28 +348,39 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id )
//-----------------------------------------------------------------------------
BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
{
- // look for motion in our list of created motions
- LLMotion *motion = createMotion(id);
+ // do we have an instance of this motion for this character?
+ LLMotion *motion = findMotion(id);
+
+ // motion that is stopping will be allowed to stop but
+ // replaced by a new instance of that motion
+ if (motion
+ && motion->canDeprecate()
+ && motion->getFadeWeight() > 0.01f // not LOD-ed out
+ && (motion->isBlending() || motion->getStopTime() != 0.f))
+ {
+ deprecateMotionInstance(motion);
+ // force creation of new instance
+ motion = NULL;
+ }
+
+ // create new motion instance
+ if (!motion)
+ {
+ motion = createMotion(id);
+ }
if (!motion)
{
return FALSE;
}
- //if the motion is already active, then we're done
- else if (isMotionActive(motion)) // motion is playing and...
+ //if the motion is already active and allows deprecation, then let it keep playing
+ else if (motion->canDeprecate() && isMotionActive(motion))
{
- if (motion->isStopped()) // motion has been stopped
- {
- deactivateMotion(motion, false);
- }
- else if (mTime < motion->mSendStopTimestamp) // motion is still active
- {
- return TRUE;
- }
+ return TRUE;
}
// llinfos << "Starting motion " << name << llendl;
- return activateMotion(motion, mTime - start_offset);
+ return activateMotionInstance(motion, mTime - start_offset);
}
@@ -360,6 +391,12 @@ BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate
{
// if already inactive, return false
LLMotion *motion = findMotion(id);
+
+ return stopMotionInstance(motion, stop_immediate);
+}
+
+BOOL LLMotionController::stopMotionInstance(LLMotion* motion, BOOL stop_immediate)
+{
if (!motion)
{
return FALSE;
@@ -376,7 +413,7 @@ BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate
if (stop_immediate)
{
- deactivateMotion(motion, false);
+ deactivateMotionInstance(motion);
}
return TRUE;
}
@@ -472,7 +509,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
{
if (motionp->isStopped() && mTime > motionp->getStopTime() + motionp->getEaseOutDuration())
{
- deactivateMotion(motionp, false);
+ deactivateMotionInstance(motionp);
}
else if (motionp->isStopped() && mTime > motionp->getStopTime())
{
@@ -490,7 +527,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionLocally(motionp->getID(), FALSE);
+ stopMotionInstance(motionp, FALSE);
}
}
else if (mTime >= motionp->mActivationTimestamp)
@@ -518,7 +555,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionLocally(motionp->getID(), FALSE);
+ stopMotionInstance(motionp, FALSE);
}
}
@@ -526,7 +563,8 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
{
if (motionp->isStopped() && mTime > motionp->getStopTime() + motionp->getEaseOutDuration())
{
- deactivateMotion(motionp, true);
+ posep->setWeight(0.f);
+ deactivateMotionInstance(motionp);
}
continue;
}
@@ -552,7 +590,8 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
}
else
{
- deactivateMotion(motionp, true);
+ posep->setWeight(0.f);
+ deactivateMotionInstance(motionp);
continue;
}
}
@@ -597,7 +636,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionLocally(motionp->getID(), FALSE);
+ stopMotionInstance(motionp, FALSE);
}
}
@@ -641,7 +680,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
// propagate this to the network
// as not all viewers are guaranteed to have access to the same logic
mCharacter->requestStopMotion( motionp );
- stopMotionLocally(motionp->getID(), FALSE);
+ stopMotionInstance(motionp, FALSE);
}
}
@@ -713,7 +752,7 @@ void LLMotionController::updateMotion()
// this motion should be playing
if (!motionp->isStopped())
{
- activateMotion(motionp, mTime);
+ activateMotionInstance(motionp, mTime);
}
}
else if (status == LLMotion::STATUS_FAILURE)
@@ -721,6 +760,7 @@ void LLMotionController::updateMotion()
llinfos << "Motion " << motionp->getID() << " init failed." << llendl;
sRegistry.markBad(motionp->getID());
mLoadingMotions.erase(curiter);
+
mAllMotions.erase(motionp->getID());
delete motionp;
}
@@ -753,9 +793,9 @@ void LLMotionController::updateMotion()
//-----------------------------------------------------------------------------
-// activateMotion()
+// activateMotionInstance()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::activateMotion(LLMotion *motion, F32 time)
+BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
{
if (mLoadingMotions.find(motion) != mLoadingMotions.end())
{
@@ -798,23 +838,38 @@ BOOL LLMotionController::activateMotion(LLMotion *motion, F32 time)
}
//-----------------------------------------------------------------------------
-// deactivateMotion()
+// deactivateMotionInstance()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::deactivateMotion(LLMotion *motion, bool remove_weight)
+BOOL LLMotionController::deactivateMotionInstance(LLMotion *motion)
{
- if( remove_weight )
+ motion->deactivate();
+
+ motion_set_t::iterator found_it = mDeprecatedMotions.find(motion);
+ if (found_it != mDeprecatedMotions.end())
{
- // immediately remove pose weighting instead of letting it time out
- LLPose *posep = motion->getPose();
- posep->setWeight(0.f);
+ // deprecated motions need to be completely excised
+ removeMotionInstance(motion);
+ mDeprecatedMotions.erase(found_it);
+ }
+ else
+ {
+ // for motions that we are keeping, simply remove from active queue
+ mActiveMotions.remove(motion);
}
-
- motion->deactivate();
- mActiveMotions.remove(motion);
return TRUE;
}
+void LLMotionController::deprecateMotionInstance(LLMotion* motion)
+{
+ mDeprecatedMotions.insert(motion);
+
+ //fade out deprecated motion
+ stopMotionInstance(motion, FALSE);
+ //no longer canonical
+ mAllMotions.erase(motion->getID());
+}
+
//-----------------------------------------------------------------------------
// isMotionActive()
//-----------------------------------------------------------------------------
@@ -837,7 +892,7 @@ bool LLMotionController::isMotionLoading(LLMotion* motion)
//-----------------------------------------------------------------------------
LLMotion *LLMotionController::findMotion(const LLUUID& id)
{
- return mAllMotions[id];
+ return get_if_there<LLUUID, LLMotion*>(mAllMotions, id, NULL);
}
//-----------------------------------------------------------------------------