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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2017-12-20 16:26:17 +0000 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2017-12-20 16:26:17 +0000 |
commit | 2e6e6c434615b46b754b8198c867f77b0a6b92de (patch) | |
tree | 58a75f770308b77fdb02fe6cf8cc2a995d969221 /indra/llcharacter/llmotioncontroller.cpp | |
parent | b0e47ec2c26a05a1aa98436ba092f1f01c3ac8aa (diff) |
MAINT-8104 - make pausing of wireframe updates a little smarter - waits for a couple of frames to make sure state is current before starting to skip LLRiggedVolume::update()
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index 4c3a676382..3116403616 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -135,7 +135,7 @@ LLMotionController::LLMotionController() mLastTime(0.0f), mHasRunOnce(FALSE), mPaused(FALSE), - mPauseTime(0.f), + mPausedFrame(0), mTimeStep(0.f), mTimeStepCount(0), mLastInterp(0.f), @@ -1129,6 +1129,7 @@ void LLMotionController::pauseAllMotions() { //LL_INFOS() << "Pausing animations..." << LL_ENDL; mPaused = TRUE; + mPausedFrame = LLFrameTimer::getFrameCount(); } } |